Dungeon Crawl Stone Soup version 0.21-a0-84-g85d6d27 (webtiles) character file. 1 cerealjynx the Ducker (level 1, 0/13 HPs) Began as a Deep Elf Abyssal Knight on July 5, 2017. Was a Follower of Lugonu. Slain by a kobold (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:38 (70 turns). cerealjynx the Ducker (Deep Elf Abyssal Knight) Turns: 70, Time: 00:00:39 Health: 0/13 AC: 3 Str: 9 XL: 1 Next: 16% Magic: 4/4 EV: 12 Int: 16 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: Depart the Abyss, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: + Level 2.4 Fighting + Level 1.9 Long Blades - Level 0.7 Armour + Level 2.4 Dodging - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, cerealjynx the Deep Elf Abyssal Knight. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found 12 sling bullets. Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. Found a gateway leading deeper into the Abyss. There is a gateway leading out of the Abyss here. You pass through the gate. There is a staircase leading out of the dungeon here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. A kobold comes into view. It is wielding a whip. The kobold shouts! A kobold comes into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! There is an open door here. No target in view! No target in view! You hit the kobold. The kobold is moderately wounded. The kobold hits you but does no damage. The kobold hits you with a whip. You hit the kobold but do no damage. The kobold is moderately wounded. The kobold hits you but does no damage. You barely miss the kobold. The kobold is moderately wounded. The kobold hits you with a whip. You hit the kobold. The kobold is severely wounded. The kobold hits you but does no damage. You barely miss the kobold. The kobold is severely wounded. The kobold misses you. You riposte. You hit the kobold but do no damage. The kobold is severely wounded. You barely miss the kobold. The kobold is severely wounded. The kobold hits you with a whip. The kobold barely misses you. You closely miss the kobold. The kobold is severely wounded. The kobold hits you with a whip. You closely miss the kobold. The kobold is heavily wounded. The kobold barely misses you. You hit the kobold but do no damage. The kobold is heavily wounded. The kobold hits you with a whip. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the kobold. The kobold is heavily wounded. The kobold misses you. You riposte. The kobold shouts! You hit the kobold but do no damage. The kobold is heavily wounded. You barely miss the kobold. The kobold is heavily wounded. The kobold closely misses you. You riposte. You hit the kobold. You kill the kobold! Lugonu accepts your kill. The kobold throws a stone. The stone closely misses you. A kobold comes into view. The kobold throws a stone. The stone misses you. A rat comes into view. There is an open door here. Things that are here: a whip; a kobold corpse The kobold throws a stone. The stone closely misses you. The kobold shouts! You see here a stone. You see here 2 stones. There is an open door here. You close the door. You start resting. A kobold opens the door. You aren't carrying any items that you can evoke. You hit the kobold but do no damage. You miss the kobold. The kobold hits you. * * * LOW HITPOINT WARNING * * * The kobold misses you. You barely miss the kobold. The kobold hits you. You die... .... #..# #..# #..# #r.# #..# #..# #..# #..# #..# #..# #..# #)## #'## ##..##########..## #.((.K@.....#...<# #....#K.....'....# ##..##########..## #### #### You could see 2 kobolds. Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | cerealjynx the Deep Elf Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 13/13 MP: 4/4 15 | D:1 | Escaped the Abyss 69 | D:1 | HP: 2/13 [kobold (2)] 70 | D:1 | Slain by a kobold Vault maps used: D:1: sevenhm_arrival_forest_fort_large_4 Action || total -------------------------++------- Melee: Falchion || 14 Armor: Leather armour || 3 Dodge: Dodged || 9 Rpst.: Falchion || 3 Vault maps used: D:1: sevenhm_arrival_forest_fort_large_4 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 3.3 | 1.7 | 30.0 Dungeon | 71.7 | 71.7 | 0.0 | 4.7 | 2.3 | 43.0 Abyss | 28.3 | 28.3 | 0.0 | 0.0 | 0.0 | 17.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------