Dungeon Crawl Stone Soup version 0.22-a0-21-g9421e3f (webtiles) character file. 1 cellescent the Skirmisher (level 1, 14/22 HPs) Began as a Deep Dwarf Wanderer on Jan 3, 2018. Got out of the dungeon alive. The game lasted 00:00:36 (306 turns). cellescent the Skirmisher (Deep Dwarf Wanderer) Turns: 306, Time: 00:00:37 Health: 14/22 AC: 2 Str: 12 XL: 1 Next: 16% Magic: 1/1 EV: 9 Int: 14 God: Gold: 0 SH: 7 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Gourm . a - +0 shield rNeg . . . Faith . c - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles e - 23 stones (quivered) Armour a - a +0 shield (worn) c - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation Comestibles f - a ration Skills: + Level 3.6 Fighting Level 1.0 Staves + Level 1.1 Dodging + Level 2.4 Stealth + Level 1.1 Shields + Level 1.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The bat barely misses you. You hit the plant but do no damage. The plant is almost destroyed. The bat closely misses you. Your unstable footing causes you to fumble your attack. The bat barely misses you. Your unstable footing causes you to fumble your attack. The bat hits you but does no damage. You hit the plant but do no damage. The plant is almost destroyed. The bat hits you but does no damage. You hit the plant. You destroy the plant! You block the bat's attack. You block the bat's attack. The bat barely misses you. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! The bat barely misses you. You have escaped! ################## #P≈≈P≈P≈P≈PP≈≈P≈.≈ #≈≈≈≈≈≈P≈≈≈≈≈≈≈≈P. #≈≈≈≈≈≈≈≈≈P≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #...≈..≈≈≈≈≈..≈≈≈. #b#≈.P#.≈.≈.##.≈.# #@######.P.####.## ### ##### ### * * , ,* * You could see a bat. Vanquished Creatures A hobgoblin (D:1) A plant (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cellescent the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | cellescent set off with: a +0 shield, 2 scrolls of teleportation, a +0 robe, a +0 dagger, a ration 0 | D:1 | Reached XP level 1. HP: 21/21 MP: 1/1 306 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: lightli_arrival_windingriver, st_stairs_12 Action || total -------------------------++------- Melee: Dagger || 230 Armor: Robe || 71 Dodge: Dodged || 92 Block: Shield || 77 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 306 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 306 +---------+---------+-------+---------+---------+-------+---------