Dungeon Crawl Stone Soup version 0.15-a0-1002-gecfd64c (webtiles) character file. 0 cbrotest the Insei (level 1, 11/11 HPs) Began as a Vine Stalker Monk on Apr 30, 2014. Quit the game on Level 1 of the Dungeon on May 25, 2014. The game lasted 00:00:58 (3 turns). cbrotest the Insei (Vine Stalker Monk) Turns: 3, Time: 00:00:58 HP 11/11 AC 2 Str 13 XL: 1 Next: 0% MP 1/1 EV 13 Int 10 God: Gold 0 SH 0 Dex 16 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . a - +0 robe rNeg . . . Conserve . (no shield) rPois . rCorr . (no helmet) rElec . rRot + (no cloak) SustAb . Spirit + (no gloves) rMut . Warding . (no boots) Gourm . Stasis . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | cbrotest, the Vine Stalker Monk, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 1/1 0 | D:1 | Upgraded the game from 0.15-a0-300-g159a03f to 0.15-a0-350-g173670c 0 | D:1 | Upgraded the game from 0.15-a0-350-g173670c to 0.15-a0-641-g6eae419 1 | D:1 | Upgraded the game from 0.15-a0-641-g6eae419 to 0.15-a0-869-g3492c09 1 | D:1 | Upgraded the game from 0.15-a0-869-g3492c09 to 0.15-a0-1002-gecfd64c 3 | D:1 | Quit the game Inventory: Armour a - a +0 robe (worn) Comestibles b - a bread ration Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 9.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 9.0 +-------+-------+-------+-------+-------+---------------------- Skills: + Level 2.6 Fighting + Level 2.4 Dodging + Level 2.4 Stealth + Level 4.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to rotting. You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. Message History Okay, then. Welcome back, cbrotest the Vine Stalker Monk. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, cbrotest the Vine Stalker Monk. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, cbrotest the Vine Stalker Monk. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, cbrotest the Vine Stalker Monk. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, cbrotest the Vine Stalker Monk. Press ? for a list of commands and other information. Failed to move towards target. Failed to move towards target. Failed to move towards target. Failed to move towards target. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.############. #...#######.... #.........#.##. #.##.####.#.##.. #.##.#.<#.#.##.# #.##.#..#.#.##.. ###.##.#.##.#.##.# #...##.#@...#.##. #.#.##.######.##. .......r........ .#...########.. ..........!.... #..########## .. You could see a rat. Vault maps used: D:1: zelgadis_glass_arrival_small