ERROR in 'wizard.cc' at line 78: Intentional crash Version: Dungeon Crawl Stone Soup 0.20.0-15-g7f486f2 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-0.20 -name cbrotest -rc /dgldir/rcfiles/crawl-0.20/cbrotest.rc -macro /dgldir/rcfiles/crawl-0.20/cbrotest.macro -morgue /dgldir/morgue/cbrotest/ -webtiles-socket /crawl-master/webserver/sockets/cbrotest:2017-06-09.02:12:36.sock -await-connection -wizard RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /usr/games/crawl-0.20(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5cfb93]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.20(_Z13do_crash_dumpv+0x2f2) [0x5d6e02]: do_crash_dump() /usr/games/crawl-0.20(_Z20crash_signal_handleri+0x9c) [0x5cfe2c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f24703114c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f24706a7b7b]: /usr/games/crawl-0.20() [0x5d65b9] /usr/games/crawl-0.20() [0x5d69c8] /usr/games/crawl-0.20() [0xafef80] /usr/games/crawl-0.20(_Z21handle_wizard_commandv+0xcf) [0xaff79f]: handle_wizard_command() /usr/games/crawl-0.20(_Z15process_command12command_type+0xd8a) [0xbb2dea]: process_command(command_type) /usr/games/crawl-0.20() [0xbb52d9] /usr/games/crawl-0.20() [0xbb5ee5] /usr/games/crawl-0.20(main+0x2eb) [0xbb94ab]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f24702fc76d]: /usr/games/crawl-0.20() [0x535e29] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f24706a784e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f24706a784e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005d029b in call_gdb (file=0x7f2470692180) at crash.cc:432 gdb = attach_cmd = "attach 23866\000\000\000\000\000\000\000" #2 0x00000000005d6e22 in do_crash_dump () at dbg-asrt.cc:670 t = 1496974371 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2763f68 "/dgldir/morgue/cbrotest/"}} name = "/dgldir/morgue/cbrotest/crash-cbrotest-20170609-021251.txt", '\000' file = 0x7f2470692180 #3 0x00000000005cfe2c in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No symbol table info available. #5 0x00007f24706a7b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005d65b9 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffd58091d20 "ERROR in 'wizard.cc' at line 78: Intentional crash", assert=) at dbg-asrt.cc:794 No locals. #7 0x00000000005d69c8 in die (file=0xbf206c "wizard.cc", line=78, format=) at dbg-asrt.cc:854 tmp = "Intentional crash", '\000' mesg = "ERROR in 'wizard.cc' at line 78: Intentional crash", '\000' args = {{gp_offset = 24, fp_offset = 48, overflow_arg_area = 0x7ffd58092600, reg_save_area = 0x7ffd58092530}} #8 0x0000000000afef80 in _do_wizard_command (wiz_command=wiz_command@entry=3) at wizard.cc:78 No locals. #9 0x0000000000aff79f in handle_wizard_command () at wizard.cc:345 wiz_command = 3 #10 0x0000000000bb2dea in process_command (cmd=cmd@entry=CMD_WIZARD) at main.cc:1962 No locals. #11 0x0000000000bb52d9 in _input () at main.cc:1132 cmd = CMD_WIZARD player_disabled = {was_disabled = false} #12 0x0000000000bb5ee5 in _launch_game () at main.cc:475 game_start = false ccon = {cstate = false, smartcstate = false} #13 0x0000000000bb94ab in _launch_game_loop () at main.cc:376 game_ended = false #14 main (argc=, argv=0x7ffd58092fb8) at main.cc:332 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Jun 8 2017 at 20:41:36 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.20/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.20/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.20/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: tarquinn_simple_flora_water_b layout_rooms kennysheep_another_room Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (45, 21): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, cbrotest the Barachi Skald. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found two stairs. d - 2 bread rations (gained 1) You open the door. A goblin comes into view. It is wielding a dagger of protection. The goblin shouts! Found 3 gold pieces and a grey potion. A goblin is nearby! A dart slug comes into view. The goblin barely misses you. Found a scroll labeled COIPNO TONAJO. There is an open door here. You hit the goblin but do no damage. The goblin hits you with a dagger of protection. A rat and a goblin come into view. You hit the goblin but do no damage. The goblin barely misses you. You closely miss the goblin. The goblin hits you with a dagger of protection. You hit the goblin but do no damage. The goblin barely misses you. You hit the goblin. You kill the goblin! You barely miss the goblin. The goblin misses you. You hit the dart slug. The dart slug is heavily wounded. You barely miss the goblin. The goblin hits you but does no damage. The goblin barely misses you. The dart slug launches a dart at you. The slug dart misses you. You hit the dart slug. The dart slug is heavily wounded. You miss the goblin. The goblin completely misses you. You hit the dart slug. You kill the dart slug! You hit the goblin but do no damage. The goblin hits you. You hit the rat. You kill the rat! You closely miss the goblin. The goblin hits you. You hit the goblin. You kill the goblin! No target in view! Unknown command. No target in view! No target in view! You now have 3 gold pieces. You see here a goblin corpse. Found 12 stones. Things that are here: a dagger of protection; a goblin corpse e - a grey potion f - a scroll labeled COIPNO TONAJO A rat and a hobgoblin come into view. The hobgoblin moves out of view. A rat is nearby! A rat is nearby! A rat is nearby! No target in view! No target in view! No target in view! No target in view! No target in view! There are monsters nearby! There are monsters nearby! The rat barely misses you. You hit the rat. You kill the rat! The hobgoblin misses you. You closely miss the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you with a club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You slash the hobgoblin! You kill the hobgoblin! You have reached level 2! Things that are here: a club; a rat corpse You butcher the rat corpse. g - a chunk of flesh You see here a club. You start resting. HP restored. h - a golden potion You open the door. There is an open door here. All of the chunks of flesh in your inventory have rotted away. You open the door. There is an open door here. There is an open door here. You open the door. A rat comes into view. Found 8 gold pieces. A rat is nearby! A leopard gecko comes into view. There is an open door here. A kobold comes into view. It is wielding a whip. The leopard gecko hisses angrily. You see here 8 gold pieces. You closely miss the rat. The rat misses you. You completely miss the rat. The rat closely misses you. The leopard gecko closely misses you. The rat bites you but does no damage. You hit the leopard gecko. The leopard gecko is moderately wounded. You hit the rat but do no damage. The leopard gecko barely misses you. The rat bites you. You closely miss the leopard gecko. The leopard gecko is moderately wounded. You closely miss the kobold. You barely miss the rat. The leopard gecko misses you. The kobold hits you but does no damage. The rat closely misses you. The leopard gecko bites you but does no damage. You barely miss the leopard gecko. The leopard gecko is moderately wounded. You hit the rat. You kill the rat! You hit the kobold but do no damage. The kobold barely misses you. The leopard gecko barely misses you. The kobold misses you. You hit the leopard gecko. The leopard gecko is heavily wounded. You barely miss the kobold. The leopard gecko closely misses you. The kobold closely misses you. The leopard gecko bites you. You miss the leopard gecko. The leopard gecko is heavily wounded. You hit the kobold. You kill the kobold! The leopard gecko barely misses you. You hit the leopard gecko but do no damage. The leopard gecko is heavily wounded. The leopard gecko barely misses you. You closely miss the leopard gecko. The leopard gecko is heavily wounded. The leopard gecko bites you. The leopard gecko closely misses you. You hit the leopard gecko. The leopard gecko is heavily wounded. The leopard gecko bites you. You hit the leopard gecko. You kill the leopard gecko! No target in view! You see here a leopard gecko corpse. You butcher the leopard gecko corpse. g - 2 chunks of flesh Things that are here: a whip; a kobold corpse You now have 11 gold pieces (gained 8). A hobgoblin and a kobold come into view. The hobgoblin shouts! There are monsters nearby! There are monsters nearby! You start resting. The kobold shouts! The kobold hits you with a short sword. The kobold closely misses you. You hit the kobold. The kobold is moderately wounded. The kobold hits you with a short sword. You hit the kobold. The kobold is severely wounded. The kobold misses you. You hit the kobold. You kill the kobold! A kobold comes into view. It is wielding a whip. You hit the hobgoblin but do no damage. The hobgoblin hits you with a club. The kobold moves out of view. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hobgoblin but do no damage. The hobgoblin hits you but does no damage. The hobgoblin barely misses you. Unknown command. You hit the hobgoblin but do no damage. The hobgoblin hits you but does no damage. Unknown command. You hit the hobgoblin. You kill the hobgoblin! Unknown command. You hit the kobold. The kobold is severely wounded. The kobold hits you with a whip. * * * LOW HITPOINT WARNING * * * Unknown command. You completely miss the kobold. The kobold is severely wounded. The kobold hits you with a whip. * * * LOW HITPOINT WARNING * * * Unknown command. You slash the kobold! You kill the kobold! You start resting. A bat comes into view. You start resting. A bat is nearby! The bat hits you but does no damage. The bat closely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * Items here: ( ))) †† The bat closely misses you. You are too injured to fight recklessly! The bat barely misses you. x2 The bat hits you but does no damage. The bat closely misses you. Items here: ( ))) †† You miss the bat. The bat hits you but does no damage. You closely miss the bat. The bat hits you but does no damage. The bat barely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. The bat barely misses you. You hit the bat. You kill the bat! You start resting. All of the chunks of flesh in your inventory have rotted away. HP restored. Items here: ( ))) ÷÷ g - a fizzy golden potion Okay, then. Saving game... please wait. Welcome back, cbrotest the Barachi Skald. Press ? for a list of commands and other information. Found 9 stones. A bat comes into view. Found a royal jelly. A bat is nearby! A bat is nearby! Clearing travel trail. Unknown command. Unknown command. WARNING: ABOUT TO ENTER WIZARD MODE! If you continue, your game will not be scored! Do you really want to enter wizard mode? (Confirm with "yes".) Welcome back, cbrotest the Barachi Skald. Press ? for a list of commands and other information. Welcome back, cbrotest the Barachi Skald. Press ? for a list of commands and other information. Found 7 gold pieces, 9 stones and a royal jelly. A bat comes into view. Enter Wizard Command (? - help): >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WIZARD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [cbrotest] Species: Barachi Job: Skald HP: 23/23; mods: 0/0 MP: 5/5; mod: 0 Stats: 12 (12) 13 (13) 11 (11) Position: (50, 46), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 12 | 2 | 171 | 65/106 Short Blades | | 1 | 0 | 0 | 0 | 0/42 Long Blades | | 1 | 0 | 0 | 0 | 0/35 Axes | X | 1 | 27 | 2 | 171 | 45/126 Maces & Flails | | 1 | 0 | 0 | 0 | 0/42 Polearms | | 1 | 0 | 0 | 0 | 0/50 Staves | | 1 | 0 | 0 | 0 | 0/42 Slings | | 1 | 0 | 0 | 0 | 0/50 Bows | | 1 | 0 | 0 | 0 | 0/50 Crossbows | | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 21 | 1 | 61 | 26/71 Dodging | X | 1 | 13 | 2 | 191 | 65/126 Stealth | X | 1 | 1 | 0 | 0 | 0/50 Shields | | 1 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/42 Spellcasting | X | 1 | 8 | 2 | 199 | 49/150 Conjurations | | 1 | 0 | 0 | 0 | 0/42 Hexes | | 1 | 0 | 0 | 0 | 0/42 Charms | X | 1 | 18 | 3 | 361 | 109/168 Summonings | | 1 | 0 | 0 | 0 | 0/35 Necromancy | | 1 | 0 | 0 | 0 | 0/59 Translocations | | 1 | 0 | 0 | 0 | 0/42 Transmutations | | 1 | 0 | 0 | 0 | 0/42 Fire Magic | | 1 | 0 | 0 | 0 | 0/42 Ice Magic | | 1 | 0 | 0 | 0 | 0/35 Air Magic | | 1 | 0 | 0 | 0 | 0/42 Earth Magic | | 1 | 0 | 0 | 0 | 0/50 Poison Magic | | 1 | 0 | 0 | 0 | 0/42 Invocations | | 1 | 0 | 0 | 0 | 0/59 Evocations | | 1 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 11 #27: 23 #49: 18 #59: 1 Mutations: slowness: 1 (innate) strong legs: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 hand axe eq slot #6, inv slot #1: +0 leather armour }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .##............... .##............#..# ................#.## ...................## ##.#########........ .# #. .#..##.###... # #........... #.........#b #..@........ #....$......#. #...........# ................ ######........... ...###...... ...( .###.. ..... ## # %.... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>