Dungeon Crawl Stone Soup version 0.23-a0-151-gf6d1ed2 (webtiles) character file. 3 bza the Caller (level 1, 0/13 HPs) Began as a Gnoll Wanderer on Sept 8, 2018. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:58 (63 turns). bza the Caller (Gnoll Wanderer) Turns: 63, Time: 00:00:58 Health: 0/13 AC: 2 Str: 12 XL: 1 Next: 50% Magic: 4/6 EV: 11 Int: 14 God: Gold: 12 SH: 0 Dex: 16 Spells: 8/9 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 4.4 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 1.9 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 5.3 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 3.6 Earth Magic + Level 0.0 Poison Magic + Level 0.1 Invocations + Level 0.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Summon Small Mammal Summ ###. 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Imp Summ ###..... 3% 2 ##..... Call Canine Familiar Summ ###..... 6% 3 ###.... Searing Ray Conj #..... 12% 2 ##..... Summon Guardian Golem Hex/Summ ##...... 17% 3 ###.... Throw Frost Conj/Ice #..... 19% 2 ##..... Summon Ice Beast Ice/Summ ##...... 50% 4 ####... Summon Lightning Spire Summ/Air ##...... 50% 4 ####... Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 scale mail d - a +0 robe (worn) Potions c - a potion of lignification {!q} Comestibles f - 2 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: .K....# ...... h.!. hhb #.# .####################.# .............h..†.....# )..▒▒▒▒▒▒...§h.▒▒▒▒▒▒.# ..........@h.(......# .▓▓..▓▓......▓▓..▓▓.# ....................# #########><########## ............... ############### You could see 3 jackals. Message History The jackal is heavily wounded. The jackal bites your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! You hit the jackal. Your bite misses the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The jackal barely misses you. The jackal bites you but does no damage. Your bat misses the jackal. The jackal bites you but does no damage. The jackal bites your bat. Your bat barely misses the jackal. You miss the jackal. Your bite misses the jackal. The jackal is almost dead. Your bat misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is almost dead. Your bat hits the jackal but does no damage. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your bat misses the jackal. The jackal bites your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! The jackal bites you. You die... Action || total -------------------------++------- Melee: Dagger || 17 Bite || 3 Cast: Summon Small Mamm || 5 Armor: Robe || 6 Dodge: Dodged || 11 Vault maps used: D:1: dpeg_arrival_line_fractal Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bza the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | bza set off with: a potion of lignification {!q}, a +0 | robe, a +0 dagger, a ration {@e1} 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 2 | D:1 | Learned a level 1 spell: Summon Small Mammal 62 | D:1 | HP: 1/13 [jackal (1)] 63 | D:1 | Slain by a jackal Vanquished Creatures A bat (D:1) A jackal (D:1) A kobold (D:1) 3 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 25.4 | 63.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 25.4 | 63.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------