Dungeon Crawl Stone Soup version 0.22-a0-248-gc8378ba (webtiles) character file. 58 brevous the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Feb 28, 2018. Slain by grandjackal's ghost (10 damage) ... on level 4 of the Dungeon. The game lasted 00:02:12 (1532 turns). brevous the Conjurer (Deep Elf Conjurer) Turns: 1532, Time: 00:02:13 Health: -3/19 AC: 2 Str: 5 XL: 3 Next: 76% Magic: 0/9 EV: 13 Int: 20 God: Gold: 83 SH: 0 Dex: 15 Spells: 5/8 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . (no shield) rNeg + . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn l - ring of positive energy {rN+} MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) (You took it off a goblin on level 1 of the Dungeon) o - a +0 falchion (You found it on level 4 of the Dungeon) Armour a - a +0 robe (worn) Jewellery l - a ring of positive energy (left hand) {rN+} (You found it on level 2 of the Dungeon) Scrolls c - a scroll of immolation {unknown} d - a scroll of identify g - a scroll of teleportation {unknown} i - a scroll of enchant armour {unknown} m - a scroll of random uselessness {unknown} Potions f - a potion of might {unknown} h - a potion of curing {unknown} j - a potion of haste {unknown} k - 2 potions of magic Comestibles b - 5 rations n - 2 chunks of flesh {@w0} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:4 grandjackal's ghost, amateur TeAr Message History The kobold throws a stone. The stone barely misses you. Aim: a kobold, wielding a dagger (moderately wounded) The magic dart hits the kobold. You kill the kobold! A hobgoblin comes into view. It is wielding a club. Aim: a hobgoblin, wielding a club (hasn't noticed you) The magic dart hits the hobgoblin. The hobgoblin shouts! A hobgoblin is nearby! Aim: a hobgoblin, wielding a club The magic dart hits the hobgoblin. Aim: a hobgoblin, wielding a club (lightly wounded) The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. A hobgoblin comes into view. It is wielding a club. Aim: a hobgoblin, wielding a club (hasn't noticed you) The magic dart hits the hobgoblin. Aim: a hobgoblin, wielding a club The magic dart hits the hobgoblin. Aim: a hobgoblin, wielding a club (moderately wounded) The magic dart hits the hobgoblin. Aim: a hobgoblin, wielding a club (severely wounded) The magic dart hits the hobgoblin. You kill the hobgoblin! A worm comes into view. Aim: a worm (hasn't noticed you) The magic dart hits the worm. Aim: a worm The searing ray hits the worm. (Press . to maintain the ray.) The searing ray hits the worm. You kill the worm! Your Conjurations skill increases to level 6! You start resting. You see here 3 stones. c - a scroll labeled HOMAER WOIDA You see here 12 bolts. Things that are here: a hunting sling; 23 stones A leopard gecko comes into view. You see here a club. Aim: a leopard gecko (clinging, hasn't noticed you) The magic dart hits the leopard gecko. Aim: a leopard gecko (clinging) The magic dart hits the leopard gecko. The leopard gecko barely misses you. Aim: a leopard gecko (moderately wounded, clinging) The magic dart hits the leopard gecko. You kill the leopard gecko! You butcher the leopard gecko corpse. n - 2 chunks of flesh {@w0} You now have 83 gold pieces (gained 18). Things that are here: a dagger; a stone Found a stone staircase leading up. b - 5 rations (gained 1) A rat comes into view. Aim: a rat The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You butcher the rat corpse. n - 3 chunks of flesh {@w0} (gained 1) You see here a rat skeleton. x2 Eating one of 3 chunks of flesh {@w0}. You eat one of the 3 chunks of flesh {@w0}. You fall through a shaft for 2 floors! The shaft crumbles and collapses. Found 11 gold pieces and 20 sling bullets. Found a stone staircase leading down. Unknown command. There is a stone staircase leading down here. You see here a falchion. o - a falchion Grandjackal's ghost (amateur Tengu Artificer) comes into view. Grandjackal's ghost turns its malevolent gaze towards you. Okay, then. As you read the scroll labeled RIURGHU ZIPT, it crumbles to dust. It is a scroll of identify. k - 2 potions of magic Aim: grandjackal's ghost The searing ray hits grandjackal's ghost. (Press . to maintain the ray.) The searing ray hits grandjackal's ghost. The searing ray hits grandjackal's ghost. The searing ray hits grandjackal's ghost. You finish channeling your searing ray. Grandjackal's ghost hits you. Aim: grandjackal's ghost (moderately damaged) The searing ray hits grandjackal's ghost. (Press . to maintain the ray.) Grandjackal's ghost keens inconsolably. Grandjackal's ghost hits you! The searing ray hits grandjackal's ghost. Grandjackal's ghost closely misses you. The searing ray hits grandjackal's ghost. Grandjackal's ghost hits you! Ouch! That really hurt! You die... ################# #...............# #...............# #.......>.....W@# #..........###### #..........# #..........# ##....##...# #....##...# #.$..#....+ #(...#...W# You could see grandjackal's ghost. Vanquished Creatures An adder (D:2) An ooze (D:1) A worm (D:2) A dart slug (D:1) 5 leopard geckos 2 giant cockroaches 4 goblins 3 hobgoblins (D:2) A quokka (D:2) 3 bats 2 frilled lizards 5 kobolds 6 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brevous the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 230 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 252 | D:1 | Learned a level 2 spell: Searing Ray 290 | D:1 | Reached skill level 5 in Conjurations 958 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1287 | D:2 | Reached skill level 6 in Conjurations 1501 | D:2 | You fall through a shaft for 2 floors! 1518 | D:4 | Noticed grandjackal's ghost (amateur TeAr) 1532 | D:4 | Slain by grandjackal's ghost Vault maps used: D:1: roderic_chinese_lattice_arrival D:2: nemelex_xobeh_ov_fountains_minmay, first_ration D:4: nicolae_overflow_crystal_walls, kennysheep_generic_room_14, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total -------------------------++------- Melee: Club || 4 Cast: Magic Dart || 66 Searing Ray || 3 Use: Scroll || 1 Eat: Chunk || 2 Armor: Robe || 2 Dodge: Dodged || 15 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 84 | 0.0 | 0 | 35 | 0.0 | 1532 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 31 | 0.0 | 0 | 15 | 0.0 | 859 D:2 | 0 | 53 | 0.0 | 0 | 20 | 0.0 | 642 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: roderic_chinese_lattice_arrival D:2: nemelex_xobeh_ov_fountains_minmay, first_ration D:4: nicolae_overflow_crystal_walls, kennysheep_generic_room_14, uniq_natasha Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.8 | 10.2 | 79.0 | 501.3 Dungeon | 100.0 | 100.0 | 1.8 | 10.2 | 79.0 | 501.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 28.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 28.0 +-------+-------+-------+-------+-------+----------------------