Dungeon Crawl Stone Soup version 0.22-a0-93-g6b88ebb (webtiles) character file. 99 brevous the Gusty (level 4, -10/24 HPs) Began as a Deep Elf Air Elementalist on Jan 24, 2018. Mangled by a gnoll ... wielding a +0 halberd (16 damage) ... on level 2 of the Dungeon. The game lasted 00:04:02 (1989 turns). brevous the Gusty (Deep Elf Air Elementalist) Turns: 1989, Time: 00:04:02 Health: -10/24 AC: 2 Str: 5 XL: 4 Next: 45% Magic: 2/12 EV: 13 Int: 21 God: Gold: 45 SH: 0 Dex: 15 Spells: 5/11 levels left rFire . . . SeeInvis + g - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn i - ring of see invisible {sInv, !d} MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons g - a +0 spear (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery i - a ring of see invisible (left hand) {sInv, !d} (You found it on level 1 of the Dungeon) Scrolls d - a scroll of enchant weapon {unknown} e - a scroll of identify {unknown} f - a scroll of enchant armour {unknown} j - a scroll of noise {unknown} k - a scroll of blinking {unknown} n - a scroll of magic mapping {unknown} Potions h - a potion of agility m - 2 potions of magic {unknown} Books b - a book of Air Comestibles c - 3 rations l - a chunk of flesh {@w0} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 3.0 Conjurations * Level 4.0 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ###. 2% 1 None b - Static Discharge Conj/Air ###..... 9% 3 ###.... s - Swiftness Chrm/Air ##...... 8% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You kill the adder! You feel sick. You start resting. You feel a strong urge to attack something. Unknown command. You start resting. You feel your anger nearly subside. You are no longer berserk. You pass out from exhaustion. You feel yourself slow down. You feel sick. You can move again. You see here an adder corpse. You butcher the adder corpse. You feel sick. o - 4 chunks of flesh {@w0} (gained 2) Your magical contamination has completely faded away. You start resting. You feel sick. x2 You are no longer poisoned. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. You feel a little less agile now. You start resting. Some of the chunks of flesh in your inventory have rotted away. Eating one of 2 chunks of flesh {@w0}. You eat one of the 2 chunks of flesh {@w0}. All of the chunks of flesh in your inventory have rotted away. The quokka is too close now for your liking. Aim: a quokka The zap hits the quokka. Aim: a quokka (moderately wounded) The zap hits the quokka. Aim: a quokka (severely wounded) The zap misses the quokka. Aim: a quokka (severely wounded) The zap misses the quokka. Aim: a quokka (severely wounded) The zap hits the quokka. You kill the quokka! You start resting. A gnoll comes into view. It is wielding a club. Aim: a gnoll, wielding a club (resting) The zap hits the withered plant. The withered plant appears unharmed. The zap hits the gnoll. The gnoll shouts! An adder comes into view. Aim: a gnoll, wielding a club (moderately wounded) The zap hits the gnoll. Aim: a gnoll, wielding a club (severely wounded) The zap misses the gnoll. Aim: a gnoll, wielding a club (severely wounded) The zap hits the gnoll. Aim: a gnoll, wielding a club (severely wounded) The zap hits the gnoll. You kill the gnoll! Your Air Magic skill increases to level 4! You hear a shout! Things that are here: a club; a gnoll corpse You butcher the gnoll corpse. l - a chunk of flesh {@w0} Things that are here: a club; a gnoll skeleton You start resting. A frilled lizard comes into view. The frilled lizard moves out of view. The frilled lizard is too close now for your liking. A frilled lizard and 2 gnolls come into view. Aim: a frilled lizard The zap hits the frilled lizard. You kill the frilled lizard! Your Conjurations skill increases to level 3! The gnoll shouts! x2; You hear a shout! x2; You hear a bark! x3 A jackal and a gnoll come into view. Aim: a gnoll, wielding a spear The zap hits the gnoll. The gnoll appears unharmed. Aim: a gnoll, wielding a spear The zap hits the gnoll. Aim: a gnoll, wielding a spear (heavily wounded) The zap hits the gnoll. The gnoll appears unharmed. The gnoll misses you. Aim: a gnoll, wielding a spear (moderately wounded) The zap hits the gnoll. The gnoll closely misses you. Aim: a gnoll, wielding a spear (almost dead) The zap hits the gnoll. The gnoll hits you from afar with a spear! Aim: a gnoll, wielding a spear (almost dead) The zap hits the gnoll. The gnoll appears unharmed. The gnoll misses you. Aim: a gnoll, wielding a spear (almost dead) The zap hits the gnoll. You kill the gnoll! Your Spellcasting skill increases to level 4! Aim: a gnoll The zap hits the gnoll. Aim: a gnoll (lightly wounded) The zap misses the gnoll. The gnoll hits you! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a halberd! Ouch! That really hurt! You die... .## .. #.## ..# #.# #.# #.# #)# #@## ### #g.# [...####g# .......#.## ....P.P#..####### .h.........>....### ....PP.##(........# ......g###......(.# .g..g....).....8..# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 3 adders (D:2) 2 dart slugs (D:1) 4 leopard geckos (D:1) A bat skeleton (D:2) A giant cockroach (D:1) 5 goblins 5 hobgoblins (D:1) 2 jackals (D:1) 4 kobolds (D:1) A quokka (D:2) 7 bats 3 frilled lizards A jackal skeleton (D:2) 5 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brevous the Deep Elf Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 253 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 379 | D:1 | Learned a level 2 spell: Swiftness 422 | D:1 | Reached skill level 2 in Conjurations 765 | D:1 | Reached XP level 3. HP: 14/19 MP: 6/9 1235 | D:1 | Learned a level 3 spell: Static Discharge 1643 | D:2 | Reached XP level 4. HP: 15/24 MP: 0/11 1662 | D:2 | HP: 6/24 [poisoned by an adder] 1941 | D:2 | Reached skill level 4 in Air Magic 1976 | D:2 | Reached skill level 3 in Conjurations 1987 | D:2 | Reached skill level 4 in Spellcasting 1989 | D:2 | HP: 6/24 [gnoll (7)] 1989 | D:2 | Mangled by a gnoll Vault maps used: D:1: sevenhm_arrival_forest_fort_small_6, minmay_tetromino_i4 D:2: first_ration, serial_undead, serial_undead_e, serial_undead_e, serial_undead_d, serial_undead_a, serial_undead_b Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 2 3 | 3.0 Air Magic | 4 | 4.0 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 16 | 1 || 17 Cast: Shock | 88 | 20 || 108 Use: Potion | | 2 || 2 Eat: Chunk | 2 | 1 || 3 Armor: Robe | 3 | || 3 Dodge: Dodged | 22 | 6 || 28 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 142 | 0.0 | 0 | 46 | 0.0 | 1989 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 65 | 0.0 | 0 | 34 | 0.0 | 1515 D:2 | 0 | 77 | 0.0 | 0 | 12 | 0.0 | 474 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: sevenhm_arrival_forest_fort_small_6, minmay_tetromino_i4 D:2: first_ration, serial_undead, serial_undead_e, serial_undead_e, serial_undead_d, serial_undead_a, serial_undead_b Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.0 | 57.0 | 29.3 | 985.0 Dungeon | 100.0 | 100.0 | 1.0 | 57.0 | 29.3 | 985.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 71.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 71.0 +-------+-------+-------+-------+-------+----------------------