Dungeon Crawl Stone Soup version 0.22-a0-3-g4fa69d9 (webtiles) character file. 307 brevous the Slinger (level 6, -1/39 HPs) Began as a Halfling Hunter on Jan 1, 2018. Slain by Grinder (4 damage) ... on level 3 of the Dungeon. The game lasted 00:09:13 (3006 turns). brevous the Slinger (Halfling Hunter) Turns: 3006, Time: 00:09:14 Health: -1/39 AC: 4 Str: 14 XL: 6 Next: 68% Magic: 6/6 EV: 20 Int: 10 God: Gold: 128 SH: 0 Dex: 20 Spells: 5/5 levels left rFire . . . SeeInvis . b - +2 short sword (venom) rCold . . . Gourm . (shield restricted) rNeg . . . Faith . c - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . p - +0 cloak rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.10/turn (no ring) @: agile A: small, mutation resistance 1 a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 128 gold pieces. Inventory: Hand Weapons a - a +3 hunting sling (You found it on level 1 of the Dungeon) b - a +2 short sword of venom (weapon) (You found it on level 1 of the Dungeon) l - a +0 short sword v - a -2 hunting sling (You took it off a goblin on level 3 of the Dungeon) Missiles d - 16 sling bullets e - 138 stones g - 4 tomahawks of returning (quivered) i - 23 arrows Armour c - a +0 leather armour (worn) o - a +0 helmet (You took it off Robin on level 3 of the Dungeon) p - a +0 cloak (worn) (You found it on level 2 of the Dungeon) Scrolls m - 2 scrolls of magic mapping {!r} n - 2 scrolls of teleportation Potions j - 2 potions of might k - a potion of mutation {unknown} q - a potion of curing {unknown} u - a potion of lignification {unknown} Comestibles f - 10 rations s - 7 chunks of flesh {@w0} Skills: - Level 1.7 Fighting + Level 10.6 Slings - Level 2.1 Dodging - Level 1.1 Stealth You had 5 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Kikubaaqudgha Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History e - 134 stones (gained 2) You butcher the goblin corpse. s - 6 chunks of flesh {@w0} (gained 1) You see here a club. x2 e - 135 stones (gained 1) There is a shattered altar of Ashenzari here. e - 138 stones (gained 3); o - a helmet Things that are here: a club; an animal skin; a mace e - 140 stones (gained 2) e - 145 stones (gained 5) e - 146 stones (gained 1) e - 147 stones (gained 1) You butcher the goblin corpse. s - 7 chunks of flesh {@w0} (gained 1) You see here a club. x2 e - 148 stones (gained 1) You see here a dagger. There is a stone staircase leading down here. Sigmund the Dreaded comes into view. He is wielding a scythe. Aim: Sigmund, wielding a scythe and wearing a robe (resting) You shoot a stone. The stone hits Sigmund. Sigmund shouts! Sigmund casts a spell at you. The puff of flame hits you! Aim: Sigmund, wielding a scythe and wearing a robe (lightly wounded) You shoot a stone. The stone hits Sigmund. Aim: Sigmund, wielding a scythe and wearing a robe (moderately wounded) You shoot a stone. The stone completely misses Sigmund. Aim: Sigmund, wielding a scythe and wearing a robe (moderately wounded) You shoot a stone. The stone hits Sigmund! Aim: Sigmund, wielding a scythe and wearing a robe (heavily wounded) You shoot a stone. The stone closely misses Sigmund. Sigmund barely misses you. Aim: Sigmund, wielding a scythe and wearing a robe (heavily wounded) You shoot a stone. The stone hits Sigmund. Aim: Sigmund, wielding a scythe and wearing a robe (heavily wounded) You shoot a stone. The stone hits Sigmund! Sigmund drinks a potion. Sigmund seems to speed up. Aim: Sigmund, wielding a scythe and wearing a robe (almost dead, fast) You shoot a stone. The stone hits Sigmund! You kill Sigmund! Your life force feels restored. Your Slings skill increases to level 10! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You start resting. Grinder comes into view. Aim: Grinder (hasn't noticed you) You shoot a stone. The stone barely misses Grinder. Grinder shouts! Aim: Grinder You shoot a stone. The stone hits Grinder but does no damage. Really attack while wielding your +3 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your +3 hunting sling? Okay, then. Really attack while wielding your +3 hunting sling? Okay, then. Your +2 short sword of venom begins to drip with poison! b - a +2 short sword of venom (weapon) Grinder blinks! You hit Grinder but do no damage. Grinder completely misses you. You hit Grinder. Grinder hits you! You writhe in agony. You hit Grinder. Grinder is poisoned. Grinder hits you! You writhe in agony. You hit Grinder. Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * It was a potion of agility. You feel agile all of a sudden. Grinder misses you. It was a potion of ambrosia. You are confused. You feel invigorated. Grinder blinks! You bump into the rock wall. Grinder gestures at you. Pain shoots through your body! You bump into the rock wall. You bump into the rock wall. Grinder hits you! You writhe in agony. You bump into the rock wall. Grinder misses you. You bump into the rock wall. Grinder gestures at you. Pain shoots through your body! You bump into the rock wall. You feel less invigorated. You feel less confused. Grinder barely misses you. You closely miss Grinder. Grinder misses you. You hit Grinder. Grinder hits you. Grinder gestures at you. Pain shoots through your body! You hit Grinder. Grinder hits you! * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * You hit Grinder. Grinder hits you. You die... #.##.....#..).....### #.#...............# .................## #.......#.###..# ##.....##.# #..# # ## ##...###.# #.## # .. ##>## #.##..# # #.#####.# #.##..# # #(..@5.# #.##..# # #)####### .##.. # (( ... # #. .#. # # #.# # #..#### ..##.#.... ..<.....## #.##..#.# You could see Grinder. Vanquished Creatures Sigmund (D:3) A centaur skeleton (D:3) Terence (D:2) Robin (D:3) 2 dart slugs (D:1) 2 leopard geckos (D:1) An orc (D:3) 4 giant cockroaches 12 goblins 14 hobgoblins 11 jackals (D:1) A quokka (D:3) A ball python (D:1) 4 bats 2 frilled lizards 5 kobolds 5 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brevous the Halfling Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 40 | D:1 | Reached skill level 6 in Slings 175 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 268 | D:1 | Reached skill level 7 in Slings 268 | D:1 | Reached XP level 3. HP: 22/24 MP: 3/3 422 | D:1 | HP: 5/24 [giant cockroach (2)] 973 | D:1 | Reached XP level 4. HP: 29/29 MP: 4/4 1369 | D:2 | Reached skill level 8 in Slings 1908 | D:2 | Noticed Terence 1915 | D:2 | Killed Terence 2159 | D:3 | Found a shattered altar of Ashenzari. 2164 | D:3 | Reached XP level 5. HP: 34/34 MP: 5/5 2506 | D:3 | Reached skill level 9 in Slings 2507 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2575 | D:3 | Noticed Robin 2584 | D:3 | Killed Robin 2966 | D:3 | Noticed Sigmund 2974 | D:3 | Killed Sigmund 2974 | D:3 | Reached skill level 10 in Slings 2974 | D:3 | Reached XP level 6. HP: 30/39 MP: 6/6 2984 | D:3 | Noticed Grinder 3005 | D:3 | HP: 8/39 [Grinder (8)] 3005 | D:3 | HP: 3/39 [Grinder (5)] 3006 | D:3 | Slain by Grinder Vault maps used: D:1: lemuel_arrival_cross D:2: first_ration, grunt_decor_one_mirror, grunt_decor_resistance, uniq_terence D:3: gammafunk_steamed_eel, overflow_temple_1_default, old_standard_altar, uniq_sigmund, uniq_robin, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Slings | 6 7 8 10 | 10.6 Fighting | | 1.7 Dodging | | 2.1 Stealth | | 1.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 34 | 30 || 64 Fire: Hunting sling | 66 | 81 || 147 Use: Scroll | 2 | 2 || 4 Potion | | 2 || 2 Stab: Sleeping | | 1 || 1 Eat: Chunk | | 6 || 6 Armor: Leather armour | 8 | 9 || 17 Dodge: Dodged | 30 | 23 || 53 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 439 | 0.0 | 0 | 68 | 0.0 | 3006 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 75 | 0.0 | 0 | 40 | 0.0 | 1196 D:2 | 0 | 53 | 0.0 | 0 | 11 | 0.0 | 1290 D:3 | 0 | 311 | 0.0 | 0 | 17 | 0.0 | 520 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: lemuel_arrival_cross D:2: first_ration, grunt_decor_one_mirror, grunt_decor_resistance, uniq_terence D:3: gammafunk_steamed_eel, overflow_temple_1_default, old_standard_altar, uniq_sigmund, uniq_robin, uniq_grinder Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.7 | 33.1 | 44.7 | 955.3 Dungeon | 100.0 | 100.0 | 4.7 | 33.1 | 44.7 | 955.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 146.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 146.3 +-------+-------+-------+-------+-------+----------------------