Dungeon Crawl Stone Soup version 0.17.1-1-g73c8601 (webtiles) character file. 0 braveplatypus the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Apr 22, 2016. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:29 (107 turns). braveplatypus the Skirmisher (FoAK) Turns: 107, Time: 00:00:29 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 8 (11) God: Lugonu [......] Gold: 17 SH: 0 Dex: 10 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . (helmet unavailable) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis + (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 17 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History Found a gateway leading out of the Abyss. d - a metallic silvery potion Found 20 stones. You see here 20 stones. You sense a monster nearby. Found a gateway leading out of the Abyss. A raiju comes into view. A giant orange brain comes into view. You pass through the gate. Welcome to the Dungeon! You feel somewhat more hungry. You can no longer depart the Abyss at will. Found 16 gold pieces. There is a staircase leading out of the dungeon here. Unknown command. Unknown command. Drink which item? (? for menu, Esc to quit) It was a potion of degeneration. There was something very wrong with that liquid. You feel dopey. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ##. #.# { ###.####..# #..@......+ #.##.####.## #.# #.# #.# ..$ ..# #+# There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | braveplatypus the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 103 | Abyss:2 | Noticed a raiju 105 | Abyss:2 | Noticed a giant orange brain 105 | D:1 | Escaped the Abyss 107 | D:1 | Quit the game Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Potion || 1