Dungeon Crawl Stone Soup version 0.17.1-1-g73c8601 (webtiles) character file. 0 braveplatypus the Skirmisher (level 1, 3/18 HPs) Began as a Formicid Abyssal Knight on Apr 22, 2016. Was a Follower of Lugonu. Quit the game on level 2 of the Abyss. The game lasted 00:00:35 (171 turns). braveplatypus the Skirmisher (FoAK) Turns: 171, Time: 00:00:35 Health: 3/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 16 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . (helmet unavailable) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis + (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: brilliant, non-regenerating, badly diseased, not resistant to hostile enchantments, very unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. You feel ill. You feel ill. You feel ill. You feel ill. Found a gateway leading deeper into the Abyss. There is a gateway leading deeper into the Abyss here. The ancient zyme barely misses you. The ancient zyme hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel ill. You plunge deeper into the Abyss. d - a cyan potion Drink which item? (? for menu, Esc to quit) It was a potion of brilliance. You feel clever all of a sudden. A sixfirhy appears in a shower of translocational energy. Found a royal jelly. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ### #. ####... # #.# ...#.# .# ..##4#.#5..# #.#§..§# #..@..# #..##.%# . ## ###..# .#.# ...#..#.# ... ..#.#.## ..#. #.#...#...# . ##.#...#.... ###......# #.#.####.# You could see a sixfirhy and a quasit. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | braveplatypus the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 85 | Abyss:1 | Noticed a large abomination 90 | Abyss:1 | Noticed a manticore zombie 113 | Abyss:1 | Noticed an ancient zyme 170 | Abyss:2 | Noticed a sixfirhy 170 | Abyss:2 | Noticed a quasit 171 | Abyss:2 | Quit the game Action || total -------------------------++------- Use: Potion || 1