Dungeon Crawl Stone Soup version 0.17-a0-1663-gb806841 (webtiles) character file. 0 braveplatypus the Skirmisher (level 1, -15/18 HPs) Began as a Human Abyssal Knight on Aug 16, 2015. Was a Follower of Lugonu. Demolished by a small abomination (17 damage) ... on level 2 of the Abyss. The game lasted 00:00:26 (135 turns). braveplatypus the Skirmisher (Human Abyssal Knight) Turns: 135, Time: 00:00:27 Health: -15/18 AC: 4 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Clarity + b - +1 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Rnd*Tele + (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: clarity, teleportitis 1, MP-powered wands a: Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand weapons a - a +1 spear (weapon) Armour b - a +1 leather armour (worn) Comestibles c - a bread ration f - a beef jerky Skills: + Level 3.0 Fighting + Level 2.0 Polearms + Level 2.0 Armour + Level 1.0 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You possess an exceptional clarity of mind. You are occasionally teleported to nearby monsters. You expend magic power (3 MP) to strengthen your wands. Message History Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the small abomination but do no damage. The small abomination is lightly damaged. The small abomination hits you but does no damage. You hit the small abomination. The small abomination is lightly damaged. The small abomination barely misses you. A large abomination comes into view. You hit the small abomination. The small abomination is lightly damaged. The small abomination misses you. You hit the small abomination. The small abomination is moderately damaged. The small abomination hits you! Ouch! That really hurt! You die... #.. ..# ... .. .. .... .. .. ..## .### #. #..... ..###.# #. .... # .....#.###.. #.. #.....#.##..# ..#.x@##.....#.. #.......#........ #.#....##...#.... ......#..(......## .#.#..... .#..#..# ..........##.....# .#..X...... .... . .#.#.##.#. # .. # . ## .# . ..## You could see a large abomination and a small abomination. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | braveplatypus the Human Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 97 | Abyss:1 | Gained mutation: You possess an exceptional clarity of mind. [potion of mutation] 97 | Abyss:1 | Gained mutation: You are occasionally teleported to nearby monsters. [potion of mutation] 97 | Abyss:1 | Gained mutation: You expend magic power (3 MP) to strengthen your wands. [potion of mutation] 126 | Abyss:2 | Noticed a small abomination 134 | Abyss:2 | Noticed a large abomination 135 | Abyss:2 | Demolished by a small abomination Vault maps used: Action || total -------------------------++------- Melee: Spear || 7 Use: Scroll || 1 Potion || 1