ASSERT(!fail || testbits(abil.flags, abflag::HOSTILE)) in 'ability.cc' at line 1683 failed. Version: Dungeon Crawl Stone Soup 0.20-a0-151-g755e310 Platform: unix Bits: 64 Game mode: sprint Tiles: online Command line: /usr/games/crawl-git-755e310cad -name brahma -rc /dgldir/rcfiles/crawl-git/brahma.rc -macro /dgldir/rcfiles/crawl-git/brahma.macro -morgue /dgldir/morgue/brahma/ -sprint -webtiles-socket /crawl-master/webserver/sockets/brahma:2016-11-22.22:53:55.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /usr/games/crawl-git-755e310cad(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5cf853]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-755e310cad(_Z13do_crash_dumpv+0x2f2) [0x5d6bc2]: do_crash_dump() /usr/games/crawl-git-755e310cad(_Z20crash_signal_handleri+0x9c) [0x5cfaec]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f04a49584c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f04a4ceeb7b]: /usr/games/crawl-git-755e310cad() [0x5d6379] /usr/games/crawl-git-755e310cad() [0x5d6641] /usr/games/crawl-git-755e310cad(_Z15activate_talentRK6talent+0x4e6) [0x540056]: activate_talent(talent const&) /usr/games/crawl-git-755e310cad(_Z16activate_abilityv+0x80) [0x540290]: activate_ability() /usr/games/crawl-git-755e310cad(_Z15process_command12command_type+0x212) [0xbaabd2]: process_command(command_type) /usr/games/crawl-git-755e310cad() [0xbadd29] /usr/games/crawl-git-755e310cad() [0xbae935] /usr/games/crawl-git-755e310cad(main+0x2eb) [0xbb1f2b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f04a494376d]: /usr/games/crawl-git-755e310cad() [0x535059] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f04a4cee84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f04a4cee84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005cff5b in call_gdb (file=0x7f04a4cd9180) at crash.cc:420 gdb = attach_cmd = "attach 13459\000\000\000\000\000\000\000" #2 0x00000000005d6be2 in do_crash_dump () at dbg-asrt.cc:670 t = 1479855645 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2fd0a78 "/dgldir/morgue/brahma/"}} name = "/dgldir/morgue/brahma/crash-brahma-20161122-230045.txt", '\000' file = 0x7f04a4cd9180 #3 0x00000000005cfaec in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007f04a4ceeb7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005d6379 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffca3f72070 "ASSERT(!fail || testbits(abil.flags, abflag::HOSTILE)) in 'ability.cc' at line 1683 failed.", assert=) at dbg-asrt.cc:794 No locals. #7 0x00000000005d6641 in AssertFailed (expr=0xc1c2a0 "!fail || testbits(abil.flags, abflag::HOSTILE)", file=0xbb93fb "ability.cc", line=1683, text=0x0) at dbg-asrt.cc:832 mesg = "ASSERT(!fail || testbits(abil.flags, abflag::HOSTILE)) in 'ability.cc' at line 1683 failed.\000\004\177\000\000\224\357\217\002", '\000' "\370, \322$\001\025\000\000\000\326ȕ\245\004\177\000\000\377\377\377\377\374\177\000\000\326ȕ\245\004\177\000\000\371\001\000\000\000\000\000\000 zͤ\004\177\000\000\000\000\000\000\000\000\000\000\220\372\266\245\004\177\000\000*\177\254\002\000\000\000\000\340\361\266\245\004\177\000\000\224c\226\245\004\177\000\000#\177\254\002\000\000\000\000\t\000\000\000\000\000\000\000M\223\242\244\004\177\000\000\000\000\000\000\000\000\000\000(\000\000\000"... args = {{gp_offset = 42987412, fp_offset = 0, overflow_arg_area = 0xffffffffffffffff, reg_save_area = 0x28fef93}} fileName = #8 0x0000000000540056 in activate_talent (tal=...) at ability.cc:1683 hungerCheck = true fail = true ability_result = #9 0x0000000000540290 in activate_ability () at ability.cc:1239 confused = false talents = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x2f8a190, _M_finish = 0x2f8a1d0, _M_end_of_storage = 0x2f8a1d0}}, } selected = #10 0x0000000000baabd2 in process_command (cmd=cmd@entry=CMD_USE_ABILITY) at main.cc:2161 No locals. #11 0x0000000000badd29 in _input () at main.cc:1479 cmd = CMD_USE_ABILITY player_disabled = {was_disabled = false} #12 0x0000000000bae935 in _launch_game () at main.cc:480 game_start = true ccon = {cstate = false, smartcstate = false} #13 0x0000000000bb1f2b in _launch_game_loop () at main.cc:381 game_ended = false #14 main (argc=, argv=0x7ffca3f73318) at main.cc:337 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Nov 22 2016 at 03:12:20 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-755e310cad/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-755e310cad/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-755e310cad/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 11 at (11, 68): feature (stone_stairs_up_i) Marker 43 at (27, 24): Terrain change marker (33->32, 43) Marker 44 at (27, 25): Terrain change marker (33->32, 73) Marker 45 at (27, 26): Terrain change marker (33->32, 59) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, brahma the Spriggan Assassin. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A jackal, 2 goblins, a kobold and a dart slug come into view. The hobgoblin shouts! The goblin shouts! You closely miss the kobold. The kobold misses you. You hit the kobold but do no damage. The kobold misses you. You hit the kobold. You kill the kobold! Your Stealth skill increases to level 6! The hobgoblin barely misses you. There is an open door to the Dungeon here. You see here a kobold corpse. You barely miss the hobgoblin. The hobgoblin misses you. You hit the hobgoblin. You kill the hobgoblin! You hit the goblin. The goblin is severely wounded. The goblin barely misses you. You closely miss the goblin. The goblin is severely wounded. You hit the goblin but do no damage. The goblin is severely wounded. The goblin hits you with a club. You hit the goblin. You kill the goblin! Your Stealth skill increases to level 7! The dart slug launches a dart at you. The slug dart misses you. Things that are here: a club x2; a goblin corpse You hit the dart slug. The dart slug is heavily wounded. You hit the dart slug. The dart slug is severely wounded. The dart slug closely misses you. You hit the dart slug. The dart slug is almost dead. You hit the dart slug. You kill the dart slug! Your Short Blades skill increases to level 3! You hit the jackal but do no damage. The jackal closely misses you. x2 You hit the jackal. The jackal is severely wounded. The jackal closely misses you. You completely miss the jackal. The jackal is severely wounded. The jackal misses you. You hit the jackal. You kill the jackal! You see here a jackal corpse. Things that are here: a club x2; a goblin corpse There is an open door to the Dungeon here. You see here a kobold corpse. You start resting. You start resting. HP restored. There is an open door to the Dungeon here. You see here a kobold corpse. Things that are here: a club x2; a goblin corpse You see here a jackal corpse. You open the door. 2 quokkas, a hound, a jelly and a giant cockroach come into view. The hound barks! There is an open door here. The jelly quivers. You hit the giant cockroach. The giant cockroach is heavily wounded. The giant cockroach misses you. You barely miss the giant cockroach. The giant cockroach is heavily wounded. The giant cockroach closely misses you. You hit the giant cockroach. The giant cockroach is almost dead. The giant cockroach bites you but does no damage. You hit the giant cockroach but do no damage. The giant cockroach is almost dead. The giant cockroach misses you. You hit the giant cockroach. You kill the giant cockroach! You have reached level 2! You closely miss the quokka. The quokka closely misses you. You barely miss the quokka. The quokka closely misses you. You hit the quokka. The quokka is lightly wounded. The quokka barely misses you. You hit the quokka. The quokka is almost dead. The quokka misses you. You hit the quokka. You kill the quokka! Your Stealth skill increases to level 8! You aren't carrying any items that you can evoke. Unknown command. You barely miss the quokka. The quokka bites you. You barely miss the quokka. The jelly jiggles. The quokka misses you. You hit the quokka. The quokka is severely wounded. The quokka completely misses you. You hit the quokka. You kill the quokka! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You puncture the jelly! Your hands burn! The jelly is almost dead. You puncture the jelly! You kill the jelly! Your Short Blades skill increases to level 4! Your Stealth skill gained 2 levels and is now at level 10! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 12, Dex 17. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You miss the hound. The hound completely misses you. You hit the hound. The hound is lightly wounded. The hound barely misses you. You puncture the hound! The hound is heavily wounded. You puncture the hound! You kill the hound! Your Short Blades skill increases to level 5! Your Stealth skill increases to level 11! You have reached level 4! You see here a hound corpse. You feel a strong urge to attack something. There is an open door here. You feel your anger subside. You are no longer berserk. You are exhausted. You feel yourself slow down. Things that are here: a quokka corpse x2 You start resting. You feel yourself speed up. You start resting. You feel less exhausted. You start resting. HP restored. You open the door. Found six altars. Found a hazy altar of Hepliaklqana. There is an open door to the Temple here. Found a viscous altar of Jiyva. There is a roughly hewn altar of Beogh here. Found an ancient bone altar of Kikubaaqudgha. There is a snail-covered altar of Cheibriados here. Found a corrupted altar of Lugonu. There is a shadowy altar of Dithmenos here. Found a burning altar of Makhleb. There is a white marble altar of Elyvilon here. Found a sparkling altar of Nemelex Xobeh. There is a blossoming altar of Fedhas here. Found an iron altar of Okawaru. There is an opulent altar of Gozag here. Found a stormy altar of Qazlal. There is a hazy altar of Hepliaklqana here. Found a sacrificial altar of Ru. There is a viscous altar of Jiyva here. Found a deep blue altar of Sif Muna. There is an ancient bone altar of Kikubaaqudgha here. Found a bloodstained altar of Trog. There is a corrupted altar of Lugonu here. Found a hide-covered altar of Uskayaw. There is a burning altar of Makhleb here. Found a radiant altar of Vehumet. There is a sparkling altar of Nemelex Xobeh here. Found a shimmering altar of Xom. There is an iron altar of Okawaru here. Found a basalt altar of Yredelemnul. There is a stormy altar of Qazlal here. Found a glowing silver altar of Zin. There is a sacrificial altar of Ru here. Found a glowing golden altar of the Shining One. There is a deep blue altar of Sif Muna here. There is a bloodstained altar of Trog here. There is a hide-covered altar of Uskayaw here. Unknown command. Press < or > to pray at altars. You kneel at the altar of Uskayaw. Uskayaw welcomes you! There is a radiant altar of Vehumet here. There is a shimmering altar of Xom here. There is a basalt altar of Yredelemnul here. There is a glowing silver altar of Zin here. There is a glowing golden altar of the Shining One here. You open the door. Found six items. Found a +1 scale mail. There is an open door here. Found a +3 ring of dexterity. k - 4 potions of magic (gained 2); l - a potion of invisibility i - 3 potions of heal wounds (gained 2); h - 5 potions of curing (gained 4) Found a +3 ring of strength. n - 3 scrolls of remove curse; o - 2 scrolls of amnesia m - 2 scrolls of blinking (gained 1) p - a wand of lightning (7/15) You see here an uncursed staff of energy. Items here: )))))) q - a +2 rapier of electrocution; r - a +2 scimitar of slicing You see here a +0 centaur barding. You see here a +0 cloak. s - a +0 cloak Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 cloak. x4 You finish taking off your +0 cloak. You start putting on your armour. You continue putting on your +0 cloak. x5 You finish putting on your +0 cloak. You see here a +1 scale mail. t - a +3 ring of dexterity u - a +3 ring of strength Put on which piece of jewellery? (? for menu, Esc to quit) You feel agile. t - a +3 ring of dexterity (left hand) Put on which piece of jewellery? (? for menu, Esc to quit) You don't have any such object. Put on which piece of jewellery? (? for menu, Esc to quit) You don't have any such object. Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. u - a +3 ring of strength (right hand) Okay, then. Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) b - a +0 blowgun Adjust to which letter? (? for menu, Esc to quit) q - a +0 blowgun; b - a +2 rapier of electrocution Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) a - a +2 dagger (weapon) Adjust to which letter? (? for menu, Esc to quit) w - a +2 dagger (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) b - a +2 rapier of electrocution Adjust to which letter? (? for menu, Esc to quit) W - a +2 rapier of electrocution Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) r - a +2 scimitar of slicing Adjust to which letter? (? for menu, Esc to quit) e - a +2 scimitar of slicing; r - 8 poisoned needles You open the door. An adder, a yak, a hippogriff, a wyvern, a troll and a skeleton come into view. There is an open door to the Dungeon here. The helpless wyvern fails to defend itself. You skewer the wyvern like a kebab!!!! You kill the wyvern! Your Short Blades skill gained 2 levels and is now at level 7! Your Stealth skill gained 4 levels and is now at level 15! You have reached level 5! You feel agile. You can now stomp with the beat. The hippogriff screeches! The troll shouts! The adder hisses angrily. The yak bellows! The hippogriff bites you! The hippogriff closely misses you. The hippogriff claws you but does no damage. Unknown command. There is an open door to the Dungeon here. You close the door. You start resting. HP restored. You open the door. The yak bellows! The adder hisses angrily. The hippogriff screeches! You hit the hippogriff but do no damage. You see here a +1 scale mail. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) q - a +0 blowgun (weapon) You see here a +0 centaur barding. Items here: )))) a +4 quarterstaff of speed; a +2 halberd of venom a +2 dire flail of protection; a +1 broad axe of freezing You see here an uncursed staff of energy. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering r - 8 poisoned needles for blowguns. Firing (i - inventory. (,) - cycle): r - 8 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f - hippogriff Aim: a hippogriff You shoot a poisoned needle. The poisoned needle hits the hippogriff. The hippogriff is poisoned. Firing (i - inventory. (,) - cycle): r - 7 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (lightly wounded, poisoned) You shoot a poisoned needle. The poisoned needle barely misses the hippogriff. The poisoned needle barely misses the troll. The poisoned needle hits the adder. The adder is poisoned. There is an open door here. There is a glowing golden altar of the Shining One here. There is a glowing silver altar of Zin here. Firing (i - inventory. (,) - cycle): r - 6 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (lightly wounded, poisoned) You shoot a poisoned needle. The poisoned needle barely misses the hippogriff. The poisoned needle hits the troll. The troll is poisoned. Firing (i - inventory. (,) - cycle): r - 5 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (lightly wounded, poisoned) You shoot a poisoned needle. The poisoned needle hits the hippogriff. The hippogriff looks even sicker. The hippogriff is lightly wounded. There is a basalt altar of Yredelemnul here. There is a shimmering altar of Xom here. The adder looks more healthy. There is a radiant altar of Vehumet here. There is a hide-covered altar of Uskayaw here. There is a bloodstained altar of Trog here. Firing (i - inventory. (,) - cycle): r - 4 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (lightly wounded, poisoned) You shoot a poisoned needle. The poisoned needle closely misses the hippogriff. The poisoned needle hits the troll. The troll looks even sicker. The troll is lightly wounded. Firing (i - inventory. (,) - cycle): r - 3 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (moderately wounded, poisoned) You shoot a poisoned needle. The poisoned needle hits the hippogriff. The hippogriff looks even sicker. The hippogriff is moderately wounded. There is a deep blue altar of Sif Muna here. There is a sacrificial altar of Ru here. There is a stormy altar of Qazlal here. There is an iron altar of Okawaru here. There is a sparkling altar of Nemelex Xobeh here. There is a burning altar of Makhleb here. There is a corrupted altar of Lugonu here. There is an ancient bone altar of Kikubaaqudgha here. Firing (i - inventory. (,) - cycle): r - 2 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (moderately wounded, poisoned) You shoot a poisoned needle. The poisoned needle hits the hippogriff. The hippogriff looks even sicker. The hippogriff is moderately wounded. There is a viscous altar of Jiyva here. There is a hazy altar of Hepliaklqana here. Firing (i - inventory. (,) - cycle): r - a poisoned needle (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (moderately wounded, poisoned) You shoot a poisoned needle. The poisoned needle hits the hippogriff. The hippogriff looks even sicker. The hippogriff is moderately wounded. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You hear the crackle of electricity. W - a +2 rapier of electrocution (weapon) You are alive. Your movement speed is very quick. Your attack speed is above average. Your base attributes are Str 7, Int 12, Dex 19. The troll looks more healthy. You hit the hippogriff. The hippogriff is heavily wounded. The hippogriff closely misses you. The hippogriff misses you. The hippogriff barely misses you. You hit the hippogriff. The hippogriff is heavily wounded. The hippogriff bites you! The hippogriff misses you. The hippogriff barely misses you. You puncture the hippogriff! There is a sudden explosion of sparks! You kill the hippogriff! Your Short Blades skill gained 2 levels and is now at level 9! Your Stealth skill gained 2 levels and is now at level 17! You have reached level 6! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 12, Dex 19. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You can now pass through a line of other dancers. There is an opulent altar of Gozag here. There is a blossoming altar of Fedhas here. You fade into invisibility! You are very lightly contaminated with residual magic. There is a white marble altar of Elyvilon here. There is a shadowy altar of Dithmenos here. You can no longer pass through a line of other dancers. There is a snail-covered altar of Cheibriados here. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 rapier of electrocution stops crackling. w - a +2 dagger (weapon) You catch the helpless troll completely off-guard! You stick the troll like a pincushion!!! You kill the troll! Your Short Blades skill increases to level 10! Your Stealth skill increases to level 18! You have reached level 7! You can now pass through a line of other dancers. There is a shadowy altar of Dithmenos, spattered with blood here. There is a white marble altar of Elyvilon here. You catch the helpless adder completely off-guard! You skewer the adder like a kebab!!! You kill the adder! Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The yak is no longer paralysed. There is a blossoming altar of Fedhas, spattered with blood here. You see here an adder corpse. You strike the helpless yak from behind! You skewer the yak like a kebab!!! You kill the yak! Your Stealth skill increases to level 19! Uskayaw will force your foes to share their pain. There is an opulent altar of Gozag, spattered with blood here. There is a hazy altar of Hepliaklqana here. There is a viscous altar of Jiyva, spattered with blood here. You see here a hippogriff corpse. There is an ancient bone altar of Kikubaaqudgha here. There is a corrupted altar of Lugonu here. There is a burning altar of Makhleb here. r - a poisoned needle There is a sparkling altar of Nemelex Xobeh here. There is an iron altar of Okawaru here. r - 2 poisoned needles (gained 1) There is a stormy altar of Qazlal here. There is a sacrificial altar of Ru here. There is a deep blue altar of Sif Muna here. You can no longer pass through a line of other dancers. There is a bloodstained altar of Trog here. There is a hide-covered altar of Uskayaw here. r - 3 poisoned needles (gained 1) There is a radiant altar of Vehumet here. There is a shimmering altar of Xom here. There is a basalt altar of Yredelemnul here. r - 4 poisoned needles (gained 1) There is a glowing silver altar of Zin here. There is a glowing golden altar of the Shining One here. You flicker for a moment. There is an open door here. r - 5 poisoned needles (gained 1) You see here an uncursed staff of energy. Items here: )))) a +4 quarterstaff of speed; a +2 halberd of venom a +2 dire flail of protection; a +1 broad axe of freezing Things that are here: a poisoned needle; a +0 centaur barding Things that are here: a poisoned needle; a +1 scale mail You hit the adder skeleton. The adder skeleton is moderately damaged. You flicker back into view. You hit the adder skeleton. The adder skeleton is severely damaged. The adder skeleton closely misses you. You closely miss the adder skeleton. The adder skeleton is severely damaged. You hit the adder skeleton. The adder skeleton is severely damaged. The adder skeleton completely misses you. You hit the adder skeleton. You destroy the adder skeleton! r - 6 poisoned needles (gained 1) You see here a +1 scale mail. r - 7 poisoned needles (gained 1) You see here a +0 centaur barding. Items here: )))) a +4 quarterstaff of speed; a +2 halberd of venom a +2 dire flail of protection; a +1 broad axe of freezing You see here an uncursed staff of energy. Items here: )))) a +4 quarterstaff of speed; a +2 halberd of venom a +2 dire flail of protection; a +1 broad axe of freezing You see here a +0 centaur barding. You see here a +1 scale mail. There is an open door to the Dungeon here. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You open the door. An iguana, a manticore, a hippogriff, a bullfrog, an ice beast and a deep elf mage come into view. The deep elf mage is wielding a long sword of flaming. There is an open door here. The helpless deep elf mage fails to defend itself. You spit the deep elf mage like a pig!!!!! You kill the deep elf mage! Your Short Blades skill increases to level 11! Your Stealth skill increases to level 20! You have reached level 8! You can now pass through a line of other dancers. Things that are here: a long sword of flaming; a leather armour; an elf corpse The helpless manticore fails to defend itself. You spit the manticore like a pig!!!!! You kill the manticore! Your Short Blades skill increases to level 12! Your Stealth skill increases to level 21! Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The bullfrog is no longer paralysed. The iguana is no longer paralysed. The ice beast is no longer paralysed. The hippogriff is no longer paralysed. The helpless hippogriff fails to defend itself. You skewer the hippogriff like a kebab!!!!! You kill the hippogriff! Your Stealth skill increases to level 22! Uskayaw prepares the audience for your solo! The bullfrog is no longer paralysed. The iguana is no longer paralysed. The ice beast is no longer paralysed. The helpless ice beast fails to defend itself. You skewer the ice beast like a kebab!!!!! You kill the ice beast! Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! The helpless iguana fails to defend itself. You stick the iguana like a pincushion!!!!! The bullfrog gives a loud, deep croak! You kill the iguana! You closely miss the bullfrog. The bullfrog is heavily wounded. The bullfrog barely misses you. You hit the bullfrog. The bullfrog is severely wounded. You can now merge with and destroy a victim. You hit the bullfrog. The bullfrog is severely wounded. The bullfrog is no longer sharing its pain. The bullfrog misses you. You hit the bullfrog. The bullfrog is almost dead. The bullfrog misses you. You hit the bullfrog. The bullfrog is almost dead. The bullfrog completely misses you. You hit the bullfrog. You kill the bullfrog! You see here an iguana corpse. You open the door. There is an open door here. You can no longer merge with and destroy a victim. You can no longer pass through a line of other dancers. You open the door. Found five items. Found Pimmecas's Grimoire of Transmutation and Combat Magic. There is an open door here. Found a cursed +0 leather armour. i - 5 potions of heal wounds (gained 2) Found 3 scrolls of identify. i - 7 potions of heal wounds (gained 2) Found 2 scrolls of enchant armour. a - a potion of cure mutation Found a scroll of identify. h - 6 potions of curing (gained 1) Found 2 scrolls of enchant weapon. b - a potion of might Found a scroll of fear. You now have 10 gold pieces. You see here Pimmecas's Grimoire of Transmutation and Combat Magic. Memorise Beastly Appendage, consuming 1 spell level and leaving 6? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. This spell is impossible to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 2? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'b'. Okay, then. l - Pimmecas's Grimoire of Transmutation and Combat Magic You see here a cursed +0 leather armour. v - 3 scrolls of identify x - 2 scrolls of enchant armour v - 4 scrolls of identify (gained 1) y - 2 scrolls of enchant weapon z - a scroll of fear As you read the scroll of enchant weapon, it crumbles to dust. Your +2 dagger glows red for a moment. As you read the scroll of enchant weapon, it crumbles to dust. Your +3 dagger glows red for a moment. Okay, then. Okay, then. You open the door. A black mamba, a porcupine, a crocodile and 3 giant frogs come into view. A komodo dragon comes into view. The crocodile misses you. There is an open door to the Lair here. The bullfrog gives a loud, deep croak! You see here a cursed +0 leather armour. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) q - a +0 blowgun (weapon) Firing (i - inventory. (,) - cycle): r - 7 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile You shoot a poisoned needle. The poisoned needle hits the crocodile. The crocodile is poisoned. Firing (i - inventory. (,) - cycle): r - 6 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (poisoned) You shoot a poisoned needle. The poisoned needle barely misses the crocodile. The poisoned needle hits the bullfrog. The bullfrog is poisoned. Firing (i - inventory. (,) - cycle): r - 5 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (poisoned) You shoot a poisoned needle. The poisoned needle hits the crocodile. The crocodile looks even sicker. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You hear the crackle of electricity. W - a +2 rapier of electrocution (weapon) You hit the crocodile but do no damage. There is a sudden explosion of sparks! The crocodile is almost dead. You hit the crocodile. The crocodile is almost dead. The crocodile bites you. You hit the crocodile but do no damage. The crocodile is almost dead. You closely miss the crocodile. The crocodile is almost dead. The bullfrog looks more healthy. The crocodile bites you! Unknown command. You puncture the crocodile! You kill the crocodile! Your Transmutations skill increases to level 1! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 12, Dex 20. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You can now pass through a line of other dancers. You hit the bullfrog. The bullfrog is moderately wounded. The bullfrog barely misses you. You hit the bullfrog. The bullfrog is heavily wounded. The bullfrog completely misses you. You hit the bullfrog. There is a sudden explosion of sparks! You kill the bullfrog! Your Dodging skill increases to level 2! Your Hexes skill increases to level 1! Uskayaw will force your foes to helplessly watch your dance. No target in view! You see here a poisoned needle. Things that are here: 2 poisoned needles; a cursed +0 leather armour You barely miss the bullfrog. The bullfrog croaks. The bullfrog completely misses you. You hit the bullfrog. There is a sudden explosion of sparks! The bullfrog is almost dead. The bullfrog misses you. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The helpless bullfrog fails to defend itself. You spit the bullfrog like a pig!!!!! There is a sudden explosion of sparks! You kill the bullfrog! Your Fighting skill increases to level 2! The porcupine is no longer paralysed. Things that are here: 2 poisoned needles; a cursed +0 leather armour Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 rapier of electrocution stops crackling. q - a +0 blowgun (weapon) You see here a poisoned needle. Firing (i - inventory. (,) - cycle): r - 4 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f - porcupine Aim: a porcupine You shoot a poisoned needle. The poisoned needle hits the porcupine. The porcupine is poisoned. Firing (i - inventory. (,) - cycle): r - 3 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - porcupine Aim: a porcupine (poisoned) You shoot a poisoned needle. The poisoned needle hits the porcupine. Firing (i - inventory. (,) - cycle): r - 2 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - porcupine Aim: a porcupine (lightly wounded, poisoned) You shoot a poisoned needle. The poisoned needle closely misses the porcupine. The porcupine bites you! You can no longer pass through a line of other dancers. There is an open door here. Firing (i - inventory. (,) - cycle): r - a poisoned needle (quivered) Press: ? - help, Shift-Dir - straight line, f/p - porcupine Aim: a porcupine (heavily wounded, poisoned) You shoot a poisoned needle. The poisoned needle barely misses the porcupine. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You hear the crackle of electricity. W - a +2 rapier of electrocution (weapon) You hit the porcupine. There is a sudden explosion of sparks! You kill the porcupine! Your Dodging skill increases to level 3! Your Conjurations skill increases to level 1! Your Transmutations skill increases to level 2! You start resting. You see here a porcupine corpse. The black mamba hisses angrily. The black mamba closely misses you. You completely miss the black mamba. You barely miss the black mamba. The black mamba misses you. You hit the black mamba but do no damage. The black mamba bites you! You hit the black mamba. The black mamba is lightly wounded. The black mamba misses you. You hit the black mamba but do no damage. The black mamba barely misses you. You miss the black mamba. The black mamba bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The black mamba poisons you! You hit the black mamba but do no damage. * * * LOW HITPOINT WARNING * * * You feel sick. The black mamba closely misses you. You closely miss the black mamba. * * * LOW HITPOINT WARNING * * * You feel sick. The black mamba closely misses you. You miss the black mamba. The black mamba barely misses you. You hit the black mamba but do no damage. There is a sudden explosion of sparks! The black mamba is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The black mamba closely misses you. You puncture the black mamba! There is a sudden explosion of sparks! You kill the black mamba! Your Dodging skill increases to level 4! Your Hexes skill gained 2 levels and is now at level 3! Your Transmutations skill increases to level 3! You can now pass through a line of other dancers. * * * LOW HITPOINT WARNING * * * You feel sick. You see here a black mamba corpse. You feel better. You start resting. You can no longer pass through a line of other dancers. A spiny frog is nearby! You see here a black mamba corpse. You see here a black mamba corpse. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 rapier of electrocution stops crackling. w - a +4 dagger (weapon) You catch the helpless spiny frog completely off-guard! You skewer the spiny frog like a kebab!!! You kill the spiny frog! Your Fighting skill increases to level 3! Your Short Blades skill increases to level 13! Your Dodging skill increases to level 5! Your Stealth skill increases to level 23! Your Conjurations skill increases to level 2! Your Transmutations skill increases to level 4! You can now pass through a line of other dancers. You start resting. You can no longer pass through a line of other dancers. You start resting. HP restored. Cast which spell? (? or * to list) You don't know that spell. There is an open door here. r - a poisoned needle r - 2 poisoned needles (gained 1) r - 3 poisoned needles (gained 1) r - 4 poisoned needles (gained 1) r - 6 poisoned needles (gained 2) You see here a cursed +0 leather armour. r - 7 poisoned needles (gained 1) There is an open door to the Lair here. A six-headed hydra comes into view. A porcupine comes into view. The komodo dragon hisses angrily. The six-headed hydra roars! The komodo dragon barely misses you. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You hear the crackle of electricity. W - a +2 rapier of electrocution (weapon) You hit the komodo dragon but do no damage. There is a sudden explosion of sparks! The komodo dragon is heavily wounded. The komodo dragon misses you. You hit the komodo dragon but do no damage. The komodo dragon is heavily wounded. You puncture the komodo dragon! There is a sudden explosion of sparks! You kill the komodo dragon! Your Hexes skill increases to level 4! You can now pass through a line of other dancers. You hit the six-headed hydra. There is a sudden explosion of sparks! The six-headed hydra is moderately wounded. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The helpless six-headed hydra fails to defend itself. You skewer the six-headed hydra like a kebab!!!!! There is a sudden explosion of sparks! You kill the six-headed hydra! Your Fighting skill increases to level 4! Your Dodging skill increases to level 6! Your Conjurations skill increases to level 3! Your Hexes skill increases to level 5! Your Transmutations skill increases to level 5! The porcupine is no longer paralysed. Things that are here: a hydra corpse; a komodo dragon corpse You hit the porcupine. There is a sudden explosion of sparks! You kill the porcupine! Uskayaw will force your foes to share their pain. You see here a porcupine corpse. You open the door. A komodo dragon, a black mamba, a porcupine, 2 crocodiles and a hydra come into view. A porcupine comes into view. There is an open door here. The helpless crocodile fails to defend itself. You perforate the crocodile like a sieve!!!!! There is a sudden explosion of sparks! You kill the crocodile! You have reached level 10! You feel agile. The black mamba hisses angrily. Uskayaw links your audience in an emotional bond! You hit the komodo dragon. The komodo dragon is lightly wounded. You hit the komodo dragon. The komodo dragon is lightly wounded. The komodo dragon barely misses you. You can now merge with and destroy a victim. You barely miss the komodo dragon. The komodo dragon is lightly wounded. The five-headed hydra is no longer sharing its pain. You barely miss the komodo dragon. The komodo dragon is lightly wounded. The komodo dragon bites you!! You hit the komodo dragon but do no damage. The komodo dragon is lightly wounded. The porcupine is no longer sharing its pain. The black mamba is no longer sharing its pain. The crocodile is no longer sharing its pain. The porcupine is no longer sharing its pain. The komodo dragon is no longer sharing its pain. The komodo dragon barely misses you. A bullfrog comes into view. The bullfrog gives a loud, deep croak! You puncture the komodo dragon! The komodo dragon is moderately wounded. You hit the komodo dragon. There is a sudden explosion of sparks! The komodo dragon is severely wounded. The komodo dragon misses you. You hit the komodo dragon. The komodo dragon is severely wounded. You hit the komodo dragon. The komodo dragon is severely wounded. The komodo dragon completely misses you. You hit the komodo dragon but do no damage. The komodo dragon is severely wounded. You closely miss the komodo dragon. The komodo dragon is severely wounded. The komodo dragon completely misses you. You closely miss the komodo dragon. The komodo dragon is severely wounded. You hit the komodo dragon but do no damage. The komodo dragon is severely wounded. The komodo dragon barely misses you. You hit the komodo dragon but do no damage. The komodo dragon is severely wounded. The komodo dragon barely misses you. You hit the komodo dragon but do no damage. There is a sudden explosion of sparks! You kill the komodo dragon! Your Dodging skill increases to level 7! Your Invocations skill gained 2 levels and is now at level 2! Okay, then. Uskayaw prepares the audience for your solo! The five-headed hydra is no longer paralysed. You see here a porcupine corpse. Things that are here: a hydra corpse; a komodo dragon corpse The porcupine is no longer paralysed. There is an open door to the Lair here. You can no longer merge with and destroy a victim. You close the door. You start resting. You can no longer pass through a line of other dancers. You start resting. HP restored. You open the door. There is an open door to the Lair here. You barely miss the porcupine. The black mamba hisses angrily. You hit the porcupine. The porcupine is lightly wounded. The porcupine misses you. You barely miss the porcupine. The porcupine is lightly wounded. You closely miss the porcupine. The porcupine is lightly wounded. The porcupine closely misses you. You hit the porcupine. There is a sudden explosion of sparks! You kill the porcupine! You can now pass through a line of other dancers. The five-headed hydra roars! You hit the crocodile. There is a sudden explosion of sparks! The crocodile is heavily wounded. You hit the crocodile. There is a sudden explosion of sparks! You kill the crocodile! Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The helpless black mamba fails to defend itself. You stick the black mamba like a pincushion!!!!! There is a sudden explosion of sparks! You kill the black mamba! Your Dodging skill increases to level 8! Your Invocations skill increases to level 3! The five-headed hydra is no longer paralysed. Uskayaw will force your foes to share their pain. You see here a black mamba corpse. Things that are here: a hydra corpse; a komodo dragon corpse You hit the five-headed hydra. There is a sudden explosion of sparks! The five-headed hydra is moderately wounded. The five-headed hydra closely misses you. The five-headed hydra completely misses you. The five-headed hydra bites you but does no damage. The five-headed hydra barely misses you. The five-headed hydra bites you! You puncture the five-headed hydra! There is a sudden explosion of sparks! The five-headed hydra is severely wounded. Unknown command. You hit the five-headed hydra. There is a sudden explosion of sparks! The five-headed hydra is almost dead. The five-headed hydra barely misses you. The five-headed hydra closely misses you. The five-headed hydra bites you! The five-headed hydra misses you. The five-headed hydra barely misses you. You can now merge with and destroy a victim. You hit the five-headed hydra but do no damage. The five-headed hydra is almost dead. Unknown command. You hit the five-headed hydra. There is a sudden explosion of sparks! You kill the five-headed hydra! Your Fighting skill increases to level 5! Your Invocations skill increases to level 4! Unknown command. Things that are here: a hydra corpse; a porcupine corpse The porcupine completely misses you. You are struck by the porcupine's spines. You closely miss the porcupine. Unknown command. You closely miss the porcupine. The porcupine misses you. Unknown command. You hit the porcupine. The porcupine is lightly wounded. The porcupine misses you. Unknown command. You hit the porcupine. There is a sudden explosion of sparks! You kill the porcupine! Your Invocations skill increases to level 5! You see here a porcupine corpse. Unknown command. The bullfrog closely misses you. There is an open door, spattered with blood here. Unknown command. You puncture the bullfrog! There is a sudden explosion of sparks! You kill the bullfrog! A black mamba comes into view. Unknown command. Things that are here: a bullfrog corpse; a komodo dragon corpse Unknown command. Aiming: Grand Finale Press: ? - help, Shift-Dir - straight line, f - black mamba Aim: a black mamba (hasn't noticed you) >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_USE_ABILITY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [brahma] Species: Spriggan Job: Assassin HP: 28/51; mods: 0/0 MP: 14/14; mod: 0 Stats: 10 (10) 12 (12) 25 (25) Position: (15, 31), god: Uskayaw (24), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 16 | 5 | 1151 | 91/424 Short Blades | X | 1 | 16 | 13 | 5031 | 785/799 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/84 Polearms | | 0 | 0 | 0 | 0 | 0/84 Staves | | 0 | 0 | 0 | 0 | 0/84 Slings | | 0 | 0 | 0 | 0 | 0/35 Bows | | 0 | 0 | 0 | 0 | 0/35 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 2 | 151 | 1/150 Armour | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 1 | 16 | 8 | 1081 | 181/225 Stealth | X | 1 | 16 | 23 | 9061 | 737/946 Shields | | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 0 | 0 | 0/35 Conjurations | X | 0 | 0 | 3 | 590 | 86/336 Hexes | X | 0 | 0 | 5 | 610 | 80/212 Charms | | 0 | 0 | 0 | 0 | 0/25 Summonings | | 0 | 0 | 0 | 0 | 0/70 Necromancy | | 0 | 0 | 0 | 0 | 0/59 Translocations | | 0 | 0 | 0 | 0 | 0/25 Transmutations | X | 0 | 0 | 5 | 600 | 155/179 Fire Magic | | 0 | 0 | 0 | 0 | 0/70 Ice Magic | | 0 | 0 | 0 | 0 | 0/70 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 2 | 33 | 5 | 790 | 40/300 Evocations | X | 0 | 0 | 0 | 0 | 0/29 Spell bugs: Durations: Attributes: #12: 10 #27: 7848 #49: 1965 #59: 1 Mutations: see invisible: 1 (innate) herbivore: 3 (innate) speed: 3 (innate) slow metabolism: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #48: +2 rapier of electrocution eq slot #1, inv slot #18: +0 cloak eq slot #6, inv slot #2: +0 robe eq slot #7, inv slot #19: +3 ring of dexterity eq slot #8, inv slot #20: +3 ring of strength }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ▓)▓.▓ ▓|▓.▓ ▓.▓.▓ ▓.▓.▓ ▓'▓.▓+▓ ▓.▓.▓S▓ ▓_▓.▓.▓ ▓_▓.▓.▓ ▓_▓.▓@▓ ▓_▓.▓.▓ ▓_▓.▓.▓ ▓_▓.▓.▓ ▓_▓.▓.▓ ▓_▓.▓†▓ ▓_▓.▓'▓ ▓_▓.▓†▓ ▓_▓.▓.▓ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (11, 3): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 1 at (11, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 2 at (11, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 3 at (11, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 4 at (11, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 5 at (11, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 6 at (11, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 7 at (11, 52): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple }}}} Lua marker 8 at (11, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 9 at (11, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 10 at (11, 64): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 12 at (15, 5): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 13 at (15, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 14 at (15, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 15 at (15, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Lair:6 }}}} Lua marker 16 at (15, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 17 at (15, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 18 at (15, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Lair }}}} Lua marker 19 at (15, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 20 at (19, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 21 at (19, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 22 at (19, 28): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Orc:2 }}}} Lua marker 23 at (19, 41): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 24 at (19, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 25 at (19, 55): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Orcish Mines }}}} Lua marker 26 at (23, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 27 at (23, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 28 at (23, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 29 at (23, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 30 at (26, 44): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 31 at (26, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 32 at (26, 46): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 33 at (26, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 34 at (26, 48): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 35 at (26, 49): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 36 at (26, 50): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 37 at (26, 51): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 38 at (26, 52): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 39 at (26, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 40 at (27, 13): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 41 at (27, 23): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 42 at (27, 23): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Spider Nest }}}} Lua marker 46 at (27, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 47 at (27, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Shoals }}}} Lua marker 48 at (27, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 49 at (27, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Snake Pit }}}} Lua marker 50 at (27, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (27, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Swamp }}}} Lua marker 52 at (28, 44): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 53 at (28, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 54 at (28, 46): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 55 at (28, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 56 at (28, 48): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 57 at (28, 49): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 58 at (28, 50): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 59 at (28, 51): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 60 at (28, 52): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 61 at (28, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 62 at (31, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 63 at (31, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 64 at (31, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vaults }}}} Lua marker 65 at (31, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 66 at (31, 51): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 67 at (35, 11): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 68 at (35, 56): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 69 at (38, 34): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 70 at (38, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 71 at (38, 36): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 72 at (38, 37): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 73 at (38, 38): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 74 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 75 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 76 at (38, 41): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 77 at (38, 42): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 78 at (38, 43): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 79 at (38, 44): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 80 at (38, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 81 at (38, 46): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 82 at (38, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 83 at (39, 5): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 84 at (39, 19): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 85 at (39, 19): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Shoals:4 }}}} Lua marker 86 at (39, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 87 at (39, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Spider:4 }}}} Lua marker 88 at (39, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (39, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Swamp:4 }}}} Lua marker 90 at (39, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (39, 61): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Snake:4 }}}} Lua marker 92 at (40, 34): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 93 at (40, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 94 at (40, 36): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 95 at (40, 37): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 96 at (40, 38): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 97 at (40, 39): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 98 at (40, 40): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 99 at (40, 41): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 100 at (40, 42): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 101 at (40, 43): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 102 at (40, 44): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 103 at (40, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 104 at (40, 46): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 105 at (40, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 106 at (43, 4): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (43, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 108 at (43, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 109 at (43, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (43, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Vaults:5 }}}} Lua marker 111 at (47, 7): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 112 at (47, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 113 at (51, 5): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 114 at (51, 15): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 115 at (51, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 116 at (51, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 117 at (51, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 118 at (51, 42): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Realm of Zot }}}} Lua marker 119 at (51, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 120 at (51, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 121 at (51, 65): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to D:27 }}}} Lua marker 122 at (55, 3): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (55, 3): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the ~*~Extended Endgame~*~ }}}} Lua marker 124 at (55, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (55, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (55, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (55, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 128 at (55, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (55, 59): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Zot:5 }}}} Lua marker 130 at (58, 42): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 131 at (58, 43): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 132 at (58, 44): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 133 at (58, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 134 at (58, 46): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 135 at (58, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 136 at (58, 48): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 137 at (58, 49): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 138 at (58, 50): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 139 at (58, 51): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 140 at (58, 52): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 141 at (58, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 142 at (59, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (59, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 144 at (59, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Slime Pits }}}} Lua marker 145 at (59, 41): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (59, 41): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Elven Halls }}}} Lua marker 147 at (59, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (59, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Forest }}}} Lua marker 149 at (59, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (59, 65): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crypt }}}} Lua marker 151 at (60, 42): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 152 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 153 at (60, 44): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 154 at (60, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 155 at (60, 46): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 156 at (60, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 157 at (60, 48): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 158 at (60, 49): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 159 at (60, 50): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 160 at (60, 51): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 161 at (60, 52): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 162 at (60, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 163 at (63, 7): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (63, 19): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (63, 19): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Abyss }}}} Lua marker 166 at (63, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 167 at (63, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 168 at (63, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 169 at (63, 63): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 170 at (63, 63): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Tomb }}}} Lua marker 171 at (67, 23): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 172 at (67, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 173 at (67, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Hell & Pan }}}} >>>>>>>>>>>>>>>>>>>>>>