Dungeon Crawl Stone Soup version 0.25-a0-547-g27a0b5d (webtiles) character file. Game seed: 11688271275220623726, levelgen mode: deterministic 311 bnorton916 the Charmwright (level 6, -2/46 HPs) Began as a Barachi Skald on Feb 22, 2020. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 3 of the Dungeon. The game lasted 00:04:40 (1744 turns). bnorton916 the Charmwright (Barachi Skald) Turns: 1744, Time: 00:04:42 Health: -2/46 AC: 3 Str: 13 XL: 6 Next: 42% Magic: 17/21 EV: 12 Int: 15 God: Gold: 173 SH: 0 Dex: 11 Spells: 4/13 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... j - amulet of regeneration HPRegen 0.55/turn l - ring of magical power MPRegen 0.17/turn (no ring) @: infused, slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 173 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles h - 18 poisoned darts (quivered) Armour b - a +0 leather armour (worn) m - a -1 pair of boots Jewellery j - an amulet of regeneration (around neck) l - a ring of magical power (left hand) Scrolls c - 7 scrolls of identify e - a scroll of remove curse g - 2 scrolls of teleportation i - a scroll of noise {unknown} k - a scroll of enchant weapon {unknown} n - a scroll of fear {unknown} Potions o - a potion of curing Comestibles d - 2 rations f - 17 chunks of flesh Skills: - Level 2.4 Fighting - Level 2.4 Long Blades - Level 4.0 Armour - Level 2.1 Dodging + Level 4.1 Spellcasting + Level 1.0 Hexes - Level 4.9 Charms + Level 0.9 Translocations + Level 1.1 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ###. 3% 1 None b - Shroud of Golubria Chrm/Tloc ##.... 10% 2 ##..... c - Ozocubu's Armour Chrm/Ice ##...... 19% 3 ###.... d - Spectral Weapon Hex/Chrm ##...... 19% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm ###..... 4% 2 ##..... Beastly Appendage Tmut #..... 22% 1 None Sticks to Snakes Tmut #....... 32% 2 ##..... Spider Form Tmut/Pois #......... 54% 3 ###.... Ice Form Ice/Tmut #....... 86% 4 ####... Blade Hands Tmut #......... 99% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Fedhas The Shining One Innate Abilities, Weirdness & Mutations You can be seen from farther away. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History The orc priest barely misses you. Casting: Shroud of Golubria (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The jackal bites you. The orc priest hits you. The jackal bites you. The jackal closely misses you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You hit the orc priest. The orc priest is lightly wounded. The jackal bites you but does no damage. An orc comes into view. The orc priest hits you. You hit the orc priest. The orc priest is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... ### ..# ..###################### ......................># ..####.#########.####### ### #.# #.# ... #.# #..## #.# #... #@# ##.. #ooho# #.. #...oh## #.## #####. #. #. #. #. .. You could see 2 orc priests, 2 orcs and 2 jackals. Vanquished Creatures Sigmund (D:2) Terence (D:2) An iguana (D:4) A worker ant (D:4) A hound skeleton (D:2) An ooze (D:2) A worm (D:2) A dart slug (D:1) 2 leopard geckos 4 orcs (D:4) A ball python (D:2) 8 goblins 5 hobgoblins 5 jackals (D:4) A ball python skeleton (D:4) 3 bats 4 frilled lizards 6 kobolds 3 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bnorton916 the Barachi Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 166 | D:1 | Reached XP level 2. HP: 18/23 MP: 0/5 946 | D:2 | Learned a level 2 spell: Shroud of Golubria 956 | D:2 | Reached XP level 3. HP: 25/28 MP: 7/7 988 | D:2 | Noticed Terence 1002 | D:2 | Killed Terence 1002 | D:2 | Reached XP level 4. HP: 23/34 MP: 8/8 1100 | D:2 | Noticed Sigmund 1119 | D:2 | HP: 1/34 [Sigmund/+0 scythe (6)] 1120 | D:2 | Killed Sigmund 1120 | D:2 | Reached XP level 5. HP: 14/39 MP: 10/10 1120 | D:2 | Reached XP level 6. HP: 16/46 MP: 11/11 1182 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1186 | D:2 | Learned a level 3 spell: Spectral Weapon 1307 | D:2 | Found a glowing golden altar of the Shining One. 1427 | D:2 | You fall into a shaft and drop 1 floor! 1427 | D:3 | Found a blossoming altar of Fedhas. 1564 | D:4 | Reached skill level 1 in Ice Magic 1603 | D:4 | Reached skill level 1 in Hexes 1744 | D:3 | Killed from afar by an orc priest Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_basic, minmay_misc_feat_doors D:2: layout_loops_ring, minmay_misc_feat_cross, minmay_door_square, tso_metal_star, uniq_terence, uniq_sigmund D:3: lemuel_upstairs_altar, layout_basic, uniq_grinder D:4: layout_loops_ring, first_ration, uniq_menkaure, uniq_eustachio Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Armour | 2 4 | 4.0 Spellcasting | 3 4 | 4.1 Charms | 4 | 4.9 Ice Magic | 1 | 1.1 Hexes | 1 | 1.0 Fighting | | 2.4 Long Blades | | 2.4 Dodging | | 2.1 Translocations | | 0.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Falchion | 68 | 105 || 173 Cast: Infusion | 8 | 12 || 20 Shroud of Golubri | 1 | 7 || 8 Use: Potion | | 1 || 1 Scroll | | 4 || 4 Eat: Chunk | 1 | 3 || 4 Armor: Leather armour | 13 | 30 || 43 Dodge: Dodged | 62 | 81 || 143 Rpst.: Falchion | 17 | 24 || 41 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 178 | 267 | 60.0 | 48 | 2 | 4.0 +---------+---------+-------+---------+---------+------- D:1 | 26 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 50 | 267 | 84.2 | 14 | 2 | 12.5 D:3 | 5 | 0 | 0.0 | 3 | 0 | 0.0 D:4 | 97 | 0 | 0.0 | 17 | 0 | 0.0 +---------+---------+-------+---------+---------+-------