Dungeon Sprint DCSS version 0.21-a0-404-g291f19a (webtiles) character file. 5 bmwyatt74 the Skirmisher (level 1, -2/19 HPs) Began as a Formicid Monk on Oct 27, 2017. Splashed by a jelly's acid (8 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:13 (74 turns). bmwyatt74 the Skirmisher (Formicid Monk) Turns: 74, Time: 00:00:13 Health: -2/19 AC: -2 Str: 15 XL: 1 Next: 88% Magic: 1/1 EV: 13 Int: 9 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: corroded A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a bread ration j - a chunk of flesh Skills: + Level 3.9 Fighting + Level 3.6 Polearms + Level 3.2 Dodging + Level 2.5 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The jelly quivers. The adder hisses angrily. The crimson imp blinks! The bat skeleton barely misses you. The bat skeleton misses you. There is an open door here. You hit the bat skeleton. The bat skeleton is heavily damaged. The bat skeleton barely misses you. The bat skeleton misses you. The bat skeleton barely misses you. You hit the bat skeleton. You destroy the bat skeleton! The jelly hits you. You are splashed with acid! The acid burns! You hit the jelly. Your hands burn! The jelly is lightly wounded. The jelly barely misses you. You hit the jelly. Your hands burn! The jelly is heavily wounded. The jelly hits you. The acid corrodes you! You are splashed with acid! The acid burns! You die... ▓+▓ ▓.▓ ▓S▓ ▓a▓ ▓J▓ ▓@▓ ▓5▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓'▓ ▓.▓ You could see a jelly, a worker ant, a crimson imp and an adder. Vanquished Creatures A bat skeleton (D) A hobgoblin (D) 3 bats (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | bmwyatt74 the Formicid Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 68 | D | Noticed a worker ant 68 | D | Noticed a jelly 68 | D | Noticed a crimson imp 74 | D | Splashed by a jelly's acid Vault maps used: D: linesprint Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.2 Fighting | | 3.9 Polearms | | 3.6 Stealth | | 2.5 Action || total -------------------------++------- Melee: Spear || 17 Armor: Robe || 2 Dodge: Dodged || 18 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 8 | 0.0 | 0 | 6 | 0.0 | 74 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 8 | 0.0 | 0 | 6 | 0.0 | 74 +---------+---------+-------+---------+---------+-------+---------