Dungeon Sprint DCSS version 0.20.0-15-g7f486f2 (webtiles) character file. 0 bmwyatt74 the Skirmisher (level 1, 14/14 HPs) Began as a Gargoyle Monk on June 16, 2017. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:26 (57 turns). bmwyatt74 the Skirmisher (Gargoyle Monk) Turns: 57, Time: 00:01:27 Health: 14/14 AC: 27 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 4 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . L - +3 mace of Variability {chaos} rCold . . . Gourm . (shield currently unavailable) rNeg + . . Faith . J - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR +.... NoTele + (no boots) Stlth ..........NoCast + (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 falchion L - the +3 mace of Variability (weapon) {chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. Armour b - a +0 robe J - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. K - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery C - a +6 ring of dexterity D - a +6 ring of dexterity E - a +6 ring of intelligence F - a +6 ring of intelligence G - a +6 ring of strength H - a +6 ring of strength Wands y - a wand of disintegration (7/24) z - a wand of iceblast (5/15) A - a wand of lightning (5/15) B - a wand of acid (5/15) Scrolls i - 4 scrolls of blinking p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 4 potions of resistance m - a potion of experience n - 5 potions of agility o - 5 potions of might Miscellaneous I - a lightning rod (4/4) Comestibles c - 5 bread rations w - 42 fruits x - 4 meat rations Skills: + Level 3.2 Fighting + Level 2.6 Long Blades + Level 2.4 Dodging + Level 2.1 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. x5 You finish putting on the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. You start putting on your armour. You continue putting on the +18 shield of the Gong {rElec rN+ MR+ EV-5}. x4 You finish putting on the +18 shield of the Gong {rElec rN+ MR+ EV-5}. You can't wield that with a shield. Unknown command. You can't wield that with a shield. You start removing your armour. You continue taking off the +18 shield of the Gong {rElec rN+ MR+ EV-5}. x4 You finish taking off the +18 shield of the Gong {rElec rN+ MR+ EV-5}. The +3 mace of Variability {chaos} is briefly surrounded by a scintillating aura of random colours. L - the +3 mace of Variability (weapon) {chaos} Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 8_8_8_8©8_8_8_8▓ ▓_............._▓ ▓8.........))..8▓ ▓_..))........._▓ ▓8..))......@..8▓ ▓_..()........._▓ ▓8...).....=...8▓ ▓_.........|..._▓ ▓8...[.........8▓ ▓_...[.<......._▓ ▓8.............8▓ ▓_............._▓ ▓8_8_8_8_8.8_8_8▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | bmwyatt74 the Gargoyle Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D | Found a blossoming altar of Fedhas. 7 | D | Found a deep blue altar of Sif Muna. 7 | D | Found a sacrificial altar of Ru. 7 | D | Found a bloodstained altar of Trog. 7 | D | Found a stormy altar of Qazlal. 7 | D | Found an iron altar of Okawaru. 7 | D | Found a sparkling altar of Nemelex Xobeh. 9 | D | Found a transporter. 9 | D | Found an ancient bone altar of Kikubaaqudgha. 9 | D | Found a viscous altar of Jiyva. 9 | D | Found a corrupted altar of Lugonu. 9 | D | Found a hazy altar of Hepliaklqana. 9 | D | Found a burning altar of Makhleb. 9 | D | Found an opulent altar of Gozag. 57 | D | Quit the game