Dungeon Sprint DCSS version 0.20.0-15-g7f486f2 (webtiles) character file. 0 bmwyatt74 the Shield-Bearer (level 1, 20/20 HPs) Began as a Deep Dwarf Fighter on June 15, 2017. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:49 (182 turns). bmwyatt74 the Shield-Bearer (Deep Dwarf Fighter) Turns: 182, Time: 00:04:50 Health: 20/20 AC: 26 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 1 Int: 8 God: Gold: 0 SH: 17 Dex: 24 Spells: 0/0 levels left rFire . . . SeeInvis . p - +9 sword of Zonguldrok {reap} rCold . . . Gourm . O - +3 large shield rNeg . . . Faith . l - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR +.... NoTele + (no boots) Stlth ..........NoCast + (no amulet) Regen 0.0/turn q - +6 ring of dexterity MPRegen 0.1/turn r - +6 ring of dexterity @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword n - the +7 Singing Sword (You found it in the Dungeon) o - the +0 sword of Power (You found it in the Dungeon) p - the +9 sword of Zonguldrok (weapon) {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Missiles P - 1000 arrows Q - 1000 bolts R - 1000 sling bullets Armour b - a +5 crystal plate armour c - +5 gold dragon scales l - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. m - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. O - a +3 large shield (worn) Jewellery q - a +6 ring of dexterity (left hand) r - a +6 ring of dexterity (right hand) s - a +6 ring of intelligence t - a +6 ring of intelligence u - a +6 ring of strength v - a +6 ring of strength Wands w - a wand of disintegration (7/24) x - a wand of iceblast (5/15) y - a wand of lightning (5/15) z - a wand of acid (5/15) Scrolls k - 4 scrolls of blinking F - 4 scrolls of amnesia G - 3 scrolls of recharging H - 7 scrolls of fog I - a scroll of holy word J - 5 scrolls of identify K - 5 scrolls of remove curse L - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage A - 2 potions of brilliance B - 2 potions of invisibility C - 4 potions of resistance D - a potion of experience E - 5 potions of agility Comestibles f - 5 bread rations M - 42 fruits N - 4 meat rations Skills: + Level 2.6 Fighting + Level 2.0 Long Blades + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History a +5 executioner's axe; a +5 battleaxe; a +5 broad axe Things that are here: a +5 bardiche; a +5 demon trident Items here: ((( ))))))) You see here a +5 lajatang. Items here: ((( ))))))) P - 1000 arrows; Q - 1000 bolts; R - 1000 sling bullets You see here a +5 lajatang. Items here: )))) a +5 triple sword; a +5 great sword; a +5 double sword; a +5 demon blade There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 jackals come into view. The jackal barks! x2 Found a +2 hand crossbow of freezing and a +2 robe. Found a transporter. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) * **▓▓▓▓▓▓▓ 8©8 ▓.8©8.▓ , , , ▓.....▓ , ▓.[.).▓ ,▓.....▓ , , ▓.hh..▓ ▓..@..▓ ,▓▓▓▓▓▓▓ * * *, 8, * , , , , You could see 2 jackals. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | bmwyatt74 the Deep Dwarf Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Banished a spatial maelstrom 6 | D | Found a blossoming altar of Fedhas. 9 | D | Found a transporter. 9 | D | Found a viscous altar of Jiyva. 9 | D | Found an ancient bone altar of Kikubaaqudgha. 9 | D | Found a hazy altar of Hepliaklqana. 9 | D | Found a corrupted altar of Lugonu. 9 | D | Found an opulent altar of Gozag. 9 | D | Found a burning altar of Makhleb. 14 | D | Found a sparkling altar of Nemelex Xobeh. 181 | D | Entered arena 2. 181 | D | Found a transporter. 182 | D | Quit the game