Dungeon Crawl Stone Soup version 0.16.1-12-gf5c4a84 (webtiles) character file. 4 bloodandbone the Charmwright (level 1, -2/13 HPs) Began as an Octopode Wanderer on Apr 10, 2015. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:20 (122 turns). bloodandbone the Charmwright (Octopode Wanderer) Turns: 122, Time: 00:00:21 Health: -2/13 AC: 1 Str: 11 XL: 1 Next: 60% Magic: 3/3 EV: 11 Int: 13 God: Gold: 8 SH: 0 Dex: 12 Spells: 0 memorised, 4 levels left rFire . . . SeeInvis . a - +2 mace rCold . . . Clarity . (no shield) rNeg . . . SustAb . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . (no ring) rCorr . Warding . (no ring) rMut . Stasis . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 8 gold pieces. Inventory: Hand weapons a - a +2 mace (weapon) Scrolls c - a scroll of teleportation d - 2 scrolls of remove curse {unknown} e - a scroll of fear {unknown} Potions g - a potion of brilliance {unknown} Books b - Fyte's Guide on Necromancy Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 Comestibles f - a bread ration Skills: + Level 1.0 Fighting + Level 2.2 Maces & Flails + Level 1.5 Stealth + Level 2.1 Spellcasting Level 3.0 Charms Level 1.1 Evocations You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History A jackal comes into view. You barely miss the giant gecko. The jackal barks! Your grab misses the giant gecko. The bat closely misses you. The giant gecko bites you. The jackal closely misses you. The jackal barely misses you. The giant gecko misses you. The giant newt bites you but does no damage. The jackal bites you. The jackal completely misses you. You hit the giant gecko. Your grab misses the giant gecko. The giant gecko is moderately wounded. The bat hits you but does no damage. The giant gecko barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The giant newt closely misses you. The kobold hits you. * * * LOW HITPOINT WARNING * * * You barely miss the giant gecko. Your grab misses the giant gecko. You squeeze the giant gecko. You kill the giant gecko! The jackal bites you. You die... ..# .....# ......# # ......# .# ......?# .# # .....##.#.# .hh.....# #lhb...#.## #h@†...!..# #hhK..###.. ........# ..........# ............# ............. ..........## .........# #... You could see 6 jackals, a bat, a kobold and a giant newt. Vanquished Creatures A ball python (D:1) A hobgoblin (D:1) A giant gecko (D:2) A jackal (D:2) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | bloodandbone, the Octopode Wanderer, began the quest for the Orb. 0 | D:1 | bloodandbone set off with: a +2 mace, Fyte's Guide on Necromancy, a scroll of teleportation, a bread ration 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 122 | D:2 | Slain by a jackal Action || total -------------------------++------- Melee: Mace || 8 Stab: Sleeping || 1