Dungeon Crawl Stone Soup version 0.24-a0-487-g57318f2 (webtiles) character file. Game seed: 3962282043372348106 8 blexxed the Skirmisher (level 2, 24/24 HPs) Began as a Demonspawn Fighter on July 10, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (244 turns). blexxed the Skirmisher (Demonspawn Fighter) Turns: 244, Time: 00:00:08 Health: 24/24 AC: 6 Str: 16 XL: 2 Next: 0% Magic: 2/2 EV: 9 Int: 9 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield Scrolls g - a scroll of teleportation {unknown} Potions d - a potion of might e - a potion of curing {unknown} Comestibles f - 2 rations Skills: - Level 3.0 Fighting + Level 2.5 Axes - Level 2.6 Armour - Level 2.6 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. x2 You hit the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. You start resting. HP restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .....#......# ##.########.# .. #. #.# .# # # #.# .####. #.# .$..) #.# ...# #######.# ...# ........#####†..#### #######.†...@..!.... #...†.##........ ##.###.#.....#### #..# #.......# .######..###.#....## .>..............#.# .################.# .# .# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blexxed the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 75 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 75 | D:1 | Reached XP level 2. HP: 10/24 MP: 2/2 244 | D:1 | Quit the game Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.5 Fighting | | 3.0 Armour | | 2.6 Shields | | 2.6 Action || total -------------------------++------- Melee: War axe || 16 Armor: Scale mail || 9 Dodge: Dodged || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------