Dungeon Crawl Stone Soup version 0.23-a0-419-g0174fd8 (webtiles) character file. 9 blexxed the Skirmisher (level 2, 12/24 HPs) Began as a Demonspawn Fighter on Nov 13, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (68 turns). blexxed the Skirmisher (Demonspawn Fighter) Turns: 68, Time: 00:00:08 Health: 12/24 AC: 6 Str: 16 XL: 2 Next: 3% Magic: 2/2 EV: 6 Int: 9 God: Gold: 0 SH: 8 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: magic shield a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Potions d - a potion of might e - a potion of curing {unknown} Comestibles f - 2 rations Skills: - Level 3.0 Fighting + Level 2.5 Axes - Level 2.6 Armour - Level 2.6 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You slash the jackal! You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. Are you sure you want to abandon this character and quit the game? (Confirm ##..####....## ##....##.#### ####.#..##.. ##...###.# #....# #.# ##.#.# #.# # ##.#####.###..## ##..##..)........ #.###.###@##.### #.###.# #.h..# #)....# ...#.# #####......# .. #.##..(# ## #.###.#. #.# #.#. #.# #.#.# #.. You could see a jackal. Vanquished Creatures A leopard gecko (D:1) A goblin (D:1) 4 jackals (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blexxed the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 67 | D:1 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 67 | D:1 | Reached XP level 2. HP: 12/24 MP: 2/2 68 | D:1 | Quit the game Vault maps used: D:1: lemuel_arrival_tunnels, chequers_serial_rivers_large_a, minmay_hedge_maze Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.5 Fighting | | 3.0 Armour | | 2.6 Shields | | 2.6 Action || total -------------------------++------- Melee: War axe || 18 Armor: Scale mail || 12 Dodge: Dodged || 2 Block: Shield || 10 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------