Dungeon Crawl Stone Soup version 0.16.1-16-gc44b35d (webtiles) character file. 224400 bladedpenguin the Sorcerer (level 18, -17/81 HPs) Began as a Spriggan Venom Mage on Apr 5, 2015. Was the Champion of Sif Muna. Killed by the raging water ... invoked by a water nymph (38 damage) ... on level 5 of the Shoals on Apr 18, 2015. The game lasted 09:53:07 (70067 turns). bladedpenguin the Sorcerer (Spriggan Venom Mage) Turns: 70067, Time: 09:53:07 Health: -17/81 AC: 5 Str: 4 XL: 18 Next: 59% Magic: 22/44 EV: 35 Int: 26 God: Sif Muna [******] Gold: 1414 SH: 0 Dex: 27 Spells: 15 memorised, 1 level left rFire + . . SeeInvis + Q - +3 rod of ignition (15/15) rCold . . . Clarity . z - +2 robe {MR+} rNeg . . . SustAb . (shield restricted) rPois + Gourm . (helmet restricted) rElec . Spirit . R - +0 cloak "Iduengid" {rF+ Int+2 Dex+3 Stlth+} rCorr . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) MR ++++. (no amulet) Stlth +++....... W - +5 ring of dexterity B - ring of poison resistance @: deflect missiles, very quick, incredibly resistant to hostile enchantments, fairly stealthy A: unfitting armour, see invisible, agile 1, herbivore 3, speed 3, slow metabolism 2 a: Channel Energy, Forget Spell, Renounce Religion }: 1/15 runes: gossamer You were on level 5 of the Shoals. You worshipped Sif Muna. Sif Muna was exalted by your worship. You were full. You visited 8 branches of the dungeon, and saw 36 of its levels. You also visited: Labyrinth. You collected 3498 gold pieces. You spent 2072 gold pieces at shops. Inventory: Hand weapons q - the +9 rapier of Bliysom {vamp, Contam Dex+2 SInv} (You found it on level 4 of the Spider Nest) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+2). It enhances your eyesight. It causes magical contamination when unequipped. s - the +10 spear "Mnomaa Khete" {drain, *Rage rC+ Dex+3} (You took it off a goblin on level 4 of the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from cold. It may make you go berserk in combat. E - the -1 short sword of Fundamental Breach {pain, -Tele rElec Str+3 Int+4 SInv} (You found it on level 2 of the Spider Nest) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your intelligence (+4). It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. G - the +7 dagger of Immorality {pierce, rC++ Dex-3} (You took it off a merfolk on level 1 of the Shoals) It inflicts extra damage upon your enemies. It affects your dexterity (-3). It greatly protects you from cold. O - the +3 shortbow of the Original Sin {venom, Stlth+} (You took it off a minotaur in a labyrinth) It poisons the ammo it fires. It makes you more stealthy. Armour z - a +2 robe of magic resistance (worn) K - a +0 buckler of reflection R - the +0 cloak "Iduengid" (worn) {rF+ Int+2 Dex+3 Stlth+} (You bought it in a shop on level 4 of the Shoals) It affects your intelligence (+2). It affects your dexterity (+3). It protects you from fire. It makes you more stealthy. Magical staves l - an uncursed staff of poison Rods Q - a +3 rod of ignition (15/15) (weapon) (You bought it in a shop on level 4 of the Orcish Mines) Jewellery n - a +1 ring of slaying B - a ring of poison resistance (left hand) L - an uncursed ring of ice W - a +5 ring of dexterity (right hand) Magical devices t - a wand of paralysis (17) w - a wand of random effects (22) x - a wand of confusion (29) F - a wand of draining (5) H - a wand of disintegration (20) I - a wand of digging (16) J - a wand of lightning (6) S - a wand of disintegration (13) X - a wand of slowing (20) Y - a wand of cold (5) Scrolls d - 9 scrolls of identify j - 6 scrolls of magic mapping m - a scroll of blinking o - 4 scrolls of amnesia p - 5 scrolls of remove curse v - 2 scrolls of summoning C - 2 scrolls of fog N - 5 scrolls of teleportation P - a scroll of holy word U - 2 scrolls of fear Potions a - 2 potions of heal wounds g - 3 potions of brilliance h - 5 potions of haste k - 11 potions of curing r - a potion of agility M - a potion of restore abilities T - 2 potions of might V - a potion of resistance Books i - Sif Muna's Compendium of Weightlessness (Sif Muna gifted it to you on level 3 of the Shoals) Spells Type Level a - Static Discharge Conjuration/Air 3 b - Airstrike Air 4 c - Summon Lightning Spire Summoning/Air 4 d - Tornado Air 9 D - a book of the Dragon Spells Type Level a - Flight Charms/Air 3 b - Cause Fear Hexes 4 c - Bolt of Fire Conjuration/Fire 6 d - Dragon Form Transmutation 7 e - Dragon's Call Summoning 9 Z - a book of Cantrips Spells Type Level a - Corona Hexes 1 b - Animate Skeleton Necromancy 1 c - Summon Small Mammal Summoning 1 d - Apportation Translocation 1 Miscellaneous b - a legendary deck of changes {drawn: 1} e - a plain deck of wonders {drawn: 1} f - a plain deck of escape {Swap} A - a phial of floods Comestibles c - 4 bread rations u - 15 royal jellies Skills: + Level 3.3 Fighting + Level 0.9 Short Blades + Level 2.1 Polearms + Level 13.9 Dodging + Level 8.4 Stealth + Level 1.3 Shields + Level 21.7 Spellcasting + Level 13.5 Conjurations * Level 5.5 Hexes + Level 8.9 Charms + Level 0.5 Summonings + Level 0.4 Translocations + Level 0.5 Fire Magic + Level 5.6 Air Magic + Level 15.6 Poison Magic + Level 0.4 Invocations + Level 2.2 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sting Conj/Pois #### 0% 1 None b - Cure Poison Pois #######... 0% 2 None c - Mephitic Cloud Conj/Pois/Air ######.. 1% 3 None d - Iskenderun's Mystic Conj #######. 1% 4 None e - Venom Bolt Conj/Pois #######... 1% 5 None f - Invisibility Hex ######.. 28% 6 None g - Poison Arrow Conj/Pois #######... 1% 6 None h - Summon Butterflies Summ ####.... 1% 1 None i - Shroud of Golubria Chrm/Tloc ######.... 1% 2 None j - Poisonous Cloud Conj/Pois/Air ######.... 1% 6 None k - Iskenderun's Battles Conj/Chrm ######.. 1% 5 None l - Haste Chrm ######.. 8% 6 None m - Inner Flame Hex/Fire #####... 1% 3 None n - Deflect Missiles Chrm/Air ######.... 12% 6 None o - Flight Chrm/Air ######.... 1% 3 None Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:6 Lair (8/8) D:9 Shoals (5/5) Lair:3 Spider (5/5) Lair:6 Slime (1/6) Lair:8 Orc (4/4) D:9 Elf (2/3) Orc:3 Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Nemelex Xobeh Qazlal Ru Sif Muna Trog Xom Yredelemnul Beogh Shops: D:5 * D:8 * Orc:3 % Orc:4 !%[} Elf:1 } Shoals:2 ( Shoals:3 } Shoals:4 :[}( Shoals:5 * Annotations: D:10 Fannar Shoals:1 exclusion: Roxanne, Kirke, Roxanne Innate Abilities, Weirdness & Mutations You are tiny and cannot use many weapons and most armour. You have supernaturally acute eyesight. You are a herbivore. You cover ground extremely quickly. You need consume almost no food. You are agile. (Dex +2) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poison Arrow Press: ? - help, Shift-Dir - straight line, f/p - water nymph Aim: a water nymph The poison arrow hits the merfolk impaler. The merfolk impaler is poisoned. The merfolk impaler is heavily wounded. Your battlesphere fires! The barrage of energy hits the merfolk impaler. The merfolk impaler is almost dead. The merfolk completely misses you. The merfolk impaler misses you. The merfolk impaler closely misses you. The water nymph casts a spell at you. The water swirls and strikes you! * * * LOW HITPOINT WARNING * * * You close the door. A merfolk opens the door. The merfolk impaler completely misses you. The water nymph gestures at you while chanting. The water swirls and strikes you! 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