Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b319 (webtiles) character file. Game seed: 4738371890784070321, levelgen mode: deterministic 12 ben10mad the Caller (level 2, 19/19 HPs) Began as a Merfolk Summoner on Apr 26, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:05:35 (812 turns). ben10mad the Caller (Merfolk Summoner) Turns: 812, Time: 00:05:36 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 33% Magic: 5/5 EV: 13 Int: 14 God: Gold: 25 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} e - a scroll of identify {unknown} Potions b - a potion of haste {unknown} Comestibles c - a ration Skills: + Level 2.8 Dodging + Level 2.2 Stealth + Level 2.2 Spellcasting + Level 4.3 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ##.. 4% 1 #...... b - Call Imp Summ ##...... 6% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Canine Familiar Summ ##...... 12% 3 ###.... Summon Guardian Golem Hex/Summ #....... 28% 3 ###.... Summon Ice Beast Ice/Summ #....... 67% 4 #####.. Summon Lightning Spire Summ/Air #....... 67% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Your crimson imp blinks! Your shadow imp hits the hobgoblin. The hobgoblin dies! You swap places. Your crimson imp blinks! There is an open door here. Things that are here: a +0 club; a hobgoblin corpse You start resting. Your crimson imp disappears in a puff of smoke! Magic restored. A bat comes into view. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. #.# #b #.# #. #.# #. #.# #. #.# #. #.# ###.### #.# #...@.# ##.# #.#.#5# ...# ...#.# ...##############.## ...)...............# ...################# ...# ...# ...## You could see a bat (sleeping) and a friendly shadow imp. Vanquished Creatures (collateral kills) 4 dart slugs (D:1) A ball python (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:1) 2 bats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ben10mad the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 248 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/5 254 | D:1 | Learned a level 2 spell: Call Imp 812 | D:1 | Quit the game Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic, item_on_display_a Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Summon Small Mamm || 16 Call Imp || 5 Armor: Robe || 7 Dodge: Dodged || 22