Dungeon Crawl Stone Soup version 0.19.0-20-gbc5f0c6 (webtiles) character file. 73 bawd the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on Nov 16, 2016. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:07:50 (1488 turns). bawd the Conjurer (Deep Elf Conjurer) Turns: 1488, Time: 00:07:51 Health: -5/24 AC: 2 Str: 5 XL: 4 Next: 8% Magic: 2/10 EV: 13 Int: 21 God: Gold: 23 SH: 0 Dex: 15 Spells: 2 memorised, 6 levels left rFire . . . SeeInvis . m - +1 short sword (venom) rCold + . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr + Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) o - ring of protection from cold {rC+, !d} g - ring of resist corrosion @: very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons l - a +0 whip (You took it off a kobold on level 2 of the Dungeon) m - a +1 short sword of venom (weapon) (You took it off a kobold on level 2 of the Dungeon) Armour a - a +0 robe (worn) Jewellery g - a ring of resist corrosion (left hand) (You found it on level 1 of the Dungeon) o - a ring of protection from cold (right hand) {rC+, !d} (You found it on level 2 of the Dungeon) Scrolls j - 3 scrolls of fear {unknown} k - a scroll of identify {unknown} Potions d - a potion of haste {unknown} e - a potion of ambrosia {unknown} f - a potion of degeneration {unknown} Books b - a book of Conjurations Comestibles c - a bread ration {@e1} h - a slice of pizza i - a meat ration {@e2} n - 3 fruits Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.2 Spellcasting - Level 6.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Searing Ray Conj ####.. 1% 2 ##..... z - Magic Dart Conj #### 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Gozag Annotations: D:2 Sigmund Message History Health restored: 19; MP restored: 9 There is a stone staircase leading up here. A rat comes into view. Aim: a rat (resting) The magic dart hits the rat. You kill the rat! You now have 8/9 mp. An adder comes into view. An adder is nearby! Aim: an adder (resting) The magic dart hits the adder. You now have 7/9 mp. Aim: an adder (lightly wounded) The magic dart hits the adder. The adder bites you. You take 3 damage, and have 16/19 hp. You now have 6/9 mp. Aim: an adder (moderately wounded) The magic dart hits the adder. The adder completely misses you. You now have 5/9 mp. You closely miss the adder. The adder closely misses you. You barely miss the adder. The adder bites you. You are poisoned. The adder poisons you! The adder closely misses you. You take 1 damage, and have 15/19 hp. Aim: an adder (moderately wounded) The magic dart hits the adder. You kill the adder! You have reached level 4! You feel clever. You feel sick. You regained 4 hp, and now have 19/24 hp. You now have 4/10 mp. You start resting. You feel sick. x6 You are no longer poisoned. You take 5 damage, and have 14/24 hp. MASSIVE DAMAGE!! You regained 3 mp, and now have 7/10 mp. You start resting. You are feeling hungry. You regained 7 hp, and now have 21/24 hp. MP restored: 10 You see here an adder corpse. You see here an adder corpse. You butcher the adder corpse. p - a chunk of flesh {@w0} Eating a chunk of flesh {@w0}. You start eating the chunk of flesh {@w0}. Really walk into a travel-excluded area? Sigmund shouts! Aim: Sigmund, wielding a scythe and wearing a robe The magic dart hits Sigmund. You now have 9/10 mp. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aim: Sigmund, wielding a scythe and wearing a robe (lightly wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 8/10 mp. Aim: Sigmund, wielding a scythe and wearing a robe (lightly wounded) The magic dart hits Sigmund. You now have 7/10 mp. Aim: Sigmund, wielding a scythe and wearing a robe (lightly wounded) The magic dart hits Sigmund. You now have 6/10 mp. Sorry, you're not good enough to have a special ability. Aim: Sigmund, wielding a scythe and wearing a robe (moderately wounded) The searing ray misses Sigmund. Sigmund completely misses you. You now have 4/10 mp. Aim: Sigmund, wielding a scythe and wearing a robe (moderately wounded) The searing ray misses Sigmund. Sigmund's eyes start glowing with a red light. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You now have 2/10 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You don't know that spell. Sorry, you're not good enough to have a special ability. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You don't know that spell. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits something. Something hits you. You take 6 damage, and have 17/24 hp. MASSIVE DAMAGE!! You now have 1/10 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You don't know that spell. You don't know that spell. You hit something. Something hits you! You take 8 damage, and have 9/24 hp. MASSIVE DAMAGE!! You miss something. Something hits you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 1/24 hp. MASSIVE DAMAGE!! You barely miss something. Something hits you. You die... #..###............#... .. ........##..##.###..##.#. ........................# .#.#....###.##.##.......† ##.##..#........<..### #.###...##.#.####.# ##.# #...##...# ##.# .... .....#######..# ##.. # #......{@..# ##..# #.........# #.## #.....=...# #.# #.........# #.........# #.........# #.........# #..(......# ########## There were no monsters in sight! Vanquished Creatures 4 adders (D:2) 2 dart slugs A leopard gecko (D:1) A giant cockroach (D:2) 2 goblins 4 hobgoblins (D:1) 4 jackals (D:1) 7 kobolds 3 bats (D:1) A frilled lizard (D:1) 3 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bawd the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 235 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 259 | D:1 | Reached skill level 5 in Conjurations 1007 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 1011 | D:2 | Learned a level 2 spell: Searing Ray 1124 | D:2 | Found an opulent altar of Gozag. 1210 | D:2 | Noticed Sigmund 1269 | D:2 | Reached skill level 6 in Conjurations 1361 | D:2 | Reached XP level 4. HP: 20/24 MP: 4/10 1487 | D:2 | HP: 1/24 [something (8)] 1488 | D:2 | Slain by Sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 4 | 3 || 7 Cast: Magic Dart | 65 | 5 || 70 Searing Ray | | 2 || 2 Eat: Chunk | 1 | 1 || 2 Armor: Robe | 1 | || 1 Dodge: Dodged | 10 | 1 || 11 Vault maps used: D:1: eino_arrival_cavern_a D:2: grunt_gozag_statues, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.8 | 4.6 | 19.1 | 131.0 Dungeon | 100.0 | 100.0 | 0.8 | 4.6 | 19.1 | 131.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 52.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 52.5 +-------+-------+-------+-------+-------+----------------------