Dungeon Crawl Stone Soup version 0.26-a0-29-gb080af9 (webtiles) character file. Game seed: 11649268624593973052, levelgen mode: deterministic 5 axecop the Magician (level 1, -1/13 HPs) Began as a Demonspawn Wanderer on May 28, 2020. Slain by a hobgoblin ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:46 (227 turns). axecop the Magician (Demonspawn Wanderer) Turns: 227, Time: 00:00:46 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 66% Magic: 3/3 EV: 12 Int: 14 God: Gold: 10 SH: 0 Dex: 13 Spells: 2/4 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +0 robe (worn) Scrolls b - a scroll of fog {unknown} e - a scroll of remove curse {unknown} g - a scroll of immolation {unknown} h - a scroll of teleportation {unknown} Potions c - a potion of curing Comestibles f - a ration Skills: Level 1.0 Long Blades - Level 1.0 Throwing - Level 1.0 Dodging - Level 1.0 Stealth Level 1.0 Shields + Level 2.2 Spellcasting + Level 0.8 Conjurations Level 1.7 Translocations Level 1.0 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 17% 1 #...... b - Foxfire Conj/Fire #... 21% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 17% 2 ###.... Call Imp Summ #....... 34% 2 ###.... Slow Hex #....... 34% 2 ###.... Mephitic Cloud Conj/Pois/Air #....... 50% 3 ###.... Conjure Flame Conj/Fire #....... 52% 3 ###.... Inner Flame Hex/Fire #....... 56% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You open the door. There is an open door here. A hobgoblin comes into view. It is wielding a +0 club. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Found a stone staircase leading down. The hobgoblin shouts! The hobgoblin completely misses you. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you with a +0 club. You closely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you with a +0 club. You are too injured to fight recklessly! You closely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you with a +0 club. You die... .#.# ##############...# .....(...........# ##'###...........# ##.####'....⌠....# ##..##.##........# ###.##..###......# ..#.###...#......# #.#.#####.##....@# ..#..####.##+...g# #.##......# #....# #.#..###### ##...# #'#+## #...# #...# #...# '.<.+ +..>. #...# #.#### #+#+# You could see a hobgoblin. Vanquished Creatures A dart slug (D:1) A goblin (D:1) 2 rats (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | axecop the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | axecop set off with the following items: a +0 dagger, a | potion of curing, a +0 robe, a ration; and the following | spells available to memorise: Blink, Foxfire, Magic Dart, | Call Imp, Slow, Mephitic Cloud, Conjure Flame, Inner Flame 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Learned a level 1 spell: Magic Dart 5 | D:1 | Learned a level 1 spell: Foxfire 227 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic Action || total -------------------------++------- Melee: Dagger || 19 Stab: Sleeping || 2 Armor: Robe || 1 Dodge: Dodged || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------