Dungeon Crawl Stone Soup version 0.25-a0-502-g6516661 (webtiles) character file. Game seed: 8205910912041490655, levelgen mode: deterministic 11 avis the Grave Robber (level 2, -2/20 HPs) Began as a Mummy Necromancer on Feb 13, 2020. Slain by a leopard gecko (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:19 (512 turns). avis the Grave Robber (Mummy Necromancer) Turns: 512, Time: 00:02:20 Health: -2/20 AC: 2 Str: 11 XL: 2 Next: 13% Magic: 1/6 EV: 12 Int: 14 God: Gold: 22 SH: 0 Dex: 12 Spells: 5/7 levels left rFire x . . SeeInvis . c - +0 club rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) d - a +0 hunting sling Missiles b - 21 arrows Armour a - a +0 robe (worn) Skills: + Level 0.6 Fighting - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting * Level 4.2 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 3% 1 N/A b - Animate Skeleton Necr N/A 3% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Vampiric Draining Necr ##........ 11% 3 N/A Animate Dead Necr N/A 36% 4 N/A Agony Necr ##...... 71% 5 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The jackal writhes in agony. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal barely misses you. You hit the jackal. You kill the jackal! Your Spellcasting skill increases to level 3! You hit the leopard gecko. The leopard gecko is lightly wounded. The leopard gecko closely misses you. A goblin comes into view. It is wielding a +0 dagger. The leopard gecko misses you. You miss the leopard gecko. The leopard gecko is lightly wounded. The goblin shouts! The leopard gecko bites you. You die... ########## #.!......# #########........# w%.%.......!.....# ########.........### ... ##..........# . .... #....g..†.#.# .. ....# #.##l######.##### ... ......#######.##@# #.h...#.... ..............##.# #####h..... ..........######.# #...!... ♣.........# #.# #..#.#### .8.......### #.# #.# .# ......!....## #..# .. .. ............##.... ... ### ..<.............#. ### .............#.#.. You could see a leopard gecko and a goblin. Vanquished Creatures A dart slug (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | avis the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 19 | D:1 | Learned a level 1 spell: Animate Skeleton 493 | D:1 | Reached XP level 2. HP: 14/20 MP: 0/5 512 | D:1 | Slain by a leopard gecko Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Fighting | | 0.6 Dodging | | 1.5 Stealth | | 1.5 Necromancy | | 4.2 Action || total -------------------------++------- Melee: Club || 14 Cast: Pain || 17 Animate Skeleton || 1 Armor: Robe || 3 Dodge: Dodged || 16 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 16 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 16 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------