Dungeon Sprint DCSS version 0.21-a0-552-g593960d (webtiles) character file. 25 aubilenon the Skirmisher (level 3, 0/24 HPs) Began as a Gargoyle Fighter on Dec 18, 2017. Slain by an ogre ... wielding a +0 giant club (11 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:18 (132 turns). aubilenon the Skirmisher (Gargoyle Fighter) Turns: 132, Time: 00:00:18 Health: 0/24 AC: 10 Str: 19 XL: 3 Next: 4% Magic: 3/3 EV: 8 Int: 8 God: Gold: 0 SH: 9 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Gourm . c - +0 shield rNeg + . . Faith . b - +0 scale mail rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a bread ration Skills: * Level 4.7 Fighting * Level 3.6 Maces & Flails + Level 4.0 Armour + Level 1.4 Dodging + Level 4.0 Shields You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. Things that are here: a dagger; a leather armour You start waiting. Done waiting. You open the door. An ogre comes into view. It is wielding a giant club. The ogre shouts! You thump the ogre! The ogre is heavily wounded. The ogre hits you with a giant club! Ouch! That really hurt! You hit the ogre. The ogre is heavily wounded. The ogre hits you with a giant club! You die... ########## #<.#.@O..# #..').#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | aubilenon the Gargoyle Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 3 | D | Noticed Ijyb 27 | D | Killed Ijyb 27 | D | Reached skill level 1 in Dodging 27 | D | Reached XP level 2. HP: 20/20 MP: 2/2 27 | D | Reached XP level 3. HP: 24/24 MP: 3/3 130 | D | Noticed an ogre 132 | D | Slain by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.7 Maces & Flails | 3 | 3.6 Armour | 4 | 4.0 Dodging | 1 | 1.4 Shields | 4 | 4.0 Action || total -------------------------++------- Melee: Flail || 26 Armor: Scale mail || 15 Dodge: Dodged || 3 Block: Shield || 7 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 132 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 132 +---------+---------+-------+---------+---------+-------+---------