Dungeon Crawl Stone Soup version 0.22-a0-253-gf9d0ce5 (webtiles) character file. 19 atlas1 the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Mar 3, 2018. Slain by Terence ... wielding a +0 mace (8 damage) ... on level 1 of the Dungeon. The game lasted 00:01:24 (1191 turns). atlas1 the Conjurer (Deep Elf Conjurer) Turns: 1191, Time: 00:01:25 Health: -2/15 AC: 2 Str: 5 XL: 2 Next: 55% Magic: 2/8 EV: 13 Int: 19 God: Gold: 16 SH: 0 Dex: 15 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 3 scrolls of teleportation {unknown} f - a scroll of identify {unknown} g - a scroll of remove curse {unknown} Potions d - 2 potions of lignification {unknown} e - a potion of brilliance {unknown} Comestibles c - 3 rations h - a chunk of flesh Skills: + Level 3.0 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 3% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a mace and wearing a runed ring mail The magic dart hits Terence. Terence is lightly wounded. Terence misses you. Terence misses you. You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a mace and wearing a runed ring mail (lightly wounded) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a mace. Terence hits you with a mace! Ouch! That really hurt! You die... #.#.#.##.##.#.########.##.#### ............................># #......#.##...####.....#..#.## .......#.###.......##..#..#.# #....#.#.......######..#....# #....#.#####(..#...†........# #....#.#.......#.####.#.##..# #....#.........#.#..#.#..#..# #....###.......#@#..#.##.#..# #............#.#@#.......#..# ### ##...######..#.#.#.##..#.#..# #.. ..........#..#...........#..# #.# ##...####.#..###.#.##.####..# #.# ###### #.#..# #.#.#######..# #.. #.#..# #....#.≈≈≈#### #.. ####### #.#..########..8≈######.. ......# #.#.........#.≈≈≈##<.##.. You could see Terence. Vanquished Creatures A leopard gecko (D:2) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 3 jackals 3 bats (D:1) A frilled lizard (D:2) 3 kobolds 4 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | atlas1 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 614 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 635 | D:1 | Learned a level 2 spell: Searing Ray 1000 | D:2 | Noticed Terence 1191 | D:1 | Slain by Terence Vault maps used: D:1: sevenhm_arrival_forest_fort_small_3 D:2: uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Stealth | | 2.4 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 26 Searing Ray || 2 Eat: Chunk || 1 Armor: Robe || 8 Dodge: Dodged || 19 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 28 | 0.0 | 0 | 18 | 0.0 | 1191 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 17 | 0.0 | 0 | 11 | 0.0 | 1121 D:2 | 0 | 11 | 0.0 | 0 | 7 | 0.0 | 70 +---------+---------+-------+---------+---------+-------+---------