Dungeon Crawl Stone Soup version 0.22-a0-231-g75390ab (webtiles) character file. 2 astralcataclysm the Conjurer (level 1, 2/14 HPs) Began as a Draconian Conjurer on Mar 3, 2018. Got out of the dungeon alive. The game lasted 00:00:31 (97 turns). astralcataclysm the Conjurer (Draconian Conjurer) Turns: 97, Time: 00:00:32 Health: 2/14 AC: 4 Str: 10 XL: 1 Next: 33% Magic: 0/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 Comestibles b - a ration Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded) The magic dart hits the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is moderately wounded. The jackal misses you. The jackal bites you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal. The jackal closely misses you. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #PP≈≈≈≈.P# #≈≈≈≈≈≈≈.# #PP≈≈≈≈.## #≈≈≈≈≈.## #≈≈≈≈≈.≈# #P≈≈≈≈≈.# #≈≈≈≈≈.≈# #≈≈≈≈.h### #P≈≈≈≈≈h@# ########## You could see 2 jackals. Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | astralcataclysm the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 97 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: lightli_arrival_windingriver, dk_noncrumbling_3, chequers_big_river, item_on_display_a Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 8 Armor: Skin || 10 Dodge: Dodged || 17 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 4 | 0.0 | 0 | 2 | 0.0 | 97 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 4 | 0.0 | 0 | 2 | 0.0 | 97 +---------+---------+-------+---------+---------+-------+---------