Dungeon Crawl Stone Soup version 0.19-a0-1907-gcff654f (webtiles) character file. 0 asss the Skirmisher (level 1, 16/16 HPs) Began as an Octopode Wanderer on Oct 22, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:43 (0 turns). asss the Skirmisher (Octopode Wanderer) Turns: 0, Time: 00:00:43 Health: 16/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 14 Spells: 0 memorised, 4 levels left rFire . . . SeeInvis . b - +0 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 mace (weapon) d - a +0 dagger Books a - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 c - Teimirph's Grimoire of Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles f - a bread ration Skills: + Level 3.0 Fighting + Level 2.6 Stealth + Level 2.0 Spellcasting Level 2.0 Earth Magic Level 1.2 Poison Magic You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, asss the Octopode Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 16 poisoned needles. Found a staircase leading out of the dungeon. No target in view! Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . .# ########.# ## ..(.. ..## ##.. ≈≈≈≈≈≈..## #..≈≈ ..♣.≈≈..# ..≈≈..♣....≈≈.. .≈≈..8.@....≈≈. .≈..♣.....8..≈. . ...........≈. .≈≈.♣.......≈≈. ..≈ ..8....≈≈.. #. ≈≈♣....≈≈... . ..≈≈≈.≈≈≈...# ............## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asss the Octopode Wanderer began the quest for the Orb. 0 | D:1 | asss set off with: a book of Geomancy, a +0 mace, Teimirph's Grimoire of Intoxication, a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 0 | D:1 | Identified Teimirph's Grimoire of Intoxication 0 | D:1 | Quit the game Vault maps used: D:1: moated_graveyard_arrival