Dungeon Crawl Stone Soup version 0.23-a0-121-g4413648 (webtiles) character file. 20 arson the Shield-Bearer (level 3, 26/26 HPs) Began as a Halfling Fighter on Aug 26, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:01:32 (300 turns). arson the Shield-Bearer (Halfling Fighter) Turns: 300, Time: 00:01:33 Health: 26/26 AC: 6 Str: 17 XL: 3 Next: 0% Magic: 3/3 EV: 8 Int: 6 God: Gold: 2 SH: 9 Dex: 14 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: small, mutation resistance 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 2 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Potions d - a potion of might Comestibles f - a ration g - 10 chunks of flesh Skills: + Level 3.1 Fighting + Level 2.6 Long Blades - Level 3.2 Armour - Level 3.2 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History You kill the leopard gecko! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You regained 5 hp, and now have 24/26 hp. MP restored: 3 You see here a leopard gecko corpse. You butcher the leopard gecko corpse. g - 12 chunks of flesh (gained 2) You start resting. Some of the chunks of flesh in your inventory have rotted away. HP restored. Health restored: 26 There is a stone staircase leading down here. Found a puce potion. Found an escape hatch in the floor. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .....### ......... .....#### ###### # # #######.. # #....... #######...# #.### ##........## #..@# ...######..#####.##### #### ##....##.....### ####.######...# > #..>######.# ... ###...####.#....! ###............. #######....... ##..... There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A kobold (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arson the Halfling Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 40 | D:1 | Reached XP level 2. HP: 16/20 MP: 2/2 253 | D:1 | Reached XP level 3. HP: 24/26 MP: 3/3 300 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_rooms_c Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 | 3.1 Long Blades | | 2.6 Armour | | 3.2 Shields | | 3.2 Action || total -------------------------++------- Melee: Long sword || 52 Armor: Scale mail || 38 Dodge: Dodged || 30 Block: Shield || 42 Rpst.: Long sword || 12 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 29 | 0 | 0.0 | 17 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 29 | 0 | 0.0 | 17 | 0 | 0.0 +---------+---------+-------+---------+---------+-------