Dungeon Crawl Stone Soup version 0.23-a0-117-gebca68c (webtiles) character file. 0 arson the Magician (level 1, 8/11 HPs) Began as a Halfling Wizard on Aug 23, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:01:18 (63 turns). arson the Magician (Halfling Wizard) Turns: 63, Time: 00:01:19 Health: 8/11 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 1/3 EV: 14 Int: 16 God: Gold: 10 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (weapon restricted) rCold . . . Gourm . (shield restricted) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: small, mutation resistance 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Comestibles d - a ration Skills: - Level 2.1 Dodging - Level 2.1 Stealth + Level 2.4 Spellcasting + Level 0.7 Conjurations Level 0.7 Summonings Level 1.1 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 16% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 19% 2 ###.... Call Imp Summ #....... 22% 2 ###.... Slow Hex #....... 30% 2 ###.... Conjure Flame Conj/Fire #....... 45% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 47% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History The jackal is lightly wounded. You now have 0/3 mp. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. You hit the jackal. The jackal is moderately wounded. The jackal misses you. The jackal closely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. You take 3 damage, and have 8/11 hp. MASSIVE DAMAGE!! You closely miss the jackal. The jackal is moderately wounded. The jackal misses you. The jackal bites you but does no damage. The jackal bites you but does no damage. The jackal closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) !....##### .....h...# .....###.# ### #.# #h# #.# #.# #h# #.## #h# ...# #@# ...# #)# ...# #.# ...# #.# ...#############.# .................# #..##...########## #..##...# .##..#### You could see 3 jackals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arson the Halfling Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 63 | D:1 | Quit the game Vault maps used: D:1: lightli_iron_boxes Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 3 Armor: Robe || 2 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------