Dungeon Sprint DCSS version 0.19.0-24-gb05acd6 (webtiles) character file. 0 arn the Charmwright (level 1, -7/24 HPs) Began as a Merfolk Skald on Nov 21, 2016. Mangled by a siren ... wielding a +0 trident (15 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:39 (13 turns). arn the Charmwright (Merfolk Skald) Turns: 13, Time: 00:00:39 Health: -7/24 AC: 3 Str: 17 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) (no ring) (no ring) @: berserking, infused, very slightly contaminated, very quick A: change form in water, swift swim, stealthy swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration Skills: - Level 2.1 Fighting * Level 3.0 Polearms - Level 0.6 Armour + Level 1.3 Dodging - Level 2.0 Spellcasting + Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You close the door. You are no longer entranced. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! A siren opens the door. The siren hits you from afar with a trident! Ouch! That really hurt! You are too injured to fight recklessly! Attack whom? Press: ? - help, Dir - move target cursor, f - siren Aim: a siren, wielding a trident You reach to attack! You hit the siren. The siren is lightly wounded. Attack whom? Press: ? - help, Dir - move target cursor, f/p - siren Aim: a siren, wielding a trident (lightly wounded) You reach to attack! You hit the siren. The siren is lightly wounded. The siren hits you from afar with a trident! Ouch! That really hurt! You die... # #+# .## ##.##...# +.<@'m# ##.##...# #+# .## # You could see a siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | arn the Merfolk Skald began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D | Noticed a siren 13 | D | Mangled by a siren Action || total -------------------------++------- Melee: Spear || 2 Cast: Infusion || 1 Use: Potion || 1