Dungeon Sprint DCSS version 0.17-a0-1881-g2f5db94 (webtiles) character file. 0 arglypuff the Insei (level 1, 9/9 HPs) Began as a Vine Stalker Transmuter on Sept 22, 2015. Quit the game in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:38 (109 turns). arglypuff the Insei (Vine Stalker Transmuter) Turns: 109, Time: 00:00:38 Health: 9/9 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . b - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit + (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal 3, rot immunity a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Missiles a - 12 arrows Armour b - a +0 robe (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Books c - a book of Changes Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Blade Hands Transmutation 5 Comestibles d - a bread ration Skills: * Level 0.8 Fighting + Level 1.5 Dodging + Level 3.0 Unarmed Combat + Level 2.1 Spellcasting * Level 2.0 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Trmt #..... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. A siren opens the door. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ##. #+# #...##.## #m'@<.+ #...##.## ##. #+# # You could see a siren. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | arglypuff the Vine Stalker Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 2 | D | Noticed a siren 109 | D | Quit the game Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Cast: Beastly Appendage || 1