Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b319 (webtiles) character file. Game seed: 3075411251489823618, levelgen mode: deterministic 0 ardl the Conjurer (level 1, 13/13 HPs) Began as a Gnoll Wanderer on Apr 2, 2020. Got out of the dungeon alive. The game lasted 00:00:46 (1 turns). ardl the Conjurer (Gnoll Wanderer) Turns: 1, Time: 00:00:47 Health: 13/13 AC: 2 Str: 17 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 robe (worn) Scrolls c - a scroll of teleportation Comestibles f - a ration Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 2.3 Throwing + Level 0.0 Armour + Level 0.0 Dodging + Level 2.1 Stealth + Level 2.3 Shields + Level 4.4 Unarmed Combat + Level 0.0 Spellcasting + Level 5.3 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 3.6 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Freeze Ice #... 9% 1 ##..... Throw Frost Conj/Ice #..... 10% 2 ###.... Apportation Tloc #..... 36% 1 ##..... Ozocubu's Armour Chrm/Ice #....... 50% 3 ####... Throw Icicle Conj/Ice #....... 52% 4 #####.. Portal Projectile Hex/Tloc #..... 75% 3 ####... Summon Ice Beast Ice/Summ #....... 88% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Lua error: /dgldir/rcfiles/crawl-0.24/ardl.rc:300: unexpected symbol near ')' Welcome, ardl the Gnoll Wanderer. The bosom of this dungeon contains the awesome artefact, the Orb of Zot. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of teleportation, a +0 robe, a ration; and the following spells available to memorise: Freeze, Throw Frost, Apportation, Ozocubu's Armour, Throw Icicle, Portal Projectile, Summon Ice Beast. You don't know any spells. You don't know any spells. Okay, then. Okay, then. Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## # ..# #.####8# #....# #.@.# #...# ##.## ##+ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ardl the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | ardl set off with the following items: a +0 club, a scroll | of teleportation, a +0 robe, a ration; and the following | spells available to memorise: Freeze, Throw Frost, | Apportation, Ozocubu's Armour, Throw Icicle, Portal | Projectile, Summon Ice Beast 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_rooms, patterned_corridor Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_rooms, patterned_corridor Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 1.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 1.0 +-------+-------+-------+-------+-------+----------------------