Dungeon Sprint DCSS version 0.25-a0-781-gc44aebf (webtiles) character file. Game seed: 6469709581556373371, levelgen mode: deterministic 7 arcshroob the Skirmisher (level 1, -9/20 HPs) Began as a Minotaur Fighter on Apr 15, 2020. Mangled by Menkaure (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:12 (90 turns). arcshroob the Skirmisher (Minotaur Fighter) Turns: 90, Time: 00:00:13 Health: -9/20 AC: 7 Str: 20 XL: 1 Next: 83% Magic: 0/0 EV: 7 Int: 5 God: Gold: 243 SH: 9 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 kite shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: retaliatory headbutt, horns 2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 243 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 4.3 Fighting + Level 3.1 Axes + Level 4.3 Armour + Level 4.3 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: ice statue, Menkaure Innate Abilities, Weirdness & Mutations You reflexively headbutt those who attack you in melee. You have a pair of horns on your head. Message History You now have 243 gold pieces. You start resting. HP restored. As you open the door, it creaks loudly! You hear a shout! Marking area around an ice statue as unsafe for travelling. A worm and Menkaure come into view. Menkaure shouts! You block the worm's attack. There is an open door here. Menkaure calls on the powers of darkness! Your body is wracked with pain! The worm convulses! You slash Menkaure! Menkaure is moderately damaged. Menkaure calls on the powers of darkness! Your body is wracked with pain! The worm convulses! You hit Menkaure. Menkaure is heavily damaged. You slash the worm! Menkaure hits you! Ouch! That really hurt! You die... +#### °°°○°..## .○○°°..## °○8○○°..# .○☼☼.. ○°○○ ##≈≈#+++#+++## #≈≈≈..M@.....# #≈≈≈≈.##w##..# #≈≈≈≈##.#.# #≈≈≈ #..##.# #≈≈ ##..### #≈ ##'# # ##.## +.<.+ ##.## You could see an ice statue, Menkaure and a worm. Vanquished Creatures 2 worms (D) 2 creatures vanquished. Vanquished Creatures (others) A crocodile (D) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | arcshroob the Minotaur Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 21 | D | Killed a crocodile 86 | D | Noticed an ice statue 87 | D | Noticed Menkaure 90 | D | Mangled by Menkaure Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.3 Armour | 4 | 4.3 Shields | 4 | 4.3 Axes | 3 | 3.1 Action || total -------------------------++------- Melee: War axe || 8 Headbutt || 1 Armor: Scale mail || 4 Block: Kite shield || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 10 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 10 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+-------