Dungeon Crawl Stone Soup version 0.20-a0-472-g5c05303 (webtiles) character file. 4 arazyal the Grave Robber (level 1, -4/9 HPs) Began as a Vine Stalker Necromancer on Jan 14, 2017. Killed from afar by a dart slug (7 damage) ... with a slug dart ... on level 1 of the Dungeon. The game lasted 00:00:17 (43 turns). arazyal the Grave Robber (Vine Stalker Necromancer) Turns: 43, Time: 00:00:18 Health: -4/9 AC: 2 Str: 10 XL: 1 Next: 60% Magic: 0/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) d - a +0 scale mail of fire resistance (You found it on level 1 of the Dungeon) Books b - a book of Necromancy Comestibles c - a bread ration {@e1} Skills: + Level 1.6 Dodging + Level 2.5 Stealth + Level 2.2 Spellcasting + Level 4.1 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Welcome, arazyal the Vine Stalker Necromancer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a shiny scale mail. Found a staircase leading out of the dungeon. A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! A rat is nearby! The helpless rat fails to defend itself. You hit the rat. You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! d - a shiny scale mail A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! The helpless frilled lizard fails to defend itself. You hit the frilled lizard. The frilled lizard barely misses you. You hit the frilled lizard. You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A goblin comes into view. It is wielding a dagger. A goblin is nearby! The goblin shouts! You hear a shout! x2 The goblin hits you but does no damage. You hit the goblin. You bite the goblin, but do no damage. The goblin hits you with a dagger. A goblin comes into view. It is wielding a club. You take 2 damage, and have 7/9 hp. MASSIVE DAMAGE!! You closely miss the goblin. The goblin closely misses you. The goblin shouts! You hit the goblin but do no damage. You bite the goblin. You drain its power. You kill the goblin! You hear an angry hiss. The goblin hits you with a club. You see here a dagger. You take 2 damage, and have 5/9 hp. MASSIVE DAMAGE!! You now have 2/4 mp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aim: a goblin, wielding a club (chance to defeat MR: 83%) The goblin barely resists. The goblin closely misses you. You take 1 damage, and have 4/9 hp. You now have 1/4 mp. Aim: a goblin, wielding a club (chance to defeat MR: 83%) The goblin writhes in agony! You kill the goblin! You take 1 damage, and have 3/9 hp. You now have 0/4 mp. Things that are here: a club; a goblin corpse You start resting. A dart slug comes into view. You see here a dagger. e - a dagger e - a +0 dagger (weapon) A dart slug is nearby! You don't have enough magic to cast that spell. You hit the dart slug. The dart slug launches a dart at you. The slug dart hits you! Ouch! That really hurt! You die... ##......###.......# #. ###.......#######.... #####.............# #######.###### #..# ##.## #..# ##.## #@)# #w## #..# ..... ...... ......... ...$.#### ###.# You could see a dart slug. Vanquished Creatures 2 goblins (D:1) A frilled lizard (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arazyal the Vine Stalker Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 43 | D:1 | Killed from afar by a dart slug Vault maps used: D:1: dpeg_arrival_oval Action || total -------------------------++------- Melee: Unarmed || 6 Bite || 2 Dagger || 1 Cast: Pain || 2 Stab: Sleeping || 2 Armor: Robe || 1 Dodge: Dodged || 3 Vault maps used: D:1: dpeg_arrival_oval Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 3.0 | 6.1 | 66.0 Dungeon | 100.0 | 100.0 | 0.0 | 3.0 | 6.1 | 66.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------