Dungeon Crawl Stone Soup version 0.20-a0-433-g9e36e56 (webtiles) character file. 21 arazyal the Grave Robber (level 2, -1/13 HPs) Began as a Vine Stalker Necromancer on Jan 2, 2017. Slain by a jackal (2 damage) ... on level 1 of the Dungeon on Jan 3, 2017. The game lasted 00:02:49 (700 turns). arazyal the Grave Robber (Vine Stalker Necromancer) Turns: 700, Time: 00:02:49 Health: -1/13 AC: 2 Str: 10 XL: 2 Next: 87% Magic: 0/6 EV: 12 Int: 15 God: Gold: 12 SH: 0 Dex: 14 Spells: 5/6 levels left rFire x . . SeeInvis . j - +0 dagger rCold + . . Gourm . a - +0 robe rNeg + . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) e - ring of positive energy {rN+} d - ring of ice {rC+, rF-} @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons j - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) g - a +0 pair of boots (You found it on level 1 of the Dungeon) k - a +0 cloak (You found it on level 1 of the Dungeon) Jewellery d - a ring of ice (left hand) {rC+, rF-} (You found it on level 1 of the Dungeon) e - a ring of positive energy (right hand) {rN+} (You found it on level 1 of the Dungeon) Scrolls h - a scroll of identify {unknown} l - a scroll of magic mapping {unknown} Potions f - a potion of curing {unknown} i - a potion of berserk rage {unknown} Books b - a book of Necromancy Comestibles c - 2 bread rations {@e1} Skills: + Level 1.7 Dodging + Level 3.1 Stealth + Level 2.5 Spellcasting + Level 4.2 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! Things that are here: a club; a hobgoblin corpse You start resting. A bat comes into view. You regained 2 hp, and now have 6/13 hp. MP restored: 6 You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The bat hits you but does no damage. You hit the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found a stone staircase leading down. l - a scroll labeled YSADDU NOWAEF A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the rat. You kill the rat! A hobgoblin comes into view. You see here a rat corpse. 2 jackals come into view. The jackal barks! A jackal comes into view. There are monsters nearby! There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aim: a jackal (chance to defeat MR: 85%) The jackal writhes in agony! You take 1 damage, and have 6/13 hp. You now have 5/6 mp. Aim: a jackal (severely wounded, chance to defeat MR: 85%) The jackal writhes in agony! You kill the jackal! A jackal comes into view. You take 1 damage, and have 5/13 hp. You now have 4/6 mp. Aim: a hobgoblin (hasn't noticed you, chance to defeat MR: 85%) The hobgoblin shouts! The hobgoblin writhes in agony! The jackal barks! x2 You take 1 damage, and have 4/13 hp. You now have 3/6 mp. Aim: a hobgoblin (almost dead, chance to defeat MR: 85%) The hobgoblin writhes in agony! You kill the hobgoblin! The jackal barks! You take 1 damage, and have 3/13 hp. You now have 2/6 mp. Aim: a jackal (chance to defeat MR: 85%) The jackal writhes in agony! You take 1 damage, and have 2/13 hp. You now have 1/6 mp. Aim: a jackal (moderately wounded, chance to defeat MR: 85%) The jackal writhes in agony! You kill the jackal! You take 1 damage, and have 1/13 hp. You now have 0/6 mp. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. Unknown command. The jackal closely misses you. The jackal barely misses you. x2 The jackal bites you. The jackal closely misses you. You now have 0/6 mp. The jackal misses you. The jackal misses you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ...........># ............# .†..........######## .............#.....## #...................## ##...................# ##...................# ...............h..)..# #..≈≈≈.........h@....# #..≈≈≈...............# #..≈≈≈..............## #.[≈≈≈)............## ....⌠.........###### .................. ......##......###. .......).......... ......##.#........ You could see 2 jackals. Vanquished Creatures A leopard gecko (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arazyal the Vine Stalker Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 105 | D:1 | Upgraded the game from 0.20-a0-432-g25cc1b4 to 0.20-a0-433-g9e36e56 120 | D:1 | HP: 1/9 [leopard gecko (2)] 397 | D:1 | Reached XP level 2. HP: 13/13 MP: 6/6 413 | D:1 | Reached skill level 3 in Stealth 579 | D:1 | HP: 3/13 [hobgoblin/club (1)] 700 | D:1 | HP: 1/13 [jackal (1)] 700 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_ternary, serial_park_tiny_pond Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 1.7 Spellcasting | | 2.5 Necromancy | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 13 Bite || 7 Dagger || 18 Cast: Pain || 18 Armor: Robe || 16 Dodge: Dodged || 61 Vault maps used: D:1: dpeg_arrival_ternary, serial_park_tiny_pond Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 3.8 | 7.0 | 213.0 Dungeon | 100.0 | 100.0 | 0.0 | 3.8 | 7.0 | 213.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 31.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 31.0 +-------+-------+-------+-------+-------+----------------------