Dungeon Crawl Stone Soup version 0.20-a0-309-gcba9277 (webtiles) character file. 0 arazyal the Grave Robber (level 1, -2/9 HPs) Began as a Vine Stalker Necromancer on Dec 20, 2016. Slain by a worm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (48 turns). arazyal the Grave Robber (Vine Stalker Necromancer) Turns: 48, Time: 00:00:15 Health: -2/9 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 0/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no device heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Books b - a book of Necromancy Comestibles c - a bread ration {@e1} Skills: + Level 1.5 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History Welcome, arazyal the Vine Stalker Necromancer. Will you prevail where others failed? Will you find the Orb of Zot? Found 18 stones. Found a staircase leading out of the dungeon. You see here 18 stones. You open the door. A worm comes into view. A worm is nearby! A worm is nearby! A worm is nearby! There is a staircase leading out of the dungeon here. You open the door. There is an open door here. A goblin comes into view. Aim: a goblin (resting, chance to defeat MR: 83%) The goblin shouts! The goblin barely resists. You take 1 damage, and have 8/9 hp. You now have 3/4 mp. Unknown command. Aim: a goblin (chance to defeat MR: 83%) The goblin barely resists. You take 1 damage, and have 7/9 hp. You now have 2/4 mp. Unknown command. You closely miss the goblin. The goblin closely misses you. You hit the goblin. The goblin hits you. You take 1 damage, and have 6/9 hp. You now have 1/4 mp. You hit the goblin. Your bite misses the goblin. The goblin hits you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 2/9 hp. MASSIVE DAMAGE!! Aim: a goblin (heavily wounded, chance to defeat MR: 83%) The goblin writhes in agony! The goblin closely misses you. You take 1 damage, and have 1/9 hp. You now have 0/4 mp. Unknown command. Okay, then. The worm barely misses you. The worm bites you. You die... #..........###### #................ #...........#####. ##.......#........ #.......#..############# #.......#..w...w.<....(' #.......#..############# #.......#.... #......@#.#### #.....wg#.# ######.##.# #........#.# #.########.# You could see a worm and a goblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arazyal the Vine Stalker Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 45 | D:1 | HP: 2/9 [goblin (4)] 48 | D:1 | Slain by a worm Vault maps used: D:1: evilmike_arrival_run_for_it, due_unseen_surprise Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Pain || 3 Dodge: Dodged || 3 Vault maps used: D:1: evilmike_arrival_run_for_it, due_unseen_surprise Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 1.7 | 58.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 1.7 | 58.0 +-------+-------+-------+-------+-------+----------------------