Dungeon Crawl Stone Soup version 0.20-a0-303-g575bbf7 (webtiles) character file. 3 arazyal the Grave Robber (level 1, 0/9 HPs) Began as a Vine Stalker Necromancer on Dec 17, 2016. Slain by a rat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (91 turns). arazyal the Grave Robber (Vine Stalker Necromancer) Turns: 91, Time: 00:00:18 Health: 0/9 AC: 2 Str: 10 XL: 1 Next: 50% Magic: 0/4 EV: 12 Int: 15 God: Gold: 16 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no device heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Books b - a book of Necromancy Comestibles c - a bread ration {@e1} Skills: + Level 1.6 Dodging + Level 2.5 Stealth + Level 2.3 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History Welcome, arazyal the Vine Stalker Necromancer. Will you prevail where others failed? Will you find the Orb of Zot? Found a staircase leading out of the dungeon. No target in view! No target in view! No target in view! You open the door. There is an open door here. You open the door. A bat comes into view. There is an open door here. A bat is nearby! A bat is nearby! A bat is nearby! The bat closely misses you. The bat hits you. You take 1 damage, and have 8/9 hp. You hit the bat. The bat misses you. You hit the bat. You kill the bat! No target in view! No target in view! No target in view! You now have 12 gold pieces. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! Health restored: 9 A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! You hit the hobgoblin but do no damage. Your bite misses the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. You bite the hobgoblin, but do no damage. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin hits you with a club. You take 4 damage, and have 5/9 hp. MASSIVE DAMAGE!! You now have 2/4 mp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aim: a hobgoblin, wielding a club (chance to defeat MR: 83%) The hobgoblin writhes in agony! The hobgoblin misses you. You take 1 damage, and have 4/9 hp. You now have 1/4 mp. Aim: a hobgoblin, wielding a club (heavily wounded, chance to defeat MR: 83%) The hobgoblin writhes in agony! You kill the hobgoblin! You take 1 damage, and have 3/9 hp. You now have 0/4 mp. You don't know that spell. You see here a club. You now have 16 gold pieces (gained 4). A kobold comes into view. It is wielding a dagger. A kobold is nearby! A kobold is nearby! A kobold is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A kobold is nearby! 2 jackals come into view. The jackal barks! The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. You see here a stone. Okay, then. A jackal is nearby! The jackal bites you but does no damage. The jackal misses you. Aim: a jackal (chance to defeat MR: 83%) The jackal writhes in agony! The jackal bites you but does no damage. You take 1 damage, and have 3/9 hp. Aim: a jackal (heavily wounded, chance to defeat MR: 83%) The jackal writhes in agony! You kill the jackal! The kobold throws a stone. The stone hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/9 hp. MASSIVE DAMAGE!! You now have 1/4 mp. The kobold throws a stone. The stone barely misses you. A rat comes into view. There are monsters nearby! A rat comes into view. The jackal barks! You see here a chain mail. The rat bites you. You die... ## #. # #. #.## .# #.###... .# #....... ..# .. #..##..# #.##......# #.(##.@r..# #..##.######## #..K[......... ##.##......... #.##......... #K##r........ #†##......... #..#......... ##.#......... You could see a kobold and 2 rats. Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) A bat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arazyal the Vine Stalker Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 85 | D:1 | HP: 1/9 [kobold/stone (1)] 91 | D:1 | Slain by a rat Vault maps used: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers Action || total -------------------------++------- Melee: Unarmed || 5 Bite || 1 Cast: Pain || 4 Armor: Robe || 2 Dodge: Dodged || 7 Vault maps used: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 4.8 | 62.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 4.8 | 62.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------