Dungeon Crawl Stone Soup version 0.20-a0-277-g7db01f4 (webtiles) character file. 6 arazyal the Grave Robber (level 1, -2/9 HPs) Began as a Vine Stalker Necromancer on Dec 12, 2016. Killed from afar by a dart slug (6 damage) ... with a slug dart ... on level 1 of the Dungeon. The game lasted 00:01:30 (105 turns). arazyal the Grave Robber (Vine Stalker Necromancer) Turns: 105, Time: 00:01:30 Health: -2/9 AC: 2 Str: 10 XL: 1 Next: 90% Magic: 0/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no device heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions e - a potion of curing {unknown} Books b - a book of Necromancy Comestibles c - a bread ration {@e1} d - a meat ration {@e2} Skills: + Level 1.7 Dodging + Level 3.0 Stealth + Level 2.1 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History Welcome, arazyal the Vine Stalker Necromancer. It is said that the Orb of Zot exists deep within this dungeon. Found 13 stones. Found a staircase leading out of the dungeon. Unknown command. You see here 13 stones. There is a staircase leading out of the dungeon here. You open the door. A goblin and a kobold come into view. The goblin shouts! The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. There is an open door here. You hit the goblin. The goblin barely misses you. You closely miss the goblin. You bite the goblin. You drain its power. You kill the goblin! The kobold throws a stone. The stone hits you but does no damage. The kobold hits you. You take 1 damage, and have 8/9 hp. You hit the kobold. The kobold hits you. You take 2 damage, and have 6/9 hp. MASSIVE DAMAGE!! You now have 3/4 mp. Unknown command. You miss the kobold. The kobold closely misses you. You hit the kobold. The kobold misses you. You hit the kobold. You kill the kobold! Things that are here: a stone; a kobold corpse MP restored: 4 You open the door. A rat comes into view. There is an open door here. The rat bites you but does no damage. You completely miss the rat. The rat completely misses you. You hit the rat. You kill the rat! Why would you want to do that? Why would you want to do that? d - a meat ration {@e2} A bat comes into view. A bat is nearby! A bat is nearby! Found a stone staircase leading down. A goblin comes into view. It is wielding a club. A goblin is nearby! The goblin shouts! There is a stone staircase leading down here. Aim: a goblin, wielding a club (chance to defeat MR: 83%) The goblin writhes in agony! You take 1 damage, and have 6/9 hp. You now have 3/4 mp. Aim: a goblin, wielding a club (heavily wounded, chance to defeat MR: 83%) The goblin writhes in agony! You kill the goblin! You now have 2/4 mp. You see here a club. Found a stone staircase leading down. A goblin comes into view. A goblin is nearby! A goblin is nearby! A goblin is nearby! A goblin is nearby! A goblin is nearby! A goblin is nearby! The goblin shouts! Found a stone staircase leading down. You hit the goblin. Your bite misses the goblin. The goblin barely misses you. You hit the goblin. You kill the goblin! e - a blue potion MP restored: 4 The bat is too close now for your liking. A bat is nearby! The bat is too close now for your liking. A bat is nearby! A bat is nearby! A bat is nearby! The bat is too close now for your liking. A bat is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A dart slug comes into view. The bat closely misses you. The bat closely misses you. Aim: a bat (chance to defeat MR: 83%) The bat writhes in agony! You kill the bat! Your Stealth skill increases to level 3! You take 1 damage, and have 6/9 hp. You now have 3/4 mp. Aim: a dart slug (clinging, resting, chance to defeat MR: 83%) The dart slug barely resists. The dart slug launches a dart at you. The slug dart hits you! You take 2 damage, and have 4/9 hp. MASSIVE DAMAGE!! You now have 1/4 mp. The dart slug launches a dart at you. The slug dart hits you! Ouch! That really hurt! You die... #............. ######.###### #..# #.## ####### #.# #....w# #.# #.....# #.########.. #.....####.#........# #....@.......######## #.....###.#### #....†# #.# #.....# #.# #.....# #.# ###.#####.# ####.####..# #>.....##.## #......##.# You could see a dart slug. Vanquished Creatures 3 goblins (D:1) A bat (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arazyal the Vine Stalker Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 102 | D:1 | Reached skill level 3 in Stealth 105 | D:1 | Killed from afar by a dart slug Vault maps used: D:1: erik_arrival_gehennom Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 1.7 Spellcasting | | 2.1 Necromancy | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 10 Bite || 1 Cast: Pain || 4 Armor: Robe || 2 Dodge: Dodged || 7 Vault maps used: D:1: erik_arrival_gehennom Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 7.3 | 96.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 7.3 | 96.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 9.0 +-------+-------+-------+-------+-------+----------------------