Dungeon Crawl Stone Soup version 0.20-a0-277-g7db01f4 (webtiles) character file. 1 arazyal the Grave Robber (level 1, 0/9 HPs) Began as a Vine Stalker Necromancer on Dec 12, 2016. Slain by a goblin (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:17 (67 turns). arazyal the Grave Robber (Vine Stalker Necromancer) Turns: 67, Time: 00:00:18 Health: 0/9 AC: 2 Str: 10 XL: 1 Next: 20% Magic: 0/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no device heal 3, rot immunity a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Books b - a book of Necromancy Comestibles c - a bread ration {@e1} Skills: + Level 1.6 Dodging + Level 2.5 Stealth + Level 2.1 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History Welcome, arazyal the Vine Stalker Necromancer. It is said that the Orb of Zot exists deep within this dungeon. Found a staircase leading out of the dungeon. No target in view! You open the door. There is an open door here. You open the large door. There is a large open door here. You open the gate. There is an open gate here. A jackal comes into view. A jackal is nearby! A jackal is nearby! 2 jackals come into view. The jackal barks! x2; You hear a bark! The jackal barks! A bat and a jackal come into view. You closely miss the bat. Your bite misses the bat. The bat barely misses you. The jackal closely misses you. The bat barely misses you. The jackal bites you. The jackal misses you. You take 1 damage, and have 8/9 hp. You now have 3/4 mp. You hit the bat. Your bite misses the bat. The bat barely misses you. The jackal misses you. The jackal barely misses you. You hit the jackal. The jackal bites you but does no damage. The jackal bites you. The jackal misses you. x2 The jackal closely misses you. The jackal bites you. You take 3 damage, and have 5/9 hp. MASSIVE DAMAGE!! You now have 2/4 mp. The jackal misses you. The jackal closely misses you. Aim: a jackal (lightly wounded, chance to defeat MR: 83%) The jackal writhes in agony! You kill the jackal! You take 1 damage, and have 4/9 hp. You now have 1/4 mp. The jackal misses you. The jackal bites you but does no damage. Found a stone staircase leading down. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/9 hp. MASSIVE DAMAGE!! You now have 1/4 mp. A goblin comes into view. The goblin shouts! You hear a shout! The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/9 hp. A goblin comes into view. It is wielding a dagger. The jackal closely misses you. There is a stone staircase leading down here. The goblin barely misses you. The bat barely misses you. The jackal bites you. You climb downwards. There is a stone staircase leading up here. The goblin closely misses you. The jackal closely misses you. The goblin closely misses you. Okay, then. You hit the goblin. The goblin barely misses you. Aim: a goblin (moderately wounded, chance to defeat MR: 83%) The goblin writhes in agony! The goblin barely misses you. You now have 0/4 mp. You closely miss the goblin. Your bite misses the goblin. The goblin closely misses you. You hit the goblin but do no damage. Your bite misses the goblin. The goblin misses you. You barely miss the goblin. The goblin hits you. You die... ### #.# # ##.##.# #####...#.# ......... #....# #@# #g# #h# #.# #.# ########.# .......<.# ########## You could see a jackal and a goblin. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arazyal the Vine Stalker Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 48 | D:1 | HP: 2/9 [jackal (2)] 67 | D:2 | Slain by a goblin Vault maps used: D:1: sevenhm_arrival_forest_fort_small_3, minmay_door_square, lexackson_kobold_supper D:2: nicolae_overflow_crystal_walls, vehumet_crystals, nicolae_overflow_hidden_temple, chequers_ecumenical_altar_lobes, dk_vineyard_1 Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Pain || 2 Armor: Robe || 2 Dodge: Dodged || 23 Vault maps used: D:1: sevenhm_arrival_forest_fort_small_3, minmay_door_square, lexackson_kobold_supper D:2: nicolae_overflow_crystal_walls, vehumet_crystals, nicolae_overflow_hidden_temple, chequers_ecumenical_altar_lobes, dk_vineyard_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 2.4 | 20.5 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 2.4 | 20.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------