Dungeon Crawl Stone Soup version 0.20-a0-266-gdedccd6 (webtiles) character file. 51 arazyal the Sneak (level 3, 0/25 HPs) Began as an Octopode Assassin on Dec 5, 2016. Killed from afar by Sigmund (14 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:34 (1433 turns). arazyal the Sneak (Octopode Assassin) Turns: 1433, Time: 00:01:35 Health: 0/25 AC: 3 Str: 10 XL: 3 Next: 81% Magic: 3/3 EV: 13 Int: 13 God: Gold: 69 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . SeeInvis . b - +0 blowgun rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . g - +2 ring of protection rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) (no ring) (no ring) (no ring) (no ring) @: confused, drained A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +2 dagger b - a +0 blowgun (weapon) o - a +1 whip of draining (You took it off a kobold on level 2 of the Dungeon) Missiles c - 5 poisoned needles (quivered) d - 2 curare-tipped needles Jewellery g - a +2 ring of protection (left tentacle) (You found it on level 1 of the Dungeon) Wands q - a wand of slowing (20/48) (You found it on level 2 of the Dungeon) Scrolls j - a scroll of immolation {unknown} l - 2 scrolls of remove curse {unknown} m - a scroll of teleportation {unknown} n - a scroll of identify {unknown} Potions e - 2 potions of curing {unknown} h - a potion of cure mutation {unknown} i - 2 potions of agility {unknown} p - a potion of heal wounds {unknown} Comestibles f - 6 bread rations {@e1} k - a slice of pizza Skills: + Level 2.4(1.9) Fighting + Level 2.5(2.0) Short Blades + Level 2.6(2.1) Throwing + Level 1.7(1.2) Dodging + Level 5.6(5.0) Stealth You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! You hit the hobgoblin. Your grab misses the hobgoblin. The hobgoblin hits you with a club. You take 2 damage, and have 15/25 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the rat. You kill the rat! The hobgoblin misses you. The hobgoblin misses you. You see here a club. You hit the hobgoblin but do no damage. You grab the hobgoblin. You constrict the hobgoblin. You kill the hobgoblin! The hobgoblin barely misses you. You hit the hobgoblin. Your grab misses the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! You see here a club. You start resting. Health restored: 25 Things that are here: a club; a hobgoblin corpse e - 2 bubbling pink potions (gained 1) Found a stone staircase leading down. l - 2 scrolls labeled DOIDU QEGGOLUOTHRU (gained 1) A jackal comes into view. A jackal is nearby! A jackal is nearby! No target in view! No target in view! No target in view! A jackal comes into view. A jackal comes into view. The jackal barks! x3 The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal. You kill the jackal! The jackal barely misses you. You hit the jackal. You grab the jackal. You constrict the jackal. The jackal bites you but does no damage. The jackal bites you. The jackal closely misses you. The jackal barely misses you. You take 1 damage, and have 24/25 hp. You hit the jackal. You kill the jackal! The jackal barely misses you. The jackal closely misses you. x2 You hit the jackal. You kill the jackal! The jackal barely misses you. You hit the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal closely misses you. You hit the jackal. You constrict the jackal. You kill the jackal! No target in view! No target in view! You start resting. Health restored: 25 All of the chunks of flesh in your inventory have rotted away. You are feeling hungry. p - an emerald potion There is a fountain of sparkling water here. Sigmund the Dreaded comes into view. He is wielding a scythe. Firing (i - inventory): No suitable missiles. Aim: Sigmund, wielding a scythe and wearing a robe (resting) Okay, then. Sigmund shouts! Sigmund hits you with a scythe! You take 8 damage, and have 17/25 hp. MASSIVE DAMAGE!! Firing (i - inventory): No suitable missiles. Aim: Sigmund, wielding a scythe and wearing a robe Okay, then. b - a +0 blowgun (weapon) Aim: Sigmund, wielding a scythe and wearing a robe You shoot a poisoned needle. The poisoned needle hits Sigmund. Sigmund is poisoned. Sigmund gestures at you while chanting. You are confused. Aim: Sigmund, wielding a scythe and wearing a robe (lightly wounded, poisoned) You shoot a poisoned needle. Sigmund hits you with a scythe. You take 4 damage, and have 14/25 hp. Aim: Sigmund, wielding a scythe and wearing a robe (lightly wounded, poisoned) You shoot a poisoned needle. Sigmund gestures at you while chanting. The puff of flame hits you! Ouch! That really hurt! You die... ##### #### #####...# #.....#.....#.. #...........###. ##... #.....#..##. ##...##.#.###.##.## #... #.⌠. #.8.##.# #.@####.###.#.####. #(@#.###.#.#.###.#. #.#.♣.###.8.###.⌠.# #..#.#.###.###.#.#. ##.####.#.#.#.####. ## #.⌠.###.⌠.# # ##.#.#.#.## ..#.....#.. ##...###...#.# ##### #..##.## You could see Sigmund. Vanquished Creatures 3 bats A giant cockroach (D:1) 3 goblins 13 hobgoblins 10 jackals 5 kobolds 6 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arazyal the Octopode Assassin began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 95 | D:1 | Reached XP level 2. HP: 18/19 MP: 2/2 272 | D:1 | HP: 2/19 [gnoll/spear (6)] 287 | D:2 | Found a faded altar of an unknown god. 716 | D:1 | Reached XP level 3. HP: 17/24 MP: 3/3 1428 | D:2 | Noticed Sigmund 1433 | D:2 | Killed from afar by Sigmund Vault maps used: D:1: minmay_arrival_checkered_box, minmay_curled_crystal, serial_park_tiny_1 D:2: chequers_ecumenical_altar_simple, grunt_decor_mini_mirrors, uniq_sigmund Action || total -------------------------++------- Melee: Dagger || 95 Tentacles || 14 Constrict || 26 Fire: Blowgun || 3 Stab: Sleeping || 4 Eat: Chunk || 1 Armor: Skin || 17 Dodge: Dodged || 66 Vault maps used: D:1: minmay_arrival_checkered_box, minmay_curled_crystal, serial_park_tiny_1 D:2: chequers_ecumenical_altar_simple, grunt_decor_mini_mirrors, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.2 | 2.5 | 9.1 | 236.0 Dungeon | 100.0 | 100.0 | 0.2 | 2.5 | 9.1 | 236.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 36.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 36.5 +-------+-------+-------+-------+-------+----------------------