Tutorial DCSS version 0.25-a0-547-g27a0b5d (webtiles) character file. arazyal the Skirmisher (Human Fighter) Turns: 241, Time: 00:07:45 Health: 21/24 AC: 6 Str: 15 XL: 2 Next: 105% Magic: 4/4 EV: 11 Int: 7 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/1 levels left rFire . . . SeeInvis . e - +2 scimitar (venom) rCold . . . Gourm . (no shield) rNeg + . . Faith . a - +0 robe rPois + Spirit . (no helmet) rElec . Reflect . j - +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} rCorr . Harm . (no gloves) MR ..... b - +0 pair of boots Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: Evoke Ratskin You are on level 2 of the Dungeon. You are not hungry. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons e - a +2 scimitar of venom (weapon) (You found it on level 1 of the Dungeon) g - a +0 dagger (You took it off a goblin on level 2 of the Dungeon) h - a +0 hunting sling (You took it off a goblin on level 2 of the Dungeon) Missiles i - 30 stones (quivered) Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) (You found it on level 1 of the Dungeon) j - the +2 ratskin cloak (worn) {+Rats rPois rN+ Str-1 Int-1 Dex+1} (You found it on level 2 of the Dungeon) It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. If you remove this armour, your AC will decrease by 3 (6 -> 3). Wands k - a wand of flame (9) (You found it on level 2 of the Dungeon) Scrolls c - a scroll labeled OVVYOT KAKHLOD d - a scroll labeled BUIHIA IPHYMNU Comestibles f - 5 chunks of flesh {@w0} Skills: + Level 3.3 Fighting + Level 3.3 Armour + Level 2.4 Unarmed Combat You have one spell level left. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History g - a grey potion It was a potion of curing. You feel better. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The goblin unwields a +0 dagger. The goblin wields a +0 hunting sling. The goblin shoots a stone. The stone hits you. You see here a stone. You take 3 damage, and have 21/24 hp. Firing (i - inventory) No suitable missiles. Aim: a goblin, wielding a +0 hunting sling and quivering 29 stones Okay, then. The goblin shoots a stone. The stone closely misses you. You see here 2 stones. g - 2 stones The goblin shoots a stone. The stone closely misses you. g - 3 stones (gained 1) Throwing (i - inventory) g - 3 stones (quivered) Aim: a goblin, wielding a +0 hunting sling and quivering 27 stones You throw a stone. The stone closely misses the goblin. The goblin shoots a stone. The stone barely misses you. Throwing (i - inventory) g - 2 stones (quivered) Aim: a goblin, wielding a +0 hunting sling and quivering 26 stones You throw a stone. The stone closely misses the goblin. Throwing (i - inventory) g - a stone (quivered) Aim: a goblin, wielding a +0 hunting sling and quivering 26 stones You throw a stone. The stone hits the goblin. The goblin shoots a stone. The stone closely misses you. Firing (i - inventory) No suitable missiles. Aim: a goblin, wielding a +0 hunting sling and quivering 25 stones (moderately wounded) Marked for pickup. Marked for pickup. Okay, then. g - 2 stones The goblin shoots a stone. The stone hits you. You take 2 damage, and have 20/24 hp. Throwing (i - inventory) g - 2 stones (quivered) Aim: a goblin, wielding a +0 hunting sling and quivering 24 stones (moderately wounded) You throw a stone. The stone misses the goblin. The goblin shoots a stone. The stone hits you. You take 1 damage, and have 19/24 hp. Throwing (i - inventory) g - a stone (quivered) Aim: a goblin, wielding a +0 hunting sling and quivering 23 stones (moderately wounded) You throw a stone. The stone barely misses the goblin. The goblin shoots a stone. The stone hits you but does no damage. The goblin shoots a stone. The stone barely misses you. The goblin unwields a +0 hunting sling. The goblin wields a +0 dagger. The goblin hits you but does no damage. You closely miss the goblin. The goblin hits you but does no damage. You barely miss the goblin. The goblin barely misses you. x2 You miss the goblin. The goblin hits you with a +0 dagger. You take 1 damage, and have 19/24 hp. You completely miss the goblin. The goblin barely misses you. You barely miss the goblin. The goblin hits you with a +0 dagger. x2 You take 2 damage, and have 17/24 hp. You hit the goblin. You kill the goblin! Items here: ( )) † a +0 dagger; a +0 hunting sling; 21 stones; a goblin corpse g - a +0 dagger; h - a +0 hunting sling; i - 21 stones You butcher the goblin corpse. f - 5 chunks of flesh {@w0} (gained 1) You see here a goblin skeleton. i - 22 stones (gained 1) i - 25 stones (gained 3) You see here a goblin skeleton. i - 28 stones (gained 3) i - 30 stones (gained 2) As you open the door, it creaks loudly! There is an open door here. j - the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} You start putting on your armour. You continue putting on the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1}. x4 You finish putting on the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1}. You feel weaker. You feel stupid. You feel agile. Okay, then. You open the door. There is an open door here. k - a wand of flame (9) You open the door. A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! There is an open door here. The gnoll completely misses you. The gnoll completely misses you. You hit the gnoll. The gnoll misses you. You slash the gnoll! You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 16, Int 8, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? ############# ####### #.....#.....###.....# #..<..#......'......# #.....#.....###.....# ###.#####.### ###.### #...# #'# #'# #.### #.# #.# #^### #.# #.# #...# #.# #@# ###.# #÷# #)# ###.### #.# #.# #.....###.# ... #.........# ... #.....##### ..... ####### ##.## #.# There are no monsters in sight! Vanquished Creatures A gnoll (D:2) 4 giant cockroaches (D:1) 2 goblins A hobgoblin (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arazyal the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 70 | D:1 | Reached XP level 2. HP: 24/24 MP: 4/4 213 | D:2 | Found the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 | Dex+1} 241 | D:2 | meem: I'm meem, an infobot run by MalcolmRoseGaming: Type | !submeem to keep me in your games; !nomeem to shut me up | forever; !meem for help; !whymeem if you want to know why | meem exists. Visit http://youtube.com/malcolmrosegaming for | more DCSS content. Action || total -------------------------++------- Melee: Scimitar || 20 Unarmed || 4 Throw: Stone || 5 Use: Potion || 1 Armor: Robe || 6 Dodge: Dodged || 21 Rpst.: Scimitar || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 30 | 100.0 | 0 | 10 | 100.0 +---------+---------+-------+---------+---------+------- D:1 | 0 | 14 | 100.0 | 0 | 8 | 100.0 D:2 | 0 | 16 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.1 | 22.5 | 4.2 | 118.0 Dungeon | 100.0 | 100.0 | 2.1 | 22.5 | 4.2 | 118.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 +-------+-------+-------+-------+-------+----------------------