ERROR in 'feature.cc' at line 209: ASSERT failed: feat of 162 out of range 0 (0) .. NUM_FEATURES (162) Version: Dungeon Crawl Stone Soup 0.16-a0-464-g9f12922 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-9f129223c6 -name araganzar -rc /dgldir/rcfiles/crawl-git/araganzar.rc -macro /dgldir/rcfiles/crawl-git/araganzar.macro -morgue /dgldir/morgue/araganzar/ -webtiles-socket /crawl-master/webserver/sockets/araganzar:2014-09-15.23:03:19.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 33 stack frames. /usr/games/crawl-git-9f129223c6(_Z17write_stack_traceP8_IO_FILEi+0x21) [0x562791]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-9f129223c6(_Z13do_crash_dumpv+0x309) [0x56a989]: do_crash_dump() /usr/games/crawl-git-9f129223c6(_Z20crash_signal_handleri+0x9c) [0x562a4c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fe5531c64c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fe55355cb7b]: /usr/games/crawl-git-9f129223c6() [0x56a119] /usr/games/crawl-git-9f129223c6() [0x56a536] /usr/games/crawl-git-9f129223c6() [0x6147d9] /usr/games/crawl-git-9f129223c6(_Z13feat_is_solid20dungeon_feature_type+0x9) [0x9c5399]: feat_is_solid(dungeon_feature_type) /usr/games/crawl-git-9f129223c6(_Z20feat_has_solid_floor20dungeon_feature_type+0x8) [0x9c5438]: feat_has_solid_floor(dungeon_feature_type) /usr/games/crawl-git-9f129223c6() [0x71503c] /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc23c) [0x7fe554ad123c]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0x16d88) [0x7fe554adbd88]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc64d) [0x7fe554ad164d]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xb8d7) [0x7fe554ad08d7]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc802) [0x7fe554ad1802]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(lua_pcall+0x51) [0x7fe554acd361]: /usr/games/crawl-git-9f129223c6(_ZN4CLua6callfnEPKcii+0xb6) [0x547db6]: CLua::callfn(char const*, int, int) /usr/games/crawl-git-9f129223c6(_ZN7map_def7run_luaEb+0x12e) [0x75d0be]: map_def::run_lua(bool) /usr/games/crawl-git-9f129223c6() [0x7892b9] /usr/games/crawl-git-9f129223c6(_Z10vault_mainR15vault_placementPK7map_defb+0x6f) [0x78e7ef]: vault_main(vault_placement&, map_def const*, bool) /usr/games/crawl-git-9f129223c6() [0x5e7cb3] /usr/games/crawl-git-9f129223c6() [0x5ea831] /usr/games/crawl-git-9f129223c6() [0x5ea97d] /usr/games/crawl-git-9f129223c6(_Z7builderb20dungeon_feature_type+0x29a) [0x5ed5aa]: builder(bool, dungeon_feature_type) /usr/games/crawl-git-9f129223c6(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x1178) [0x61e9e8]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-git-9f129223c6(_Z11down_stairs20dungeon_feature_typebb+0x6b0) [0x97ef60]: down_stairs(dungeon_feature_type, bool, bool) /usr/games/crawl-git-9f129223c6() [0x57ffdb] /usr/games/crawl-git-9f129223c6(_Z12handle_delayv+0x5b3) [0x581d53]: handle_delay() /usr/games/crawl-git-9f129223c6() [0x74c89a] /usr/games/crawl-git-9f129223c6(main+0x64d) [0x75160d]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fe5531b176d]: /usr/games/crawl-git-9f129223c6() [0x4c3a49] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fe55355c84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fe55355c84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000562e9b in call_gdb (file=0x7fe553547180) at crash.cc:409 gdb = attach_cmd = "attach 29745\000\000\000\000\000\000\000" #2 0x000000000056a99e in do_crash_dump () at dbg-asrt.cc:692 t = 1410846108 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x341dd58 "/dgldir/morgue/araganzar/"}} name = "/dgldir/morgue/araganzar/crash-araganzar-20140916-054148.txt", '\000' file = 0x7fe553547180 #3 0x0000000000562a4c in crash_signal_handler (sig_num=6) at crash.cc:185 No locals. #4 No symbol table info available. #5 0x00007fe55355cb7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x000000000056a119 in _BreakStrToDebugger (mesg=, assert=) at dbg-asrt.cc:819 No locals. #7 0x000000000056a536 in die (file=0xace88f "feature.cc", line=209, format=) at dbg-asrt.cc:884 tmp = "ASSERT failed: feat of 162 out of range 0 (0) .. NUM_FEATURES (162)", '\000' mesg = "ERROR in 'feature.cc' at line 209: ASSERT failed: feat of 162 out of range 0 (0) .. NUM_FEATURES (162)", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7fff5af46880, reg_save_area = 0x7fff5af467b0}} #8 0x00000000006147d9 in get_feature_def (feat=) at feature.cc:209 No locals. #9 get_feature_def (feat=) at feature.cc:207 No locals. #10 0x00000000009c5399 in feat_is_solid (feat=) at terrain.cc:340 No locals. #11 0x00000000009c5438 in feat_has_solid_floor (feat=NUM_FEATURES) at terrain.cc:354 No locals. #12 0x000000000071503c in _feat_has_solid_floor (ls=0x1607df0) at l_feat.cc:37 No locals. #13 0x00007fe554ad123c in luaD_precall (L=0x1607df0, func=, nresults=1) at ldo.c:319 ci = n = cl = funcr = #14 0x00007fe554adbd88 in luaV_execute (L=0x1607df0, nexeccalls=6) at lvm.c:591 b = nresults = 1 i = ra = 0x49a48c0 cl = 0x18275b0 base = k = 0x1a5db10 pc = 0x1a5d000 #15 0x00007fe554ad164d in luaD_call (L=0x1607df0, func=0x49a4510, nResults=) at ldo.c:377 No locals. #16 0x00007fe554ad08d7 in luaD_rawrunprotected (L=0x1607df0, f=0x7fe554acbf80 , ud=0x7fff5af46b90) at ldo.c:116 lj = {previous = 0x0, b = {{__jmpbuf = {23100912, -554797679970227719, 1, 0, 16, 72015072, 554580040462494201, 542225434887318009}, __mask_was_saved = 0, __saved_mask = {__val = {1, 13604480, 13604488, 140734719355808, 0, 11327134, 0, 5543683, 140734719355760, 23100912, 39792592, 1, 13604480, 23100912, 140734719355808, 5543955}}}}, status = 0} #17 0x00007fe554ad1802 in luaD_pcall (L=0x1607df0, func=, u=, old_top=16, ef=) at ldo.c:463 status = oldnCcalls = 0 old_ci = 0 old_allowhooks = 1 '\001' old_errfunc = 0 #18 0x00007fe554acd361 in lua_pcall (L=0x1607df0, nargs=1, nresults=0, errfunc=) at lapi.c:821 c = {func = 0x49a4510, nresults = 0} status = func = #19 0x0000000000547db6 in CLua::callfn (this=0xecc160, fn=0xacd69e "dgn_run_map", nargs=1, nret=0) at clua.cc:659 ls = 0x1607df0 strangler = {lua = 0xecc160, static lua_map = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x25f2fd0, _M_left = 0x25f2fd0, _M_right = 0x25f2fd0}, _M_node_count = 1}}}} err = #20 0x000000000075d0be in map_def::run_lua (this=0x7fff5af46da8, run_main=true) at mapdef.cc:2583 mset = {old_map = {_M_ptr = 0x2c5b4d0}} err = #21 0x00000000007892b9 in _resolve_map_lua (map=...) at maps.cc:172 err = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2a860e0 "\330\n2\002"}} #22 0x000000000078e7ef in _resolve_map (map=...) at maps.cc:204 No locals. #23 _write_vault (check_place=false, place=..., mdef=...) at maps.cc:140 tries = #24 vault_main (place=..., vault=, check_place=false) at maps.cc:114 No locals. #25 0x00000000005e7cb3 in _build_vault_impl (vault=0x7fe5525721a8, build_only=false, check_collisions=false, make_no_exits=false, where=...) at dungeon.cc:4280 place = {pos = {x = -1, y = -1}, size = {x = 0, y = 0}, orient = MAP_NONE, map = {name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1965ac8 "layout_vaults_omnigrid"}}, description = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}, order = 2147483647, tags = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x321b288 " overwritable layout allow_dup unrand no_rotate no_pool_fixup no_hmirror no_vmirror chance_vaults uniq_vaults_grid layout_type_vaults overwritable layout allow_dup unrand no_rotate no_"...}}, place = {depths = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }}, depths = {depths = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x2537e10, _M_finish = 0x2537e20, _M_end_of_storage = 0x2537e20}}, }}, orient = MAP_ENCOMPASS, _chance = {default_thing = {chance_priority = 100, chance = 10000}, depth_range_Xs = {, std::allocator > >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }}, _weight = {default_thing = 50, depth_range_Xs = {, std::allocator > >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }}, map = {markers = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, lines = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, overlay = {_M_ptr = 0x0}, keyspecs = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff5af46e80, _M_right = 0x7fff5af46e80}, _M_node_count = 0}}}, next_keyspec_idx = 256, map_width = 0, solid_north = false, solid_east = false, solid_south = false, solid_west = false, solid_checked = false}, mons = {mons = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}}, items = {items = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}}, random_mons = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, level_flags = {flags_set = 0, flags_unset = 0}, branch_flags = {flags_set = 0, flags_unset = 0}, prelude = {file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1f16398 ""}}, chunk = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}, compiled = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}, context = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1802518 "dlprelude"}}, first = -1, last = -1, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}}, mapchunk = {file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x308c358 ""}}, chunk = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}, compiled = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}, context = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x17ed1d8 "dlmapchunk"}}, first = -1, last = -1, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}}, main = {file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2015198 "/crawl-master/crawl-git-9f129223c6/data/dat/des/builder/layout_vaults.des"}}, chunk = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}, compiled = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3012228 "\033LuaQ"}}, context = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x187fae8 "dlmain"}}, first = 153, last = -1, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1bea938 ""}}}, validate = {file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2cf3f08 ""}}, chunk = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}, compiled = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}, context = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1880198 "dlvalidate"}}, first = -1, last = -1, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}}, veto = {file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x32c71b8 ""}}, chunk = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}, compiled = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}, context = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x18806b8 "dlveto"}}, first = -1, last = -1, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}}, epilogue = {file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2a479c8 ""}}, chunk = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}, compiled = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}, context = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1880e08 "dlepilogue"}}, first = -1, last = -1, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}}, place_loaded_from = {filename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x188fd28 ""}}, lineno = 0}, original = 0x7fe5525721a8, rock_colour = 0 '\000', floor_colour = 0 '\000', rock_tile = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}, floor_tile = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}, border_fill_type = DNGN_ROCK_WALL, feat_renames = {_M_t = {_M_impl = {, std::allocator > > > >> = {<__gnu_cxx::new_allocator, std::allocator > > > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff5af47090, _M_right = 0x7fff5af47090}, _M_node_count = 0}}}, subvault_places = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, index_only = false, cache_offset = 4995, file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1883de8 "builder_layout_vaults.des"}}, cache_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1883de8 "builder_layout_vaults.des"}}, svmask = 0x0, validating_map_flag = false}, exits = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, seen = false} is_layout = saved_place = placing = {val = @0xecc140, oldval = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}}} placed_vault_orientation = #26 0x00000000005ea831 in _build_primary_vault (vault=) at dungeon.cc:4256 No locals. #27 0x00000000005ea97d in _builder_normal () at dungeon.cc:3238 vault = 0x7fe5525721a8 #28 _builder_by_type () at dungeon.cc:2740 No locals. #29 _build_dungeon_level (dest_stairs_type=DNGN_RETURN_FROM_VAULTS) at dungeon.cc:2404 place_vaults = nvaults = #30 0x00000000005ed5aa in _build_level_vetoable (dest_stairs_type=DNGN_RETURN_FROM_VAULTS, enable_random_maps=true) at dungeon.cc:393 level_layout_type = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x0}} #31 builder (enable_random_maps=true, dest_stairs_type=DNGN_RETURN_FROM_VAULTS) at dungeon.cc:337 uniq_tags = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x398fe90, _M_left = 0x1e61a60, _M_right = 0x2a07950}, _M_node_count = 10}}} uniq_names = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x25b48d0, _M_left = 0x264b190, _M_right = 0x33a4250}, _M_node_count = 79}}} levelgen = {val = , oldval = false} tries = #32 0x000000000061e9e8 in _make_level (stair_taken=DNGN_ENTER_VAULTS, old_level=...) at files.cc:1187 dummy = false stair_type = DNGN_RETURN_FROM_VAULTS #33 load_level (stair_taken=DNGN_ENTER_VAULTS, load_mode=LOAD_ENTER_LEVEL, old_level=...) at files.cc:1337 level_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1dc1028 "Vaults:1"}} make_changes = true popped = false stair = {val = , oldval = DNGN_UNSEEN} ylev = {val = , oldval = false} just_created_level = false return_pos = {x = 0, y = 0} dest_pos = {x = 32, y = 21} #34 0x000000000097ef60 in down_stairs (force_stair=, force_known_shaft=, wizard=false) at stairs.cc:997 entered_branch = true stair_taken = DNGN_ENTER_VAULTS newlevel = collect_travel_data = stair_pos = {x = 32, y = 21} old_feat = DNGN_ENTER_VAULTS dst = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1109698 ""}} old_level = {branch = BRANCH_DUNGEON, depth = 14} stair_find = known_shaft = shaft = false shaft_dest = shaft_depth = #35 0x000000000057ffdb in _finish_delay (delay=...) at delay.cc:1156 No locals. #36 0x0000000000581d53 in handle_delay () at delay.cc:849 delay = @0x2d47600: {type = DELAY_DESCENDING_STAIRS, duration = 0, parm1 = 0, parm2 = 0, parm3 = 0, started = true, trits = {0, 0, 32, 20, 9223438, 0}, len = 48107512} #37 0x000000000074c89a in _input () at main.cc:1333 player_disabled = {was_disabled = false} #38 0x000000000075160d in _launch_game () at main.cc:470 game_start = true ccon = {cstate = false, smartcstate = false} #39 _launch_game_loop () at main.cc:376 game_ended = false #40 main (argc=, argv=) at main.cc:334 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.6.3 on Sep 15 2014 at 14:48:57 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -Wall -Wformat-security -Wmissing-declarations -Wredundant-decls -DUSE_TILE -DUSE_TILE_WEB -Wundef -Wno-array-bounds -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-9f129223c6/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-9f129223c6/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-9f129223c6/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 11, depth = 1 Level id: Vaults:1 Currently generating level. Vault being placed: layout_vaults_omnigrid Level build method = , level layout type = , absdepth0 = 19 Level vaults: v_pattern_1 v_misc_13 sword_in_stone Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Lugonu accepts your kill. The bolt of cold hits the death yak. The death yak is almost dead. The death yak barely misses you. The death yak is engulfed in freezing vapours. You kill the death yak! Lugonu accepts your kill. Unknown command. Unknown command. Unknown command. Unknown command. You puncture the death yak! The death yak is almost dead. The death yak is engulfed in freezing vapours. You slash the death yak! You kill the death yak! Lugonu accepts your kill. The death yak is engulfed in freezing vapours. Casting: Bolt of Cold You draw out your weapon's spirit! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the death yak. You kill the death yak! Lugonu accepts your kill. You see here a death yak corpse. You finish butchering the death yak corpse. l - 3 chunks of death yak flesh {@*1} You see here a death yak corpse. Casting: Spectral Weapon Okay, then. Really fly into that cloud of freezing vapour? [Y]es or [N]o only, please. Really fly into that cloud of freezing vapour? Okay, then. You start resting. Eating one of 3 chunks of death yak flesh {@*1}. This raw flesh tastes great. Your spectral weapon fades away. Casting: Spectral Weapon Your skin crawls. Casting: Regeneration Your skin crawls. You see here a death yak corpse. The death yak corpse is consumed by the void. Eating one of 2 chunks of death yak flesh {@*1}. This raw flesh tastes great. You start resting. Your skin is crawling a little less now. Your skin stops crawling. Things that are here: a shortbow; 14 arrows; a rotting centaur corpse Things that are here: a shortbow; 22 arrows You see here an arrow. You see here an arrow. HP restored. Magic restored. The tengu reaver shouts! The tengu reaver gestures wildly while chanting. The tengu reaver conjures a globe of magical energy! The tengu reaver is too close now for your liking. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Space warps around you for a moment! w - a +7 quick blade of distortion (weapon) {STOP IT} Casting: Regeneration You draw out your weapon's spirit! You start resting. Some of the chunks of flesh in your inventory have rotted away. You puncture the tengu reaver! The tengu reaver looks slightly unstable. The tengu reaver is lightly wounded. The tengu reaver hits you but does no damage. The tengu reaver pecks you but does no damage. The tengu reaver claws you. You slash the tengu reaver! Space warps horribly around the tengu reaver! The tengu reaver is heavily wounded. You hit the tengu reaver. Space bends around the tengu reaver. The tengu reaver is heavily wounded. The tengu reaver disappears! You slash the battlesphere! Space warps horribly around the battlesphere! The battlesphere is severely damaged. You puncture the battlesphere! You destroy the battlesphere! Your spectral weapon fades away. Casting: Spectral Weapon You draw out your weapon's spirit! You barely miss the tengu reaver. The tengu reaver is moderately wounded. You closely miss the tengu reaver. The tengu reaver is moderately wounded. You completely miss the tengu reaver. The tengu reaver is moderately wounded. The tengu reaver gestures at you while chanting. The bolt of magma hits you! You miss the tengu reaver. The tengu reaver is moderately wounded. Your spectral weapon hits the tengu reaver. Space warps horribly around the tengu reaver! You barely miss the tengu reaver. The tengu reaver is moderately wounded. Your spectral weapon hits the tengu reaver. Space warps horribly around the tengu reaver! You miss the tengu reaver. The tengu reaver is heavily wounded. Your spectral weapon hits the tengu reaver! Space bends around the tengu reaver. The tengu reaver misses you. The tengu reaver closely misses you. The tengu reaver claws you. You slash the tengu reaver! Space bends around the tengu reaver. The tengu reaver is almost dead. Your spectral weapon hits the tengu reaver. The tengu reaver looks slightly unstable. You closely miss the tengu reaver. The tengu reaver is almost dead. You closely miss the tengu reaver. The tengu reaver is almost dead. You hit the tengu reaver. Space bends around the tengu reaver. You kill the tengu reaver! Lugonu accepts your kill. Your Necromancy skill increases to level 4! Things that are here: a dire flail; a ring mail; a tengu corpse You finish butchering the tengu corpse. s - a chunk of tengu flesh {@*1} Things that are here: a dire flail; a ring mail Casting: Spectral Weapon Okay, then. You start resting. Your spectral weapon fades away. You smell something rotten. (slot l) A flayed ghost comes into view. A flayed ghost is nearby! You slash the flayed ghost! Space bends around the flayed ghost. The flayed ghost is moderately damaged. You barely miss the flayed ghost. The flayed ghost is moderately damaged. The flayed ghost hits you!! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You are already wielding that! You impale the flayed ghost!! The flayed ghost is severely damaged. The flayed ghost disappears! Casting: Spectral Weapon Your skin crawls. You start resting. Magic restored. You start resting. Your skin is crawling a little less now. Your skin stops crawling. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Lugonu absorbs the residual spatial distortion as you unwield your weapon. a - a +8 quick blade of stabbing (weapon) You see here an arrow. The flayed ghost hits you but does no damage. You slash the flayed ghost! The flayed ghost is severely damaged. You closely miss the flayed ghost. The flayed ghost is severely damaged. The flayed ghost barely misses you. You hit the flayed ghost. The flayed ghost is severely damaged. You hit the flayed ghost. The flayed ghost is severely damaged. You barely miss the flayed ghost. The flayed ghost is severely damaged. The flayed ghost hits you but does no damage. You closely miss the flayed ghost. The flayed ghost is severely damaged. You hit the flayed ghost. The flayed ghost is almost destroyed. You slash the flayed ghost! You destroy the flayed ghost! Lugonu accepts your kill. No target in view! You feel clumsy for a moment. You see here a scroll of torment {!r}. You see here a scale mail. Sojobo, King of Tengu comes into view. He is wielding a glowing great sword. Casting: Regeneration You radiate an aura of cold. Sojobo resists. Sojobo gestures at you while chanting. The bolt of lightning misses you. Sojobo gestures wildly while chanting. Casting: Metabolic Englaciation Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Space warps around you for a moment! w - a +7 quick blade of distortion (weapon) {STOP IT} Casting: Metabolic Englaciation Okay, then. Casting: Metabolic Englaciation You draw out your weapon's spirit! Casting: Spectral Weapon A profound silence engulfs you. Sojobo hits you with a glowing great sword!! Sojobo pecks you but does no damage. Sojobo claws you. You barely miss Sojobo. A tengu reaver comes into view. It is wielding a long sword. You puncture Sojobo! Space bends around Sojobo. Sojobo is lightly wounded. You miss Sojobo. Sojobo is lightly wounded. Your spectral weapon hits Sojobo. Space warps horribly around Sojobo! Sojobo hits you with a glowing great sword!! Sojobo completely misses you. Sojobo barely misses you. Unknown command. Unknown command. You closely miss Sojobo. Sojobo is lightly wounded. The tengu reaver casts a spell. You closely miss Sojobo. Sojobo is lightly wounded. You hit Sojobo but do no damage. Sojobo is lightly wounded. Sojobo disappears! The tengu reaver hits you but does no damage. You block the tengu reaver's attack. The tengu reaver claws you but does no damage. The tengu reaver blocks your attack. Your spectral weapon hits the tengu reaver. The tengu reaver disappears! Your hearing returns. Unknown command. You see here an arrow. Your spectral weapon fades away. You see here a bolt. Casting: Silence You draw out your weapon's spirit! The rakshasa gestures at you. You block the orb of energy. The orb of energy explodes! The mystic blast hits your spectral weapon. Your spectral weapon shares its damage with you! You miss the rakshasa. You miss the rakshasa. You miss the rakshasa. The rakshasa disappears! The rakshasa reappears nearby! The rakshasa gestures at you. The orb of energy is repelled. The rakshasa gestures at you. The orb of energy hits you! The rakshasa barely misses you. You miss the rakshasa. You hit the rakshasa but do no damage. The rakshasa is devoured by a tear in reality. Lugonu claims a new guest. No target in view! You see here a bolt. Casting: Spectral Weapon Your skin crawls. Things that are here: a runed arbalest; 5 bolts You start resting. Eating a chunk of tengu flesh {@*1}. This raw flesh tastes great. Your skin is crawling a little less now. Your skin stops crawling. Your spectral weapon fades away. There is a staircase back to the Dungeon here. You see here a bolt. You start resting. All of the chunks of flesh in your inventory have rotted away. HP restored. A wyvern comes into view. Found a stone staircase leading down. The wyvern changes into a crocodile! Casting: Regeneration You draw out your weapon's spirit! You puncture the crocodile! Space bends around the crocodile. The crocodile is severely wounded. The crocodile misses you. You hit the crocodile. Space bends around the crocodile. You kill the crocodile! Lugonu accepts your kill. You see here a glowing shapeshifter corpse. You see here a glowing shapeshifter corpse. The glowing shapeshifter corpse is consumed by the void. Found 18 bolts. A flayed ghost comes into view. You slash the flayed ghost! The flayed ghost is devoured by a tear in reality. Lugonu claims a new guest. No target in view! No target in view! A yaktaur comes into view. Found a stone staircase leading down. 2 yaktaurs come into view. The yaktaur shouts! x3 The yaktaur wields an arbalest. The yaktaur shoots a bolt. The bolt is repelled. The yaktaur wields a runed arbalest. It is covered in frost. The yaktaur shoots a bolt. The bolt completely misses you. The yaktaur wields an arbalest. The yaktaur shoots a bolt of flame. You block the bolt of flame. A yaktaur comes into view. Things that are here: a bolt of flame; 2 bolts Unknown command. Casting: Spectral Weapon Aiming: Freezing Cloud You miscast Freezing Cloud. You are very lightly contaminated with residual magic. A chill runs through your body. The yaktaur wields an arbalest. The yaktaur shoots a bolt. The bolt completely misses you. Unknown command. Casting: Freezing Cloud Aiming: Freezing Cloud The yaktaur is engulfed in freezing vapours. The yaktaur shoots a bolt of flame. The bolt of flame completely misses you. Unknown command. Casting: Freezing Cloud You radiate an aura of cold. Your spectral weapon is unaffected. The yaktaur seems to slow down. x4 The yaktaur is no longer moving slowly. The yaktaur is engulfed in freezing vapours. x2 The yaktaur shoots a bolt. The bolt completely misses you. Unknown command. Casting: Metabolic Englaciation Aiming: Freezing Cloud The yaktaur is engulfed in freezing vapours. The yaktaur shoots a bolt. The bolt misses you. The yaktaur is engulfed in freezing vapours. The yaktaur shoots a bolt of flame. The bolt of flame misses you. Unknown command. The yaktaur is engulfed in freezing vapours. x2 The yaktaur shoots a bolt. The bolt hits your spectral weapon! Your spectral weapon shares its damage with you! The yaktaur is engulfed in freezing vapours. You see here a bolt. The yaktaur is engulfed in freezing vapours. x2 You kill the yaktaur! Lugonu accepts your kill. Unknown command. The yaktaur is no longer moving slowly. Lugonu accepts your kill. You feel a bit more experienced. The yaktaur is engulfed in freezing vapours. You kill the yaktaur! Lugonu accepts your kill. Unknown command. Unknown command. A yaktaur is nearby! Unknown command. The yaktaur is engulfed in freezing vapours. The yaktaur shoots a bolt. The bolt hits you. Lugonu accepts your kill. You feel a bit more experienced. You see here a bolt. You start resting. Your spectral weapon fades away. You start resting. Your magical contamination has completely faded away. Things that are here: an arbalest; 16 bolts of flame; a yaktaur corpse You finish butchering the yaktaur corpse. l - 4 chunks of yaktaur flesh {@*1} Things that are here: an arbalest; 16 bolts of flame Found a gateway to Hell. Things that are here: an arbalest; 8 bolts; a yaktaur corpse You finish butchering the yaktaur corpse. s - 7 chunks of yaktaur flesh {@*1} Things that are here: an arbalest; 8 bolts Things that are here: an arbalest; 12 bolts There isn't anything to butcher here. Things that are here: an arbalest of freezing; 13 bolts; a yaktaur corpse You finish butchering the yaktaur corpse. l - 9 chunks of yaktaur flesh {@*1} (gained 5) Things that are here: an arbalest of freezing; 13 bolts A tengu conjurer comes into view. A raven comes into view. There is a stone staircase leading down here. You fly downwards. 5 yaktaurs come into view. Found a quarterstaff. There is a stone staircase leading up here. The helpless yaktaur fails to defend itself. You skewer the yaktaur like a kebab!!!!! You kill the yaktaur! Lugonu accepts your kill. The helpless yaktaur fails to defend itself. You perforate the yaktaur like a sieve!!!! You kill the yaktaur! Lugonu accepts your kill. The yaktaur shouts! x3 The yaktaur closely misses you. The yaktaur hits you. Things that are here: an arbalest; 13 bolts You slash the yaktaur! The yaktaur is lightly wounded. Casting: Freezing Cloud You draw out your weapon's spirit! You block the yaktaur's attack. You puncture the yaktaur! Space bends around the yaktaur. The yaktaur is moderately wounded. The yaktaur closely misses you. The yaktaur barely misses you. You hit the yaktaur. Space bends around the yaktaur. The yaktaur is heavily wounded. You hit the yaktaur but do no damage. Space bends around the yaktaur. The yaktaur is severely wounded. Your spectral weapon hits the yaktaur. The yaktaur is devoured by a tear in reality. The yaktaur hits you but does no damage. x2 Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You are already wielding that! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Lugonu absorbs the residual spatial distortion as you unwield your weapon. Your spectral weapon disappears as you unwield. a - a +8 quick blade of stabbing (weapon) The yaktaur misses you. You block the yaktaur's attack. Casting: Spectral Weapon You draw out your weapon's spirit! The yaktaur hits you but does no damage. You block the yaktaur's attack. You slash the yaktaur! The yaktaur is moderately wounded. You hit the yaktaur. The yaktaur is heavily wounded. You puncture the yaktaur! The yaktaur is severely wounded. Your spectral weapon hits the yaktaur. The yaktaur barely misses you. You block the yaktaur's attack. You hit the yaktaur. The yaktaur is almost dead. Your spectral weapon hits the yaktaur! You kill the yaktaur! Lugonu accepts your kill. You hit the yaktaur. The yaktaur is moderately wounded. You puncture the yaktaur! The yaktaur is severely wounded. You block the yaktaur's attack. You hit the yaktaur. The yaktaur is severely wounded. Your spectral weapon hits the yaktaur! You barely miss the yaktaur. The yaktaur is almost dead. You hit the yaktaur. You kill the yaktaur! Lugonu accepts your kill. No target in view! No target in view! No target in view! No target in view! Things that are here: an arbalest; 8 silver bolts Things that are here: an arbalest; 12 silver bolts Things that are here: an arbalest; 11 silver bolts; a yaktaur corpse You finish butchering the yaktaur corpse. G - 3 chunks of yaktaur flesh {@*1} Things that are here: an arbalest; 11 silver bolts Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Things that are here: an arbalest; 8 silver bolts You reach down and open the door. There is an open door here. Your spectral weapon fades away. Eating one of 9 chunks of yaktaur flesh {@*1}. This raw flesh tastes great. Eating one of 8 chunks of yaktaur flesh {@*1}. This raw flesh tastes great. There is an open door here. You see here a quarterstaff. Eating one of 7 chunks of yaktaur flesh {@*1}. This raw flesh tastes great. Magic restored. You reach down and open the door. There is an open door here. Found a plate armour. You reach down and open the door. A deep elf conjurer comes into view. It is wielding a long sword. Found a stone staircase leading down and a stone staircase leading up. There is an open door here. The deep elf conjurer shouts! You hit the deep elf conjurer. The deep elf conjurer is lightly wounded. You block the deep elf conjurer's attack. You puncture the deep elf conjurer! The deep elf conjurer is heavily wounded. You hit the deep elf conjurer. The deep elf conjurer is heavily wounded. You hit the deep elf conjurer. The deep elf conjurer is heavily wounded. You slash the deep elf conjurer! You kill the deep elf conjurer! Lugonu accepts your kill. Things that are here: a long sword; a chain mail; an elf corpse You finish butchering the elf corpse. J - 2 chunks of elf flesh {@*1} Things that are here: a long sword; a chain mail There is a stone staircase leading down here. You reach down and open the door. A fire dragon comes into view. Found a morningstar and 24 bolts. There is an open door here. Use which ability? (? or * to list) You can't do that. There is an open door here. The helpless fire dragon fails to defend itself. You spit the fire dragon like a pig!!!! You kill the fire dragon! Lugonu accepts your kill. You have reached level 20! You feel stronger. Found a stone staircase leading up. Found 18 gold pieces. You now have enough gold to buy a crystal ball of energy on D:7. You can access your shopping list by pressing '$'. You now have 230 gold pieces (gained 18). You reach down and open the door. There is an open door here. You reach down and open the door. You smell something rotten. (slot l) There is an open door here. A deep elf mage comes into view. It is wielding a long sword. A deep troll shaman comes into view. You smell something rotten. (slot s) You reach down and open the door. An iron troll, a stone giant, a deep troll earth mage and a simulacrum come into view. Found a potion of confusion. You reach down and close the door. You reach down and open the door. There is an open door here. Found 5 needles of frenzy. Found a stone staircase leading down. You reach down and open the door. There is a stone staircase leading down here. You fly downwards. A necromancer, a zombie, 2 skeletons and a simulacrum come into view. Found 21 gold pieces. There is a stone staircase leading up here. The helpless sphinx zombie fails to defend itself. You open the sphinx zombie like a pillowcase!!!!! You destroy the sphinx zombie! Lugonu accepts your kill. The helpless sphinx simulacrum fails to defend itself. You chop the sphinx simulacrum into pieces!!!!! The sphinx simulacrum vapourises! Lugonu accepts your kill. The helpless necromancer fails to defend itself. You slice the necromancer like a ripe choko!!!!! You kill the necromancer! Lugonu accepts your kill. You slash the elf skeleton! The elf skeleton barely misses you. Casting: Spectral Weapon You draw out your weapon's spirit! You block the frost giant skeleton's attack. You slash the frost giant skeleton! The elf skeleton completely misses you. You hit the frost giant skeleton. Your spectral weapon hits the frost giant skeleton! You slash the frost giant skeleton! Your spectral weapon hits the frost giant skeleton. You hit the frost giant skeleton. You slash the frost giant skeleton! Your spectral weapon hits the frost giant skeleton! The frost giant skeleton completely misses you. You hit the frost giant skeleton. Your spectral weapon hits the frost giant skeleton. You block the elf skeleton's attack. You hit the frost giant skeleton. Your spectral weapon hits the frost giant skeleton. You puncture the frost giant skeleton! You hit the frost giant skeleton. Your spectral weapon hits the frost giant skeleton. You destroy the frost giant skeleton! Lugonu accepts your kill. You impale the elf skeleton!! You hit the elf skeleton. Your spectral weapon hits the elf skeleton! You slice the elf skeleton!! Your spectral weapon hits the elf skeleton. You slash the elf skeleton! You destroy the elf skeleton! Lugonu accepts your kill. Things that are here: a dagger; a robe; a human corpse Magic restored. You finish butchering the human corpse. L - 2 chunks of human flesh {@*1} Things that are here: a dagger; a robe Casting: Spectral Weapon Okay, then. There is a stone staircase leading up here. Your spectral weapon fades away. You now have 251 gold pieces (gained 21). You smell something rotten. (slot G) You reach down and open the door. Found a morningstar. Found a stone staircase leading up. You see here a morningstar. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. Level annotation: exclusion: 5 doors, Sojobo There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You reach down and open the door. There is an open door here. Found a leather armour. You see here a leather armour. There is an open door here. There is an open door here. You see here a morningstar. You reach down and open the door. A rakshasa comes into view. It is wielding a glowing whip. A frost giant comes into view. It is wielding a battleaxe of freezing. Found a one-way gate leading to the halls of Pandemonium. There is an open door here. An ettin comes into view. It is wielding a dire flail and a runed dire flail. The ettin shouts in stereo! The rakshasa weaves an illusion. The frost giant shouts! There is an open door here. The rakshasa weaves an illusion. The rakshasa weaves an illusion. The rakshasa gestures. The rakshasa blinks! You smell something rotten. (slot J) The rakshasa weaves an illusion. The rakshasa gestures. The rakshasa blinks! There is a stone staircase leading up here. You fly upwards. Level annotation: exclusion: 5 doors, Sojobo There is a stone staircase leading down here. You see here a bolt. You see here a bolt. You see here a steel bolt. You see here an arrow. Items here: (( ))) an uncursed shortbow; 32 arrows; a shortbow; 17 bolts; an uncursed arbalest You see here an arrow. Some of the chunks of flesh in your inventory have rotted away. You see here a bolt. There is a staircase back to the Dungeon here. You see here a bolt. You fly upwards. Welcome back to the Dungeon! There is a staircase to the Depths here. (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (V) Vaults (U) Depths Where to? (Enter - D:15 @ (x,y), ? - help) What level of the Lair of Beasts? (default 1, ? - help) Eating one of 2 chunks of human flesh {@*1}. This raw flesh tastes great. Some of the chunks of flesh in your inventory have rotted away. You see here 2 large rocks. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You smell something rotten. (slot L) Some of the chunks of flesh in your inventory have rotted away. You fly upwards. There is a stone staircase leading down here. Things that are here: 19 arrows; an uncursed shortbow Items here: ( ))) 11 arrows; an uncursed glowing shortbow; a hand axe; a hand axe You see here 3 arrows. You see here an arrow. You see here an arrow. You see here a scimitar of flaming. Things that are here: 17 arrows; an uncursed shortbow There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Things that are here: 28 arrows; a shortbow; a shortbow Things that are here: 2 arrows; a whip There is a stone staircase leading up here. You see here 2 arrows. You fly upwards. There is a stone staircase leading down here. Things that are here: a +2 short sword of speed; a +0 dagger of flaming; the +6 dark maul {crush} An orc comes into view. It is wielding a mace. An orc priest comes into view. It is wielding a hand axe. The orc priest shouts! The orc shouts! You block the orc priest's attack. An orc warrior comes into view. It is wielding a halberd. You hit the orc priest. The orc priest is moderately wounded. The orc priest closely misses you. You hit the orc priest. The orc priest is heavily wounded. You slash the orc priest! You kill the orc priest! Lugonu accepts your kill. You slash the orc! You kill the orc! Lugonu accepts your kill. Things that are here: a mace; a chain mail You puncture the orc warrior! The orc warrior is severely wounded. The orc warrior closely misses you. You closely miss the orc warrior. The orc warrior is severely wounded. You hit the orc warrior. The orc warrior is severely wounded. You hit the orc warrior but do no damage. The orc warrior is severely wounded. You barely miss the orc warrior. The orc warrior is severely wounded. You block the orc warrior's attack. You barely miss the orc warrior. The orc warrior is severely wounded. You slash the orc warrior! You kill the orc warrior! Lugonu accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! Things that are here: a halberd; a plate armour An orc comes into view. It is wielding a flail. Things that are here: a mace; a chain mail The orc misses you. You puncture the orc! You kill the orc! Lugonu accepts your kill. No target in view! No target in view! No target in view! Things that are here: a flail; an orc corpse You finish butchering the orc corpse. l - 4 chunks of orc flesh {@*1} You see here a flail. You see here a hand axe. Things that are here: a mace; a chain mail (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (V) Vaults (U) Depths Where to? (Enter - Lair:1, ? - help) Some of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is an open gate here. There is an open door here. An orc comes into view. It is wielding a trident. The orc moves out of view. (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (V) Vaults (U) Depths Where to? (Enter - Lair:1, ? - help) The orc is too close now for your liking. The orc closely misses you. You slash the orc! You kill the orc! Lugonu accepts your kill. No target in view! No target in view! No target in view! (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (V) Vaults (U) Depths Where to? (Enter - Lair:1, ? - help) There is an open door here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a staircase to the Lair here. You fly downwards. Welcome to the Lair of Beasts! There is a staircase back to the Dungeon here. Items here: !! % (((( )))))) /////// ::::::::: ==== ??? [[[[[[[[[ |||| } Drop what? (_ for help) (? for menu, Esc to quit) You drop an uncursed runed shortbow. You drop a long sword of distortion {!w}. Read which item? (? for menu, Esc to quit) The writing blurs in front of your eyes. Read which item? (? for menu, Esc to quit) The writing blurs in front of your eyes. Read which item? (? for menu, Esc to quit) Identify which item? (\ to view known items) (? for menu, Esc to quit) As you read the scroll of identify, it crumbles to dust. D - a wand of invisibility (4) Read which item? (? for menu, Esc to quit) Okay, then. s - 3 scrolls of recharging Read which item? (? for menu, Esc to quit) The writing blurs in front of your eyes. Read which item? (? for menu, Esc to quit) The writing blurs in front of your eyes. Read which item? (? for menu, Esc to quit) Charge which item? (? for menu, Esc to quit) As you read the scroll of recharging, it crumbles to dust. Your wand of invisibility (4) glows for a moment and now has 8 charges. Drop what? (_ for help) (? for menu, Esc to quit) You drop 2 scrolls of recharging. Casting: Spectral Weapon Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) F - an uncursed staff of wizardry (weapon) {!a} Okay, then. Casting: Spectral Weapon Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) o - an uncursed staff of cold (weapon) {!a} Casting: Spectral Weapon Okay, then. Okay, then. Okay, then. Drop what? (_ for help) (? for menu, Esc to quit) You drop an uncursed amulet of warding. You drop an uncursed amulet of rage. Memorise Mephitic Cloud, consuming 3 spell levels and leaving 0? You finish memorising. Spell assigned to 'd'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? d - Mephitic Cloud Adjust to which letter? m - Mephitic Cloud Casting: Spectral Weapon Okay, then. A - a +10 pearl dragon armour; f - a wand of draining; s - 12 bread rations y - a scroll of amnesia; G - 2 scrolls of recharging J - a book of Conjurations; M - a book of Enchantments; R - a book of Frost S - a book of Ice; U - a book of Necromancy; W - a book of Power Z - a book of the Sky (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (V) Vaults (U) Depths Where to? (Enter - Lair:1, ? - help) Okay, then. Search for what [Enter for "enchant", or ? for help]? vaul You fly upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. A sky beast comes into view. The sky beast moves out of view. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Space warps around you for a moment! w - a +7 quick blade of distortion (weapon) {STOP IT} (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (V) Vaults (U) Depths Where to? (Enter - D:14 @ (x,y), ? - help) There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is an open door here. Some of the chunks of flesh in your inventory have rotted away. There is an open door here. There is an open gate here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. Things that are here: a +2 short sword of speed; a +0 dagger of flaming; the +6 dark maul {crush} You fly downwards. There is a stone staircase leading up here. You see here 2 arrows. Eating one of 4 chunks of orc flesh {@*1}. This raw flesh tastes great. Things that are here: 2 arrows; a whip Things that are here: 28 arrows; a shortbow; a shortbow There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Things that are here: 17 arrows; an uncursed shortbow You see here a scimitar of flaming. You see here an arrow. You see here an arrow. You see here 3 arrows. Items here: ( ))) 11 arrows; an uncursed glowing shortbow; a hand axe; a hand axe Things that are here: 19 arrows; an uncursed shortbow You feel clumsy for a moment. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Things that are here: a ring mail; a battleaxe The smell of rotting flesh makes you sick. (slot l) There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is an open door here. 2 kobolds come into view. A big kobold comes into view. A kobold comes into view. There is an open door here. The kobold shouts! The big kobold closely misses you. The kobold unwields an uncursed short sword. The kobold wields a hand crossbow. The kobold shoots a bolt. You block the bolt. You see here a bolt. You hit the kobold. Space bends around the kobold. You kill the kobold! Lugonu accepts your kill. You hit the big kobold. The big kobold is devoured by a tear in reality. Lugonu claims a new guest. You block the kobold's attack. The kobold unwields an uncursed hand crossbow. The kobold wields an uncursed short sword. The kobold hits you but does no damage. You slash the kobold! You kill the kobold! Lugonu accepts your kill. The kobold closely misses you. You hit the kobold but do no damage. Space warps horribly around the kobold! You kill the kobold! Lugonu accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! Things that are here: an uncursed short sword; an uncursed hand crossbow; 17 bolts You see here 4 stones. A kobold comes into view. You see here a bolt. You see here a kobold corpse. You finish butchering the kobold corpse. Things that are here: 2 chunks of kobold flesh {@*1}; a kobold skeleton (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (V) Vaults (U) Depths Where to? (Enter - D:14 @ (x,y), ? - help) A kobold is nearby! Unknown command. L - 2 chunks of kobold flesh {@*1} You hit the kobold. You kill the kobold! Lugonu accepts your kill. You see here 4 stones. (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (V) Vaults (U) Depths Where to? (Enter - D:14 @ (x,y), ? - help) You see here a bolt. There is an open door here. Things that are here: 23 bolts of flame; an arbalest There is a gate to the Vaults here. Drop what? (_ for help) (? for menu, Esc to quit) Okay, then. You drop 2 chunks of kobold flesh {@*1}. Drop what? (_ for help) (? for menu, Esc to quit) Drop what? (_ for help) (? for menu, Esc to quit) You drop 17 meat rations. Enter note: Unknown command. Unknown command. Drop what? (_ for help) (? for menu, Esc to quit) You drop a book of Conjurations. You drop a book of Enchantments. You drop a book of Frost. You drop a book of Ice. You drop a book of Necromancy. You drop a book of Power. You drop a book of the Sky. Drop what? (_ for help) (? for menu, Esc to quit) You drop a scroll of amnesia. You drop a +10 pearl dragon armour. You drop 2 scrolls of recharging. You insert the barnacled rune into the lock. With a loud hiss the gate opens wide! You fly down through the gate. Welcome to the Vaults! >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [araganzar] Species: Gargoyle Job: Abyssal Knight class_name: Abyssal Knight HP: 128/128; mods: 0/0 MP: 32/32; mod: 0 Stats: 19 (19) 17 (17) 18 (18) Position: (0, 0) , god: Lugonu (13), turn_is_over: 0, banished: 0 Delayed (1): type: 14 duration: 0 parm1: 0 parm2: 0 started: 1 Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 10 | 2501 | 147/547 Short Blades | X | 0 | 0 | 12 | 5121 | 127/1011 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 4 | 481 | 61/210 Dodging | X | 0 | 0 | 7 | 1981 | 2/566 Stealth | X | 0 | 0 | 19 | 8790 | 93/1167 Stabbing | | 0 | 0 | 0 | 0 | 0/1410790144 Shields | X | 0 | 0 | 5 | 700 | 70/252 Traps | | 0 | 0 | 0 | 0 | 0/1410790144 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 25 | 10 | 3810 | 481/773 Conjurations | X | 1 | 25 | 12 | 3540 | 9/715 Hexes | X | 0 | 0 | 8 | 2360 | 220/535 Charms | X | 0 | 0 | 6 | 1280 | 32/416 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 1 | 25 | 4 | 810 | 103/353 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 15 | 7123 | 73/1150 Air Magic | X | 1 | 25 | 6 | 1720 | 236/495 Earth Magic | | 0 | 0 | 0 | 0 | 0/35 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 7 | 1507 | 330/336 Evocations | X | 0 | 0 | 5 | 770 | 20/300 Spell bugs: Durations: #44: 2004 Attributes: #4: 491362 #12: 4548 #13: 4297 #22: 1 #23: 55952 #24: -863248359 #27: 388706 #43: 1 #49: 7372 Mutations: big wings: 1 (innate) blurry vision: 2 deformed body: 1 deterioration: 1 low mp: 1 negative energy resistance: 1 (innate) robust: 1 electricity resistance: 1 (innate) spit poison: 1 unbreathing: 1 (innate) petrification resistance: 1 (innate) rot immunity: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #22: +7 quick blade of distortion {STOP IT} eq slot #1, inv slot #36: +1 cloak of magic resistance eq slot #2, inv slot #10: +0 hat of cold resistance eq slot #3, inv slot #19: +2 pair of gloves of dexterity eq slot #4, inv slot #15: +1 pair of boots of jumping eq slot #5, inv slot #47: +1 buckler of cold resistance eq slot #6, inv slot #9: +1 robe of Gallantry {Int+4 Stlth+} eq slot #7, inv slot #40: ring of Conversion {rC+ EV+3 Slay+5} eq slot #8, inv slot #6: ring of sustain abilities eq slot #9, inv slot #30: amulet of the gourmand 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#.#############.....#############....##########......#########################.# #.#############.....#############....##########......#########################.# #.#############.....#############....##########......#########################.# #.#############.....#############....##########......#########################.# #.#############.....#############....##########......#########################.# #.#############.....#############....##########......#########################.# #.#############.....#############....##########......#########################.# #....................................##########................................# #....................................##########................................# #..............................................................................# ################################################################################ clua stack: dlua stack: [C], function has_solid_floor, line -1 v_rooms.lua, function make_tagged_room, line 133 v_rooms.lua, function pick_room, line 168 v_rooms.lua, function place_vaults_rooms, line 312 v_layouts.lua, function build_vaults_layout, line 151 [string "dlmain"], function (null), line 7 dungeon.lua, function (null), line 255 Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm ice_cave_hard: true aquarium_serial_pool_size: 0 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>