Dungeon Crawl Stone Soup version 0.22-a0-448-g1fb7470 (webtiles) character file. 103 anubisbafoobis the Skirmisher (level 5, -4/44 HPs) Began as a Human Monk on June 5, 2018. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 2 of the Dungeon. The game lasted 00:08:34 (2152 turns). anubisbafoobis the Skirmisher (Human Monk) Turns: 2152, Time: 00:08:35 Health: -4/44 AC: 3 Str: 12 XL: 5 Next: 6% Magic: 5/5 EV: 19 Int: 15 God: Gold: 44 SH: 0 Dex: 20 Spells: 4/4 levels left rFire . . . SeeInvis . i - +0 dagger (venom) rCold . . . Gourm . (no shield) rNeg . . . Faith . p - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . m - +0 pair of gloves MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.14/turn q - +4 ring of intelligence MPRegen 0.09/turn (no ring) @: agile, lethally poisoned (-4 -> -11), very slightly contaminated, invisible A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were very hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +0 falchion b - a +0 hunting sling (You took it off a goblin on level 2 of the Dungeon) i - a +0 dagger of venom (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles g - 6 curare-tipped needles n - a throwing net {=f, !d} o - 8 javelins (quivered) Armour m - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) p - a +0 robe (worn) Jewellery q - a +4 ring of intelligence (left hand) (You found it on level 2 of the Dungeon) Scrolls h - a scroll of remove curse {unknown} j - a scroll of fear {unknown} k - 2 scrolls of identify {unknown} l - 2 scrolls of enchant armour {unknown} Potions d - a potion of magic f - a potion of invisibility Comestibles c - 4 rations Skills: + Level 5.3 Fighting - Level 3.0 Long Blades - Level 3.0 Dodging - Level 2.0 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The bat zombie closely misses you. There is a stone staircase leading up here. The bat zombie barely misses you. The bat zombie hits you but does no damage. The bat zombie barely misses you. The bat zombie misses you. The bat zombie hits you but does no damage. x2 The bat zombie misses you. The bat zombie hits you but does no damage. The bat zombie hits you but does no damage. The bat zombie closely misses you. The bat zombie hits you. The bat zombie closely misses you. You take 1 damage, and have 38/39 hp. The bat zombie barely misses you. The bat zombie hits you but does no damage. The bat zombie misses you. The bat zombie hits you but does no damage. The bat zombie hits you. The bat zombie closely misses you. You take 1 damage, and have 37/39 hp. You closely miss the bat zombie. The bat zombie closely misses you. The bat zombie hits you but does no damage. The gnoll misses you. You hit the bat zombie but do no damage. The bat zombie barely misses you. The bat zombie closely misses you. The gnoll misses you. The bat zombie misses you. You hit the bat zombie but do no damage. The bat zombie hits you but does no damage. The bat zombie barely misses you. The gnoll hits you from afar with a spear of venom. You are poisoned. You take 4 damage, and have 33/39 hp. You hit the bat zombie. You feel sick. The bat zombie misses you. The bat zombie barely misses you. x2; The gnoll barely misses you. You hit the bat zombie. You feel sick. The bat zombie barely misses you. The bat zombie hits you but does no damage. You take 1 damage, and have 32/39 hp. You hit the bat zombie. You destroy the bat zombie! You feel sick. The gnoll barely misses you. You take 1 damage, and have 31/39 hp. You feel sick. The gnoll hits you with a spear of venom! You are lethally poisoned! You take 13 damage, and have 18/39 hp. MASSIVE DAMAGE!! You hit the gnoll. The gnoll is poisoned. You feel sick. The gnoll closely misses you. You take 2 damage, and have 16/39 hp. You hit the gnoll. The gnoll looks as sick as possible! You feel sick. The gnoll closely misses you. You take 1 damage, and have 15/39 hp. You hit the gnoll but do no damage. The gnoll looks as sick as possible! You are feeling very hungry. You feel sick. The gnoll hits you with a spear of venom. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 11/39 hp. * * * LOW HITPOINT WARNING * * * You feel sick. You kill the gnoll! You have reached level 5! MP restored: 5 * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 10/44 hp. It was a potion of magic. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 9/44 hp. It was a potion of invisibility. You fade into invisibility! * * * LOW HITPOINT WARNING * * * You feel sick. The gnoll completely misses you. You are very lightly contaminated with residual magic. You take 1 damage, and have 8/44 hp. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 7/44 hp. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 6/44 hp. It was a potion of agility. You feel agile all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The gnoll barely misses you. You take 1 damage, and have 5/44 hp. Okay, then. Okay, then. You closely miss the gnoll. * * * LOW HITPOINT WARNING * * * You feel sick. The gnoll shouts! The gnoll misses you. You barely miss the gnoll. * * * LOW HITPOINT WARNING * * * You feel sick. The gnoll misses you. You take 1 damage, and have 4/44 hp. Okay, then. You closely miss the gnoll. The gnoll hits you with a club! You die... #.....................8.8...... #.............................. #..........................#... #...................<......#... #..........................#... #....#................g....#... #...#.#...................##... ##.#._.#.....#........#...##... #..#.#...##.#@#####...≈..##... #...#.......#.g...).≈.≈≈.##... #........##########.≈≈≈≈.##... ###......# #.≈≈≈≈.##### ######## #.≈≈≈≈.# #P..≈..# ######## You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) An ooze (D:1) A worm (D:2) 3 leopard geckos 2 ball pythons 6 bats A bat zombie (D:2) 10 goblins 11 hobgoblins 5 kobolds 4 frilled lizards A quokka skeleton (D:2) 6 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anubisbafoobis the Human Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D:1 | anubisbafoobis: !won arvy 0 | D:1 | beem: arvy has not won in 40 games. 0 | D:1 | anubisbafoobis: !ghost moth 0 | D:1 | anubisbafoobis: ??ghost moth 0 | D:1 | beem: ghost moth[1/4]: Fast, invisible, poison-resistant moth which gazes at you to drain MP and attacks you to drain stats and inflict poison. Found in Zot and in spider zig levels. They can also appear in the Spider's Nest, especially the last level. 0 | D:1 | anubisbafoobis: ??*slow 0 | D:1 | beem: *slow[1/2]: Randart property that has 1% chance to {slow}you for 10-14 turns whenever you take damage while worn. Ignores damage over time from poison. Replacement for *Confuse. 0 | D:1 | anubisbafoobis: ??horns 0 | D:1 | beem: horns[1/1]: Could you headbutt before? No. But now you can. Lv 1 allows hats only, Lv 3 blocks all headgear. Also makes your headbutts hurt more. Bigger horns, bigger pain. 0 | D:1 | anubisbafoobis: ??hat 0 | D:1 | beem: hat[1/1]: A hat at +0 does not boost AC, but can be enchanted. Characters with horns or antennae below level 3 can wear hats. Egos: 1/2 nothing, 3/14 MR, 1/7 Int+3, 1/7 SInv. 0 | D:1 | anubisbafoobis: ??mask 0 | D:1 | beem: I don't have a page labeled mask in my learndb. Did you mean: ask, mark, mfsk, musk. 0 | D:1 | anubisbafoobis: ??mask of the dragon 0 | D:1 | beem: mask of the dragon[1/1]: +0 hat with SInv MR+ Slay+3. 0 | D:1 | anubisbafoobis: ??zot 0 | D:1 | beem: zot[1/5]: The final area of the game, although not necessarily the very last realm any player ever goes to. Filled with draconians, dragons, and all sorts of nasty types out to obliterate you. Found on Depths:5, and you can only unlock it with with 3 or more runes (found in dungeon branches). Five levels deep. 0 | D:1 | anubisbafoobis: ??zot[2 0 | D:1 | beem: zot[2/5]: Electric golems and orbs of fire in particular are infamously strong. Use potions of resistance, seriously. 0 | D:1 | anubisbafoobis: ??zot[3 0 | D:1 | beem: THE WIZARD'S CASTLE[1/6]: MANY CYCLES AGO, IN THE KINGDOM OF N'DIC, THE GNOMIC WIZARD ZOT FORGED HIS GREAT *ORB OF POWER*. HE SOON VANISHED, LEAVING BEHIND HIS VAST SUBTERRANEAN CASTLE FILLED WITH ESURIENT MONSTERS, FABULOUS TREASURES, AND THE INCREDIBLE *ORB OF ZOT*. 0 | D:1 | anubisbafoobis: ??zot[4 0 | D:1 | beem: zot[4/5]: Before DCSS 0.1.3, the main enemies in Zot were deep elves instead of draconians. 0 | D:1 | anubisbafoobis: ??zot[5 0 | D:1 | beem: zot[5/5]: crawl doesn't hate me... he just puts these TWO zot traps diconnecting one z:5 lung and a tele trap disconnecting the other just for laughs :( 0 | D:1 | anubisbafoobis: ??zot[6 0 | D:1 | beem: I don't have a page labeled zot[6] in my learndb. 0 | D:1 | anubisbafoobis: ??tele 0 | D:1 | beem: tele[1/2]: * is teleportitis, + is evocable teleport, - is no teleport (handy occasionally) 0 | D:1 | anubisbafoobis: ??tele[2 0 | D:1 | beem: teleportation[1/3]: Teleport effects in Crawl put you a random location on the level (not over water/lava, nor coincident with a wall or monster). Most of them are delayed by a couple turns and can be cancelled by re-issuing. {teleport control} allows some choice of destination. Except not anymore because teleport control was removed! 0 | D:1 | anubisbafoobis: ??teleportation[2 0 | D:1 | beem: teleportation[2/3]: Teleport delay is 2+d3 in units of 10 aut. Add 4+d10 if you are in abyss, or 4+d5 if you have the Orb of Zot (this delay will not trigger in Abyss). 0 | D:1 | anubisbafoobis: ??shadow dragon 0 | D:1 | beem: shadow dragon[1/1]: A dark dragon, emitting an evil aura, and it sees YOU as its next snack. Breathes bolts of draining, and sometimes drops {shadow dragon scales} when it dies. While it has rN, it is not undead, so you can still torment it! Leaves a corpse with noxious meat. 142 | D:1 | Reached XP level 2. HP: 7/24 MP: 2/2 628 | D:1 | Reached skill level 4 in Fighting 628 | D:1 | anubisbafoobis: ??dex 628 | D:1 | beem: dex[1/1]: Increases {accuracy} slightly, chance of stabbing distracted mons and stealth as well. Plays a significant role in EV if you have {dodging} skill. Boosts ability to shield-block, especially for bucklers, less for large shields. 628 | D:1 | anubisbafoobis: ??str 628 | D:1 | beem: strength[1/2]: Strength reduces penalties from wearing body armour; see {aevp}. Has a small impact on melee and launcher damage, roughly +25% of initial damage per 10 points of str above 10. 628 | D:1 | anubisbafoobis: ??str[2 628 | D:1 | beem: strength[2/2]: applies a slightly harsher penalty for str<10 628 | D:1 | anubisbafoobis: ??aevp 628 | D:1 | beem: aevp[1/2]: Adjusted body armour evasion penalty. Affects spell success, melee and missile accuracy. Its value is [(2/5) * er^2 / (str+3)] * [45 - armour_skill]/45. 628 | D:1 | Reached XP level 3. HP: 26/30 MP: 3/3 1273 | D:2 | Reached XP level 4. HP: 27/38 MP: 4/4 1496 | D:2 | Reached skill level 5 in Fighting 2046 | D:2 | Found a faded altar of an unknown god. 2143 | D:2 | HP: 9/39 [poisoned by a gnoll] 2143 | D:2 | Reached XP level 5. HP: 11/44 MP: 5/5 2148 | D:2 | HP: 6/44 [poisoned by a gnoll] 2152 | D:2 | Slain by a gnoll Vault maps used: D:1: dpeg_arrival_renting D:2: kennysheep_the_goblin_king, serial_undead, serial_undead_c, serial_undead_e, serial_undead_d, serial_undead_f, serial_undead_f, serial_undead_d, chequers_ecumenical_altar_simple_redux Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 4 5 | 5.3 Long Blades | | 3.0 Dodging | | 3.0 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Falchion | 28 | || 28 Dagger | 53 | 82 || 135 Throw: Stone | 34 | || 34 Javelin | | 4 || 4 Use: Potion | | 3 || 3 Stab: Sleeping | | 1 || 1 Eat: Chunk | | 3 || 3 Armor: Robe | 15 | 19 || 34 Dodge: Dodged | 73 | 93 || 166 Rpst.: Falchion | 11 | || 11 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 148 | 0.0 | 0 | 55 | 0.0 | 2152 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 47 | 0.0 | 0 | 24 | 0.0 | 1336 D:2 | 0 | 101 | 0.0 | 0 | 31 | 0.0 | 816 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: dpeg_arrival_renting D:2: kennysheep_the_goblin_king, serial_undead, serial_undead_c, serial_undead_e, serial_undead_d, serial_undead_f, serial_undead_f, serial_undead_d, chequers_ecumenical_altar_simple_redux Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.4 | 24.7 | 47.2 | 1050.0 Dungeon | 100.0 | 100.0 | 2.4 | 24.7 | 47.2 | 1050.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 74.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 74.0 +-------+-------+-------+-------+-------+----------------------