Dungeon Crawl Stone Soup version 0.19.0-19-g8c6edcc (webtiles) character file. 62 anubisbafoobis the Grave Robber (level 3, -3/28 HPs) Began as a Demonspawn Necromancer on Nov 16, 2016. Slain by a worm (10 damage) ... in a sewer. The game lasted 00:21:29 (2824 turns). anubisbafoobis the Grave Robber (DsNe) Turns: 2824, Time: 00:21:30 Health: -3/28 AC: 2 Str: 8 XL: 3 Next: 85% Magic: 1/6 EV: 10 Int: 17 God: Gold: 170 SH: 0 Dex: 13 Spells: 3 memorised, 1 level left rFire . . . SeeInvis . f - -2 dagger (curse) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois + Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) j - ring of poison resistance {rPois, !d} d - -2 ring of evasion (curse) @: no status effects A: antennae 1, powered by death 1 a: no special abilities You were in a sewer. You were very hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 170 gold pieces. Inventory: Hand Weapons f - a cursed -2 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) o - a +0 short sword (You took it off a kobold on level 2 of the Dungeon) p - a +0 falchion (You found it on level 2 of the Dungeon) Armour a - a +0 robe (worn) Jewellery d - a cursed -2 ring of evasion (left hand) (You found it on level 1 of the Dungeon) j - a ring of poison resistance (right hand) {rPois, !d} (You found it on level 2 of the Dungeon) Potions g - a potion of flight k - a potion of lignification {unknown} l - a potion of brilliance q - a potion of agility s - a potion of heal wounds {unknown} t - a potion of curing {unknown} Books b - a book of Necromancy Comestibles c - 5 bread rations {@e1} h - a beef jerky m - a slice of pizza Skills: * Level 2.8 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting + Level 4.7 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 2% 1 #...... r - Regeneration Chrm/Necr ##........ 24% 3 ###.... x - Animate Skeleton Necr N/A 2% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You regenerate a little health from kills. Message History Aim: a worm (heavily wounded, chance to defeat MR: 84%) The worm writhes in agony! You take 1 damage, and have 9/28 hp. You now have 0/6 mp. Okay, then. Aim: a worm (severely wounded, chance to defeat MR: 84%) The worm writhes in agony! You take 1 damage, and have 9/28 hp. You now have 0/6 mp. You enter the shallow water. Moving in this stuff is going to be slow. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aim: a worm (severely wounded, chance to defeat MR: 84%) The worm writhes in agony! You take 1 damage, and have 9/28 hp. You now have 0/6 mp. Aim: a worm (heavily wounded, chance to defeat MR: 84%) The worm writhes in agony! You take 1 damage, and have 9/28 hp. You now have 0/6 mp. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Aim: a worm (heavily wounded, chance to defeat MR: 84%) The worm writhes in agony! You take 1 damage, and have 9/28 hp. You now have 0/6 mp. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Aim: a worm (heavily wounded, chance to defeat MR: 84%) The worm writhes in agony! You are feeling very hungry. You take 1 damage, and have 9/28 hp. You now have 0/6 mp. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. MP restored: 6 You enter the shallow water. Moving in this stuff is going to be slow. Aim: a worm (chance to defeat MR: 84%) The worm writhes in agony! You take 1 damage, and have 13/28 hp. You now have 5/6 mp. Aim: a worm (moderately wounded, chance to defeat MR: 84%) The worm writhes in agony! You now have 4/6 mp. Aim: a worm (moderately wounded, chance to defeat MR: 84%) The worm barely resists. You take 1 damage, and have 12/28 hp. You now have 3/6 mp. Aim: a worm (moderately wounded, chance to defeat MR: 84%) The worm writhes in agony! You take 1 damage, and have 11/28 hp. You now have 2/6 mp. Aim: a worm (heavily wounded, chance to defeat MR: 84%) The worm writhes in agony! You take 1 damage, and have 10/28 hp. You now have 1/6 mp. Aim: a worm (severely wounded, chance to defeat MR: 84%) The worm writhes in agony! You take 1 damage, and have 9/28 hp. You now have 0/6 mp. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Aim: a worm (severely wounded, chance to defeat MR: 84%) The worm writhes in agony! You now have 0/6 mp. That item cannot be evoked! Okay, then. Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. Aim: a worm (severely wounded, chance to defeat MR: 84%) The worm writhes in agony! You take 1 damage, and have 8/28 hp. You now have 0/6 mp. You don't know that spell. You don't know that spell. You hit the worm but do no damage. You hit the worm but do no damage. The worm bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 7/28 hp. Unknown command. You completely miss the worm. You hit the worm. The worm completely misses you. Aim: a worm (severely wounded, chance to defeat MR: 84%) The worm barely resists. You take 1 damage, and have 6/28 hp. You now have 0/6 mp. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. The worm bites you! You die... ##≈≈.≈..≈.≈. #≈≈≈.....∩. #.≈≈≈≈≈≈... #≈≈.≈..≈.∩. ##### ##≈.≈≈...... #.≈≈≈≈##### ##...≈≈....≈≈ #≈.≈≈≈####..≈.##≈...≈≈ #.≈≈≈≈###≈w.≈.≈≈.####.≈.≈. ####### #@≈≈≈≈.≈≈# #≈≈.≈. #.≈≈≈≈###≈≈≈.≈..## #.≈≈≈≈≈ #####≈.≈.≈########≈.≈≈≈≈≈≈ #.≈†≈≈##### #≈≈≈..#### ####### #.≈≈≈## #≈≈≈# #... #≈≈ You could see a worm. Vanquished Creatures A river rat (Sewer) 2 worms 2 dart slugs 5 giant cockroaches (D:1) A goblin (D:1) 4 hobgoblins 4 jackals (D:2) 5 bats 5 frilled lizards 2 kobolds (D:2) 2 rats 33 creatures vanquished. Vanquished Creatures (collateral kills) A leopard gecko (D:2) 2 giant cockroaches A goblin (D:2) A hobgoblin (D:2) 2 bats (D:2) 3 frilled lizards (D:2) A kobold (D:2) A rat (D:2) 12 creatures vanquished. Grand Total: 45 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anubisbafoobis the Demonspawn Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | anubisbafoobis: ??demonspawn 0 | D:1 | beem: demonspawn[1/4]: A race that is pretty average, but gets 5 semi-random good mutations. Has a 1/10 chance of being {monstrous}. Demonspawn mutations are irrevocable and unalterable, and drawn from a special list (see ds mutation rules). 0 | D:1 | anubisbafoobis: ??dsmutation 0 | D:1 | beem: I don't have a page labeled dsmutation in my learndb. Did you mean: mutation, mutated. 0 | D:1 | anubisbafoobis: ??ds mutation rules 0 | D:1 | beem: ds mutation rules[1/5]: Assuming you aren't monstrous, you get five facets, each consisting of three mutations (which usually just stack together). You will get one scales-type facet, one body-slot facet, two tier 2 facets, and one tier 3 facet. 0 | D:1 | anubisbafoobis: ??ds mutation rules[2] 0 | D:1 | beem: ds mutation rules[2/5]: The {scales}-type facets are icy blue, iridescent, molten, rough black, rugged brown, slimy green, thin metallic, or yellow scales, or alternatively thin skeletal structure, large bone plates, or a repulsion field. Body-slot facets: claws, horns, antennae, hooves, talons. 0 | D:1 | anubisbafoobis: ??ds mutation rules[3] 0 | D:1 | beem: ds mutation rules[3/5]: Tier 2 facets: powered by death, powered by pain, demonic guardian, nightstalker, spiny, rot (rRot, foul stench), fire (flame cloud immunity, rF+, ignite blood), ice (freezing cloud immunity, rC+, icemail), magic shield. 0 | D:1 | anubisbafoobis: ??monstrous 0 | D:1 | beem: monstrous[1/3]: Pseudo-predefined mutation set guaranteeing 3 {body slot facet}s instead of 1, but no scales-type facet. 1 / 10 chance; gives "You feel monstrous as your demonic heritage exerts itself." message when you gain your first {body slot facet}. 0 | D:1 | anubisbafoobis: ??monstrous[2] 0 | D:1 | beem: ds mutation rules[5/5]: If you are monstrous (1 in 10 chance), then you get 3 body-slot facets but you don't get scales. You still get 2 tier 2 facets and 1 tier 3 facet, for 6 facets total. Your first body slot mutation will come with the message, "You feel monstrous as your demonic heritage exerts itself." 0 | D:1 | anubisbafoobis: ??monstrous[3] 0 | D:1 | beem: monstrous[3/3]: You jump-attack the hill giant! You claw the hill giant! The hill giant begins to bleed from its wounds! You kick the hill giant. You headbutt the hill giant. 4 | D:1 | Learned a level 1 spell: Animate Skeleton 67 | D:1 | HP: 2/14 [giant cockroach (2)] 73 | D:1 | Reached skill level 1 in Fighting 590 | D:1 | Gained mutation: You regenerate a little health from kills. [demonic ancestry] 590 | D:1 | Reached XP level 2. HP: 13/22 MP: 1/5 591 | D:1 | anubisbafoobis: ??body slot facet 591 | D:1 | beem: body slot facet[1/1]: Horns, Hooves, Talons, Claws, Antennae (Anything which restricts or makes an armour slot unavailable) 1030 | D:1 | Reached skill level 2 in Fighting 1375 | D:2 | Gained mutation: You have a pair of small antennae on your head. [demonic ancestry] 1375 | D:2 | Reached XP level 3. HP: 18/27 MP: 6/6 1380 | D:2 | Learned a level 3 spell: Regeneration 1487 | D:2 | anubisbafoobis: ??antennae 1487 | D:2 | beem: antennae[1/1]: Prevents wearing helmets and detects monsters in a 2/4/6 square radius of the player; detected monsters are represented by a red {. Gives sInv and removes head slot at 3. 1541 | D:2 | HP: 4/28 [hobgoblin/club (7)] 2395 | D:3 | Found a glowing drain. 2399 | Sewer | Entered a sewer 2813 | Sewer | HP: 7/28 [worm (2)] 2824 | Sewer | Slain by a worm Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.8 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.2 Necromancy | | 4.7 Action || total -------------------------++------- Melee: Unarmed || 10 Dagger || 93 Throw: Tomahawk || 5 Cast: Pain || 83 Animate Skeleton || 13 Use: Scroll || 5 Stab: Distracted || 1 Eat: Chunk || 6 Armor: Robe || 48 Dodge: Dodged || 104 Vault maps used: D:1: dpeg_arrival_rooms_a, doesnt_xom_only_xom D:2: first_bread, minmay_small_reverse_x D:3: gup_sewer_entry_bowl, bloody_makhleb, uniq_crazy_yiuf_cottage Sewer: sewer_co_tree Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.1 | 1.2 | 1.0 | 390.8 Dungeon | 79.9 | 79.9 | 0.2 | 1.1 | 1.3 | 416.3 Sewer | 20.1 | 20.1 | 0.0 | 1.3 | 0.0 | 314.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | -nan | 100.0 | 22.2 Dungeon | 95.6 | 93.9 | 100.0 | -nan | 79.8 | 23.7 Sewer | 4.4 | 6.1 | 0.0 | -nan | 20.2 | 18.0 +-------+-------+-------+-------+-------+----------------------