Dungeon Crawl Stone Soup version 0.22-a0-499-g80674aa (webtiles) character file. annath the Stinger (Hermit Crab Venom Mage) Turns: 476, Time: 00:04:18 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 60% Magic: 3/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: pincers, sturdy frame 3 a: no special abilities You are on level 1 of the Dungeon. You are not hungry. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions d - a bubbling orange potion Books b - a Young Poisoner's Handbook Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 Comestibles c - a ration Skills: + Level 2.5 Dodging + Level 2.0 Stealth + Level 2.6 Spellcasting + Level 1.1 Conjurations + Level 3.4 Poison Magic You have 4 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Sting Conj/Pois #... 7% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your physical structure is perfection and can not be permanently altered. You have pincers for hands. Your movements are significantly less encumbered by armour. (ER -6) Message History Aim: a bat You miscast Sting. You are very lightly contaminated with residual magic. You feel odd. The bat barely misses you. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat The sting misses the bat. The bat hits you but does no damage. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat The sting hits the bat. The bat is poisoned. You kill the bat! d - a bubbling orange potion You start resting. Your magical contamination has completely faded away. +........†............. #.........##.#...#.#### #.......###.#..##.# ##.....## #.##.# # ##...## #.##.# ##'## #>##.## #.# ... #.# #.# ##.## #@# ####...#### #.# ...........# #.# #####...##.# #.# ##(###.#####.# ### #.......# ######### There are no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 bats (D:1) A plant (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | annath the Hermit Crab Venom Mage began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 Action || total -------------------------++------- Melee: Unarmed || 189 Cast: Sting || 4 Armor: Robe || 5 Dodge: Dodged || 14 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 6 | 0.0 | 0 | 3 | 0.0 | 476 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 6 | 0.0 | 0 | 3 | 0.0 | 476 +---------+---------+-------+---------+---------+-------+---------