Dungeon Crawl Stone Soup version 0.22-a0-467-g5c5de1c (webtiles) character file. 2 andrewp the Conjurer (level 1, 12/14 HPs) Began as a Draconian Conjurer on June 10, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:26 (129 turns). andrewp the Conjurer (Draconian Conjurer) Turns: 129, Time: 00:00:27 Health: 12/14 AC: 4 Str: 10 XL: 1 Next: 33% Magic: 1/3 EV: 12 Int: 15 God: Gold: 11 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Scrolls a - a scroll of blinking {unknown} Comestibles b - a ration Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ##...... 38% 4 #####.. Fulminant Prism Conj/Hex #......... 67% 4 #####.. Dazzling Spray Conj/Hex #..... 28% 3 ###.... Force Lance Conj/Tloc #....... 67% 4 #####.. Searing Ray Conj ##.... 6% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The jackal barely misses you. You hit the jackal but do no damage. Your tail-slap misses the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal barely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal misses you. The jackal barks! You hit the jackal. You kill the jackal! You hear an angry hiss. You see here a jackal corpse. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... #[# #†##### #h....# #.....# .######h....# .%..l....?..# ##############.....# #.........@...h....# .###...######.....# #...# #........ #...# #.(###### #...#######.# #.........#.# #.......#.#.# #.......#.#.# #.......#.# You could see a jackal. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | andrewp the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 129 | D:1 | Quit the game Vault maps used: D:1: sevenhm_arrival_forest_fort_small_6 Action || total -------------------------++------- Melee: Unarmed || 14 Tailslap || 2 Cast: Magic Dart || 3 Armor: Skin || 6 Dodge: Dodged || 10 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 4 | 0.0 | 0 | 2 | 0.0 | 129 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 4 | 0.0 | 0 | 2 | 0.0 | 129 +---------+---------+-------+---------+---------+-------+---------