Dungeon Crawl Stone Soup version 0.26-a0-389-g5bc9781 (webtiles) character file. Game seed: 17377944083586484872 0 akrobin the Skirmisher (level 1, -2/20 HPs) Began as a Deep Dwarf Abyssal Knight on July 21, 2020. Was a Follower of Lugonu. Slain by a raiju (6 damage) ... on level 1 of the Abyss. The game lasted 00:00:15 (89 turns). akrobin the Skirmisher (Deep Dwarf Abyssal Knight) Turns: 89, Time: 00:00:15 Health: -2/20 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Potions c - a potion of stabbing {unknown} Skills: + Level 2.6 Fighting * Level 2.1 Axes + Level 2.1 Armour + Level 1.1 Dodging * Level 0.0 Stealth - Level 2.4 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The iron imp shouts! You hear a shout! You barely miss the iron imp. The iron imp closely misses you. A chaos spawn comes into view. You hit the iron imp but do no damage. The iron imp hits you. You closely miss the iron imp. The iron imp barely misses you. You hit the iron imp. The iron imp is lightly wounded. The iron imp barely misses you. You hit the iron imp. The iron imp is lightly wounded. The iron imp hits you! You closely miss the iron imp. The iron imp is lightly wounded. The iron imp hits you. The large abomination closely misses you. A raiju comes into view. The raiju bites you! * * * LOW HITPOINT WARNING * * * The raiju shocks you! You die... .. # . #.. ..# .(.## .#. #.#.###.. #..#.#.## #...... . #h..## #. ###@#.#.#. .. .. #..#....... #.# .###..#.#..## #.# . ###.#.X#..# .. ..... #...#4##[## # .4..#..# # . #.#..#.#5##.###.. #......#..#.... #....#....#...#.#. You could see a large abomination, a raiju, a chaos spawn and an iron imp. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | akrobin the Deep Dwarf Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 20/20 MP: 2/2 56 | Abyss:1 | Noticed a large abomination 70 | Abyss:1 | Noticed an iron imp 75 | Abyss:1 | Noticed a chaos spawn 89 | Abyss:1 | Noticed a raiju 89 | Abyss:1 | Slain by a raiju Illustrated notes Levels and vault maps discovered: Abyss:1 Action || total -------------------------++------- Melee: Hand axe || 6 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 90 | 90 | 0 | 0 | 56 | 1 | 90.0 | Abyss | 90 | 90 | 0 | 0 | 56 | 1 | 90.0 | +--------+--------+--------+--------+--------+-----+--------+ Top levels by time: Abyss:1: 90 daAuts