Dungeon Crawl Stone Soup version 0.23-a0-242-g2b5ca64 (webtiles) character file. 0 agricola the Skirmisher (level 1, -15/16 HPs) Began as an Octopode Abyssal Knight on Sept 28, 2018. Was a Follower of Lugonu. Demolished by a spatial maelstrom (16 damage) ... on level 1 of the Abyss. The game lasted 00:00:38 (319 turns). agricola the Skirmisher (Octopode Abyssal Knight) Turns: 319, Time: 00:00:39 Health: -15/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 11/11 EV: 13 Int: 14 God: Lugonu [*.....] Gold: 23 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . e - ring of magical power rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 23 gold pieces. Inventory: Hand Weapons a - a +1 short sword (weapon) c - a +0 hunting sling Jewellery e - a ring of magical power (left tentacle) Scrolls d - a scroll of identify {unknown} f - 2 scrolls of enchant armour {unknown} Potions g - a potion of flight {unknown} Comestibles b - a ration Skills: + Level 3.0 Fighting + Level 2.0 Short Blades + Level 2.3 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History f - 2 scrolls labeled KAYR TUSCHASM (gained 1) A large abomination comes into view. You are suddenly pulled into a different region of the Abyss! Found a coppery potion. g - a coppery potion Found 21 sling bullets. A small abomination appears in a shower of translocational energy. Unknown command. A spatial maelstrom comes into view. The spatial maelstrom moves out of view. A spatial vortex comes into view. There are monsters nearby! The spatial maelstrom hits you. You blink. A spatial vortex comes into view. A large abomination comes into view. The spatial maelstrom hits you. Space bends around you. * * * LOW HITPOINT WARNING * * * The spatial maelstrom hits you! Ouch! That really hurt! You die... ##.....#### # #.x.#. ... # # ....x. # . ## #..#..#.ยงยง#.# . . . #.##.#.## #..#X #.##.... . ..#.. # #.#.#.#### .# ...##...#...##..# # ##.....@v#...## .. . ##...v.###.## #.# .#.#...#..##...###... .##.###.#.#.....#.. # # ..#..#........ .... .. .# ##..#.....#.... # #.#.. ##.###...###...## ## #..## #.## #...# ..# You could see a spatial maelstrom and a spatial vortex (wandering). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | agricola the Octopode Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 38 | Abyss:1 | Noticed an efreet 38 | Abyss:1 | Noticed a small abomination 50 | Abyss:1 | Found a viscous altar of Jiyva. 134 | Abyss:1 | Noticed an ancient zyme 217 | Abyss:1 | Noticed a large abomination 301 | Abyss:1 | Noticed a small abomination 311 | Abyss:1 | Noticed a spatial maelstrom 312 | Abyss:1 | Noticed a spatial vortex 314 | Abyss:1 | Noticed a spatial vortex 316 | Abyss:1 | Noticed a large abomination 319 | Abyss:1 | Demolished by a spatial maelstrom Vault maps used: Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------