Dungeon Sprint DCSS version 0.23-a0-891-g16004d8 (webtiles) character file. Game seed: 4397870106022452073 11 agentgt the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Fire Elementalist on Jan 28, 2019. Slain by a crimson imp (3 damage) ... while paralysed ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:33 (95 turns). agentgt the Conjurer (Deep Elf Fire Elementalist) Turns: 95, Time: 00:00:33 Health: -2/15 AC: 2 Str: 5 XL: 2 Next: 13% Magic: 2/8 EV: 2 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: paralysed, berserk cooldown, slowed A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 4.8 Conjurations - Level 3.2 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ###.. 2% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Flame Conj/Fire ###... 4% 2 ##..... Conjure Flame Conj/Fire ###..... 9% 3 ###.... Inner Flame Hex/Fire #....... 24% 3 ###.... Sticky Flame Conj/Fire ###..... 28% 4 ####... Fireball Conj/Fire ###....... 61% 5 ######. Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing {@q1} e - a potion of heal wounds {@q2} f - a potion of haste {@q3} g - 2 potions of magic Comestibles b - 2 chunks of flesh c - a ration {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: ██████████████████ █<...'÷.).÷'@5...+ ██████████████████ You could see a crimson imp. Message History The crimson imp is heavily wounded. The crimson imp barely misses you. You miss the crimson imp. The crimson imp is heavily wounded. You hit the crimson imp. The crimson imp is severely wounded. The crimson imp barely misses you. You barely miss the crimson imp. The crimson imp is heavily wounded. The crimson imp barely misses you. You barely miss the crimson imp. The crimson imp is heavily wounded. You hit the crimson imp. The crimson imp is almost dead. The crimson imp barely misses you. You closely miss the crimson imp. The crimson imp is severely wounded. The crimson imp puffs mist at you. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp is severely wounded. You closely miss the crimson imp. The crimson imp is severely wounded. You are no longer berserk. You pass out from exhaustion. You feel yourself slow down. The crimson imp hits you. * * * LOW HITPOINT WARNING * * * The crimson imp hits you. You die... Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.8 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Fire Magic | | 3.2 Action || total -------------------------++------- Melee: Unarmed || 20 Cast: Flame Tongue || 12 Use: Potion || 1 Armor: Robe || 3 Dodge: Dodged || 11 Vault maps used: D: linesprint Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | agentgt the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 4 | D | Reached skill level 2 in Conjurations 5 | D | Reached skill level 3 in Conjurations 13 | D | Reached skill level 4 in Conjurations 65 | D | Noticed a crimson imp 69 | D | Reached XP level 2. HP: 15/15 MP: 2/8 78 | D | Huge Dmg: 3 dmg 82 | D | Huge Dmg: 3 dmg 85 | D | Huge Dmg: 3 dmg 94 | D | HP: 1/15 [crimson imp (3)] 95 | D | Slain by a crimson imp Vanquished Creatures A leopard gecko (D) An orc (D) A bat (D) A bat zombie (D) A hobgoblin (D) A frilled lizard (D) 2 leopard gecko skeletons (D) A rat (D) 9 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 38.9 | 4.2 | 95.0 Dungeon | 100.0 | 100.0 | 0.0 | 38.9 | 4.2 | 95.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 16 | 100.0 | 0 | 9 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 16 | 100.0 | 0 | 9 | 100.0 +---------+---------+-------+---------+---------+-------